[Mod] 3D Animated NPC [1.5]
- jordan4ibanez
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[Mod] 3D Animated NPC [1.5]
A suprisingly good NPC that I made.
it has support for all animations that players use.
Spawn it with a spawn egg! /giveme npc:spawnegg
Currently they have 4 states: walking and standing
1.) Standing around - they'll just sit there and stare at you
2.) Walking around - they'll just walk around randomly
3.) Attacking - When you punch them, they'll chase after you, and mob up
4.) Super Hostile - from 0 through 6000 they'll chase after you
[ Download: broken link ]
[ Video of NPCs roaming around: broken link ]
License is: WTFPL
NOTE: This will stay licensed like this until I find it is good enough
it has support for all animations that players use.
Spawn it with a spawn egg! /giveme npc:spawnegg
Currently they have 4 states: walking and standing
1.) Standing around - they'll just sit there and stare at you
2.) Walking around - they'll just walk around randomly
3.) Attacking - When you punch them, they'll chase after you, and mob up
4.) Super Hostile - from 0 through 6000 they'll chase after you
[ Download: broken link ]
[ Video of NPCs roaming around: broken link ]
License is: WTFPL
NOTE: This will stay licensed like this until I find it is good enough
Last edited by jordan4ibanez on Wed May 01, 2013 01:55, edited 1 time in total.
hello, am program. do language in rust. make computer do. okay i go now.
Cool, now we can have NPC's! In future, would it be possible for the player to give NPC's order's to craft, build and harvest, or even mine for the player?
Last edited by Josh on Mon Dec 10, 2012 04:08, edited 1 time in total.
- jordan4ibanez
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I updated it, now mobs have 2 states, walking, and standing!
When they're standing, they'll stare at you!
They can navigate the terrain aimlessly by themselves!
Spawn 'em with spawn eggs! /giveme npc:spawnegg
Video: [ broken link ]
When they're standing, they'll stare at you!
They can navigate the terrain aimlessly by themselves!
Spawn 'em with spawn eggs! /giveme npc:spawnegg
Video: [ broken link ]
Last edited by jordan4ibanez on Tue Dec 11, 2012 05:08, edited 1 time in total.
hello, am program. do language in rust. make computer do. okay i go now.
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Nice. *digs through old code, tries to alchemize a decent Towntest approximation.*
We are what we create.
I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.
My github:
https://github.com/tinoesroho/
I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.
My github:
https://github.com/tinoesroho/
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That's actually creepy.
Anyway,awesome work.
PS:BOAT.ENTITY...????
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290
will be that would work if it were done with animals?
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
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add more than 1 NPC, make them have different skins
i was going to do that by copying out init.lua out many times but i know there are more efficient ways of doing it.
can you make folders to put the textures in and provide a basic "modding environment" so people can set their own nodenames, models and descriptions. make a "list" that you can add to init.lua and make so looks like this:
npc:<npcname> <textures> <description>
i was going to do that by copying out init.lua out many times but i know there are more efficient ways of doing it.
can you make folders to put the textures in and provide a basic "modding environment" so people can set their own nodenames, models and descriptions. make a "list" that you can add to init.lua and make so looks like this:
npc:<npcname> <textures> <description>
BitCoin: 1Eq4arvykGNa1YC2DbJpWcwGfMvtFGjAoR
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You need an alpha-background steve.png,Download this:mauvebic wrote:I changed the lowres character.png for the steve.png that's included, and i got this:
http://img189.imageshack.us/img189/8248/characterf.png
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290
- jordan4ibanez
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nice mod!
My mods: The Nether | Doctor Who (WIP)
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
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Is there a way to make it so that mobs and NPCs will fight each other?
It would be nice if we could give the NPCs personalities along the lines of what is present in The Sims series (and even pick their skins.)
It would be nice if we could give the NPCs personalities along the lines of what is present in The Sims series (and even pick their skins.)
Last edited by Inocudom on Wed Dec 12, 2012 00:24, edited 1 time in total.
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- jordan4ibanez
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- jordan4ibanez
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http://imgur.com/QKZS1,sXzjp,6kwIE,krPa ... Tg,QzHri#0
now mobs naturally spawn
I wish there was a way to set each entity to have it's own light value
now mobs naturally spawn
I wish there was a way to set each entity to have it's own light value
hello, am program. do language in rust. make computer do. okay i go now.
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Great :-) Now they have to learn some behaviour (moving around, interacting with players) and be merged with some other mods (towntest like someone mentioned) and the inhabitants I dream of could come true :-)
A list of my mods can be found here.
The NPC's can also have personalities, like getting scared of monster's.
They could also play the game like singleplayer, like building a house mining for ore's, basicly copying singleplayer
EDIT: Im thinking of making them work in my underwater base lol.
EDIT2: The NPC's work great! I am making one monitor my war room, but he is jumping around lol
They could also play the game like singleplayer, like building a house mining for ore's, basicly copying singleplayer
EDIT: Im thinking of making them work in my underwater base lol.
EDIT2: The NPC's work great! I am making one monitor my war room, but he is jumping around lol
Last edited by Josh on Wed Dec 12, 2012 03:21, edited 1 time in total.
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