New trees
- RealBadAngel
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New trees
Here goes new trees, made with L-Systems.
Some screenshots:
[img]http://realbadangel.pl/RealAppleTree.png][/img]
[img]http://realbadangel.pl/under_the_tree.png][/img]
and video made when testing:
http://www.youtube.com/watch?v=GocjjOLuogk
Simple tools (tree spawners), easy to edit in LUA with 2 examples
http://realbadangel.pl/treegen_tools.zip
More info aviable here: https://github.com/celeron55/minetest/b ... .txt#L1066
And a mod that implements them in a more usual setting:
VanessaE's More Trees: http://forum.minetest.net/viewtopic.php?id=4394
Note: treegen itself doesnt replace trees in mapgen. It will be used by new mapgen which is in development.
We need more decent models, create some!
Some theory on L-systems: http://www.jflap.org/tutorial/lsystem/index.html
and to understand how the yaw/pitch/roll works: http://en.wikipedia.org/wiki/Aircraft_principal_axes take a look at animated airplanes below.
Update 30.12.2012: Treegen is now in the engine, just use latest builds, or compile from git.
Some screenshots:
[img]http://realbadangel.pl/RealAppleTree.png][/img]
[img]http://realbadangel.pl/under_the_tree.png][/img]
and video made when testing:
http://www.youtube.com/watch?v=GocjjOLuogk
Simple tools (tree spawners), easy to edit in LUA with 2 examples
http://realbadangel.pl/treegen_tools.zip
More info aviable here: https://github.com/celeron55/minetest/b ... .txt#L1066
And a mod that implements them in a more usual setting:
VanessaE's More Trees: http://forum.minetest.net/viewtopic.php?id=4394
Note: treegen itself doesnt replace trees in mapgen. It will be used by new mapgen which is in development.
We need more decent models, create some!
Some theory on L-systems: http://www.jflap.org/tutorial/lsystem/index.html
and to understand how the yaw/pitch/roll works: http://en.wikipedia.org/wiki/Aircraft_principal_axes take a look at animated airplanes below.
Update 30.12.2012: Treegen is now in the engine, just use latest builds, or compile from git.
Last edited by RealBadAngel on Tue Jan 01, 2013 22:09, edited 1 time in total.
Nice. VanessaE told me you were working on this. I can't wait untill it makes it into the stable version.
According to VanessaE, it will greatly reduce lag caused by plugins that generate trees. If no such plugins are installed, it should have no effect on lag.jojoa1997 wrote:+100
How does this affect lag?
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looks great!
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- webdesigner97
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Wow! These trees are awesome!
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Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
+1
More forests, more tree varieties, higher mountains, deeper valleys, naturally occurring rivers, streams and waterfalls, etc, etc.
This mod is one more step forward for Minetest. \0/
More forests, more tree varieties, higher mountains, deeper valleys, naturally occurring rivers, streams and waterfalls, etc, etc.
This mod is one more step forward for Minetest. \0/
My blog: LazyJ's Minetest World
- Casimir
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- RealBadAngel
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added link to video made during tests.
This isnt a mod, its a part of the engine, made in c++.LazyJ wrote:+1
More forests, more tree varieties, higher mountains, deeper valleys, naturally occurring rivers, streams and waterfalls, etc, etc.
This mod is one more step forward for Minetest. \0/
Last edited by RealBadAngel on Thu Dec 27, 2012 15:40, edited 1 time in total.
I am not sure how to install or compile this but the trees look very nice. There are even dead trees in the desert (I would consider adding another type of tree that exclusively appears in deserts that has long, eerie branches without leaves on them.)
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I'm completely against it as it stands. It makes the game prettier when you spawn, but your world becomes ugly later. How many wood blocks are in each tree, roughly? Bear in mind that you have get rid of every wood block to make all of the leaves fall, otherwise it laeves you with just a bunch of floating leaves, which is unpleasant. In addition, clearing out a forest is far less practical, taking minutes with even an axe for each tree, which impedes large building projects. I would like it if it included a good timber mod. Otherwise I can't say it'd improve the game, but in fact make it worse.
Last edited by tekk on Thu Dec 27, 2012 23:50, edited 1 time in total.
- PilzAdam
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You are wrong.tekk wrote:I'm completely against it as it stands. It makes the game prettier when you spawn, but your world becomes ugly later. How many wood blocks are in each tree, roughly? Bear in mind that you have get rid of every wood block to make all of the leaves fall, otherwise it laeves you with just a bunch of floating leaves, which is unpleasant. In addition, clearing out a forest is far less practical, taking minutes with even an axe for each tree, which impedes large building projects. I would like it if it included a good timber mod. Otherwise I can't say it'd improve the game, but in fact make it worse.
It adds a new aspect to the gameplay and its acuatually really fun to cut them down.
