[Mod] 3D Animated NPC [1.5]

User avatar
jordan4ibanez
Member
Posts: 1923
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

[Mod] 3D Animated NPC [1.5]

by jordan4ibanez » Post

A suprisingly good NPC that I made.

it has support for all animations that players use.

Spawn it with a spawn egg! /giveme npc:spawnegg

Currently they have 4 states: walking and standing
1.) Standing around - they'll just sit there and stare at you
2.) Walking around - they'll just walk around randomly
3.) Attacking - When you punch them, they'll chase after you, and mob up
4.) Super Hostile - from 0 through 6000 they'll chase after you

[ Download: broken link ]

[ Video of NPCs roaming around: broken link ]

License is: WTFPL

NOTE: This will stay licensed like this until I find it is good enough
Last edited by jordan4ibanez on Wed May 01, 2013 01:55, edited 1 time in total.
hello, am program. do language in rust. make computer do. okay i go now.

Josh
Member
Posts: 1146
Joined: Fri Jun 29, 2012 23:11
Location: Victoria, Australia

by Josh » Post

Cool, now we can have NPC's! In future, would it be possible for the player to give NPC's order's to craft, build and harvest, or even mine for the player?
Last edited by Josh on Mon Dec 10, 2012 04:08, edited 1 time in total.

User avatar
Aqua
Member
Posts: 641
Joined: Wed Aug 22, 2012 09:11
Location: Sydney~Singapore
Contact:

by Aqua » Post

Nice!
Hi there ^.~

User avatar
jordan4ibanez
Member
Posts: 1923
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Post

I updated it, now mobs have 2 states, walking, and standing!

When they're standing, they'll stare at you!

They can navigate the terrain aimlessly by themselves!

Spawn 'em with spawn eggs! /giveme npc:spawnegg

Video: [ broken link ]
Last edited by jordan4ibanez on Tue Dec 11, 2012 05:08, edited 1 time in total.
hello, am program. do language in rust. make computer do. okay i go now.

tinoesroho
Member
Posts: 570
Joined: Fri Feb 17, 2012 21:55
Location: Canada

by tinoesroho » Post

Nice. *digs through old code, tries to alchemize a decent Towntest approximation.*
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/

LorenzoVulcan
Member
Posts: 447
Joined: Mon Mar 12, 2012 06:46
GitHub: aegroto

by LorenzoVulcan » Post

Image

That's actually creepy.

Anyway,awesome work.

PS:BOAT.ENTITY...????
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290

User avatar
babe223
Member
Posts: 141
Joined: Mon Nov 14, 2011 13:36
Location: Brasil,Rio de Janeiro

by babe223 » Post

will be that would work if it were done with animals?
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458

Comp52
Member
Posts: 56
Joined: Sun Oct 07, 2012 00:49

by Comp52 » Post

sweet. Now I'm going to make Herobrine. Or endermen, since the whole thing about them staring at you if you're close could be endermen-esque.

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

I changed the lowres character.png for the steve.png that's included, and i got this:
Image
Last edited by mauvebic on Tue Dec 11, 2012 17:04, edited 1 time in total.

markveidemanis
Member
Posts: 211
Joined: Thu Sep 27, 2012 15:41

by markveidemanis » Post

add more than 1 NPC, make them have different skins
i was going to do that by copying out init.lua out many times but i know there are more efficient ways of doing it.
can you make folders to put the textures in and provide a basic "modding environment" so people can set their own nodenames, models and descriptions. make a "list" that you can add to init.lua and make so looks like this:
npc:<npcname> <textures> <description>
BitCoin: 1Eq4arvykGNa1YC2DbJpWcwGfMvtFGjAoR

LorenzoVulcan
Member
Posts: 447
Joined: Mon Mar 12, 2012 06:46
GitHub: aegroto

by LorenzoVulcan » Post

mauvebic wrote:I changed the lowres character.png for the steve.png that's included, and i got this:
Image
You need an alpha-background steve.png,Download this:

http://img189.imageshack.us/img189/8248/characterf.png
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

Thanks though what i ended up doing is up-scaling the original and i modified that
T-600 npc (not finished):
Image

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

Maybe you should think about using the Simple Mobs API.

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post


User avatar
jordan4ibanez
Member
Posts: 1923
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Post

babe223 wrote:will be that would work if it were done with animals?
yea sure, someone should make me a horse and i'll make a horse mob
hello, am program. do language in rust. make computer do. okay i go now.

lkjoel
Member
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey
Contact:

by lkjoel » Post

nice mod!
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

markveidemanis
Member
Posts: 211
Joined: Thu Sep 27, 2012 15:41

by markveidemanis » Post

if you could not assign any texture to the extra added npcs, but make a folder containing the "chosen" textures, that would be great.

at last we can have honeydew and xephos in minetest!
BitCoin: 1Eq4arvykGNa1YC2DbJpWcwGfMvtFGjAoR

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

Is there a way to make it so that mobs and NPCs will fight each other?

It would be nice if we could give the NPCs personalities along the lines of what is present in The Sims series (and even pick their skins.)
Last edited by Inocudom on Wed Dec 12, 2012 00:24, edited 1 time in total.

User avatar
jordan4ibanez
Member
Posts: 1923
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Post

Can someone make a minecraft-like zombie pose for player? so i can make some zombies.
hello, am program. do language in rust. make computer do. okay i go now.

User avatar
jordan4ibanez
Member
Posts: 1923
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Post

http://imgur.com/QKZS1,sXzjp,6kwIE,krPa ... Tg,QzHri#0
now mobs naturally spawn

I wish there was a way to set each entity to have it's own light value
hello, am program. do language in rust. make computer do. okay i go now.

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

by Sokomine » Post

Great :-) Now they have to learn some behaviour (moving around, interacting with players) and be merged with some other mods (towntest like someone mentioned) and the inhabitants I dream of could come true :-)
A list of my mods can be found here.

Josh
Member
Posts: 1146
Joined: Fri Jun 29, 2012 23:11
Location: Victoria, Australia

by Josh » Post

The NPC's can also have personalities, like getting scared of monster's.
They could also play the game like singleplayer, like building a house mining for ore's, basicly copying singleplayer :)
EDIT: Im thinking of making them work in my underwater base lol. :D
EDIT2: The NPC's work great! I am making one monitor my war room, but he is jumping around lol :)
Last edited by Josh on Wed Dec 12, 2012 03:21, edited 1 time in total.

OryHara
Member
Posts: 25
Joined: Sun May 06, 2012 04:20

by OryHara » Post

LorenzoVulcan wrote:Image
He looks like he's extremely freaked out, lol, those eyes :D

OmniStudent
Member
Posts: 261
Joined: Sat Nov 03, 2012 06:40

by OmniStudent » Post

Very nice!

Ragnar
Member
Posts: 849
Joined: Thu Oct 25, 2012 15:19
Location: Estonia
Contact:

by Ragnar » Post

if
Image
and
Image
will be in the game as NPC's i will want another model :D
a creepier one :D
a
Image
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?

Post Reply

Who is online

Users browsing this forum: No registered users and 13 guests