Statistic for cutting down 1 tree (average height):
- took 2 in-game days (without night)
- took nearly 1 steel axe
- gives 3 stacks wood
- gives 8 stacks leaves
- gives 4 stacks leaves
Last edited by PilzAdam on Fri Dec 28, 2012 00:43, edited 1 time in total.
- Neuromancer
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I say we give the new trees a try. They are absolutely gorgeous and add a much greater realism to the game. If they are a real pain to chop down then let someone adapt the timber mod.
I'm not sure about having many if any trees in the desert however. The point of a desert is that it is barren. If you put too much stuff there, it doesn't feel like a real desert anymore.
I'm not sure about having many if any trees in the desert however. The point of a desert is that it is barren. If you put too much stuff there, it doesn't feel like a real desert anymore.
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They look very pretty, but I agree.Neuromancer wrote:I'm not sure about having many if any trees in the desert however. The point of a desert is that it is barren. If you put too much stuff there, it doesn't feel like a real desert anymore.
Also, about what tekk said... I agree, but those trees are so pretty!
I'd certainly agree that it adds a new aspect to gameplay, but I'm far from a fan of it. Looking at the size, these will take longer to chop down than big trees in minecraft, which I absolutely despise in my tree farms and in any other situation aside from the aesthetic, because they do such a good job of mucking up other growth on top of spending my time. Are you honestly saying that using 2 days of ingame time chopping down a tree was more fun than whatever else you could have been doing?PilzAdam wrote: You are wrong.
It adds a new aspect to the gameplay and its acuatually really fun to cut them down.
Statistic for cutting down 1 tree (average height):... and a lot of fun!
- took 2 in-game days (without night)
- took nearly 1 steel axe
- gives 3 stacks wood
- gives 8 stacks leaves
- gives 4 stacks leaves
Last edited by tekk on Fri Dec 28, 2012 01:56, edited 1 time in total.
- PilzAdam
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Minetest currently has not much gameplay. So I am happy if new things like this are implemented.tekk wrote:I'd certainly agree that it adds a new aspect to gameplay, but I'm far from a fan of it. Looking at the size, these will take longer to chop down than big trees in minecraft, which I absolutely despise in my tree farms and in any other situation aside from the aesthetic, because they do such a good job of mucking up other growth on top of spending my time. Are you honestly saying that using 2 days of ingame time chopping down a tree was more fun than whatever else you could have been doing?PilzAdam wrote: You are wrong.
It adds a new aspect to the gameplay and its acuatually really fun to cut them down.
Statistic for cutting down 1 tree (average height):... and a lot of fun!
- took 2 in-game days (without night)
- took nearly 1 steel axe
- gives 3 stacks wood
- gives 8 stacks leaves
- gives 4 stacks leaves
Not yet, but has there been any balancing done with the wood or anything? doesn't take as long to chop maybe? I'm just using my experience with minecraft here largely.PilzAdam wrote:Did you actually cutted down some of the new trees?tekk wrote:And you couldn't have gotten the same enjoyment by chopping down more than one small tree?PilzAdam wrote: Minetest currently has not much gameplay. So I am happy if new things like this are implemented.
- RealBadAngel
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so choose smaller ones to chop down and leave hundred years old oaks alonetekk wrote:Not yet, but has there been any balancing done with the wood or anything? doesn't take as long to chop maybe? I'm just using my experience with minecraft here largely.PilzAdam wrote:Did you actually cutted down some of the new trees?tekk wrote: And you couldn't have gotten the same enjoyment by chopping down more than one small tree?
Oh, so it leaves normal trees in the game? The video didn't show any of them.RealBadAngel wrote:so choose smaller ones to chop down and leave hundred years old oaks alonetekk wrote:Not yet, but has there been any balancing done with the wood or anything? doesn't take as long to chop maybe? I'm just using my experience with minecraft here largely.PilzAdam wrote: Did you actually cutted down some of the new trees?
- RealBadAngel
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Then watch again, those sticks around are default treestekk wrote:Oh, so it leaves normal trees in the game? The video didn't show any of them.RealBadAngel wrote:so choose smaller ones to chop down and leave hundred years old oaks alonetekk wrote: Not yet, but has there been any balancing done with the wood or anything? doesn't take as long to chop maybe? I'm just using my experience with minecraft here largely.
Anyway, treegen doesnt replace default trees. It will be used by new mapgen. Video is made with manual placed trees, to show how could the world look like.
Look also at apple tree. Its like 2 nodes higher than default tree. Still too big for ya?
Treegen is able to generate trees of ANY size, from tiny to huge. And ANY designed shape.
Young trees are relatively easy to chop down, in a huge tree you can build a house.
As for farms, make them out of apple trees, not sequoias
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