New trees
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Poor trees! They grow into such height - and people want nothing but chop them down :-)
The new trees are great. I like additions to the plantlife. And when the trees will eventually be grouped in forrests and do not appear everywhere, it ought to be possible to find large enough areas without huge trees for larger structures.
The new trees are great. I like additions to the plantlife. And when the trees will eventually be grouped in forrests and do not appear everywhere, it ought to be possible to find large enough areas without huge trees for larger structures.
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For some reason, when I first read your post, the images weren't coming through. But I did like the idea of custom tree generation being faster.
Now that I can see the images though, your trees are beautiful! They sort of remind me of trees from Terasology, although when I try t create a world in that game, it crashes, so I never got a good look at them.
Now that I can see the images though, your trees are beautiful! They sort of remind me of trees from Terasology, although when I try t create a world in that game, it crashes, so I never got a good look at them.
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The tree's code was converted from Terasology.0gb.us wrote:For some reason, when I first read your post, the images weren't coming through. But I did like the idea of custom tree generation being faster.
Now that I can see the images though, your trees are beautiful! They sort of remind me of trees from Terasology, although when I try t create a world in that game, it crashes, so I never got a good look at them.
- RealBadAngel
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- Neuromancer
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You could add a rail gun like Terasology to basically blow the heck out of any giant trees that grow in unwanted locations.RealBadAngel wrote:Yes, the idea and initial code comes from Terasology. Now it can get it back, i made lotsa improvements. Update to treegen coming tommorow/
http://www.youtube.com/watch?v=1pWBrGHS8H8
Last edited by Neuromancer on Fri Dec 28, 2012 15:50, edited 1 time in total.
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- Bas080
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Tried it out. Really like it BUT
- Can't change trunk thickness
- No control over the amount of fruit spawned in trees
- No control over the color of the leaves. (would be nice but not really important)
EDIT:
- I'm not sure but does the height vary. I don't think it does.
- The really big trees don't have connected branch but chunks of branch (Maybe because of the huge scale that it skips coordinates, the apple tree however doesn’t have this)
I really want to implement this into the jungletree mod. This is gonna give more variety to the jungletrees.
- Can't change trunk thickness
- No control over the amount of fruit spawned in trees
- No control over the color of the leaves. (would be nice but not really important)
EDIT:
- I'm not sure but does the height vary. I don't think it does.
- The really big trees don't have connected branch but chunks of branch (Maybe because of the huge scale that it skips coordinates, the apple tree however doesn’t have this)
I really want to implement this into the jungletree mod. This is gonna give more variety to the jungletrees.
Last edited by Bas080 on Mon Dec 31, 2012 06:00, edited 1 time in total.
- RealBadAngel
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for thick trunks use thick_trunks=trueBas080 wrote:Tried it out. Really like it BUT
- Can't change trunk thickness
- No control over the amount of fruit spawned in trees
- No control over the color of the leaves. (would be nice but not really important)
EDIT:
- I'm not sure but does the height vary. I don't think it does.
- The really big trees don't have connected branch but chunks of branch (Maybe because of the huge scale that it skips coordinates, the apple tree however doesn’t have this)
I really want to implement this into the jungletree mod. This is gonna give more variety to the jungletrees.
chance of spawning fruit is 10-iterations (%)
you can define leaves by setting leaves=node_name
about height: in general more iterations tree will be bigger
Where would I be able to find these new builds? Sfan5 doesn't seem to work on any as of late.
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- PilzAdam
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http://minetest.net/forum/viewtopic.php?pid=60734Inocudom wrote:Where would I be able to find these new builds? Sfan5 doesn't seem to work on any as of late.
I tried unpacking the .zip file for the latest build there, but I could not do so successfully. I used PeaZip to do so, which is a reliable program.
I wonder if more interesting cacti can be made with this tree generator?
I wonder if more interesting cacti can be made with this tree generator?
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- RealBadAngel
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of course, just use cacti for trunk, air for leavesInocudom wrote:I tried unpacking the .zip file for the latest build there, but I could not do so successfully. I used PeaZip to do so, which is a reliable program.
I wonder if more interesting cacti can be made with this tree generator?
Please read 1st post in topic.Rancon wrote:How do you code trees, I only know basic LUA.
Last edited by RealBadAngel on Tue Jan 01, 2013 18:33, edited 1 time in total.
- Casimir
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I made leaves climbable for me. It is very easy to cut down big trees this way and makes more fun. Forests you can burn down (this is fun too).tekk wrote:It makes the game prettier when you spawn, but your world becomes ugly later. How many wood blocks are in each tree, roughly? Bear in mind that you have get rid of every wood block to make all of the leaves fall, otherwise it laeves you with just a bunch of floating leaves, which is unpleasant. In addition, clearing out a forest is far less practical, taking minutes with even an axe for each tree, which impedes large building projects.
Last edited by Casimir on Tue Jan 01, 2013 18:41, edited 1 time in total.
- Bas080
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So there are two types of trunk. 1x1 and 3x3 with gaps in the corners. But i want 2x2 and 4x4.RealBadAngel wrote: for thick trunks use thick_trunks=true
Could it be possible to make thick_trunks an int where one can define the diameter?
I like your style!Casimir wrote:Forests you can burn down (this is fun too).
- RealBadAngel
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with the new update thin_trunks=true/false will be replaced with trunks=single/double/crossedBas080 wrote:So there are two types of trunk. 1x1 and 3x3 with gaps in the corners. But i want 2x2 and 4x4.RealBadAngel wrote: for thick trunks use thick_trunks=true
Could it be possible to make thick_trunks an int where one can define the diameter?
I like your style!Casimir wrote:Forests you can burn down (this is fun too).
which will be 1 node trunks, 2x2 node trunks, 3x3 in cross shape
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Nice.
Of course, with a lack of a decent "lumber physics" (you know, drop the tree down a block in level when part of the trunk is removed), floating tree-islands will propogate. Still, nothing a good fire flaming arrow can't fix!
Of course, with a lack of a decent "lumber physics" (you know, drop the tree down a block in level when part of the trunk is removed), floating tree-islands will propogate. Still, nothing a good fire flaming arrow can't fix!
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I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.
My github:
https://github.com/tinoesroho/
- RealBadAngel
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technically it could be possible, mechanics is hereneko259 wrote:Can the runs on an existing tree trunk enlarge the tree, or it will look like a tree placed on a tree? I mean, can I make tree growing by running a treegen on an existing trees?
but it would be too much time consuming.
Thats why i introduced random_level to generate trees on random growth stages
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I want to implement tree growing with l-systems. But I can't generate a tree on a later grow stage cause existing tree is already there. Removing it and re-running treegen is a bit strange.RealBadAngel wrote:technically it could be possible, mechanics is hereneko259 wrote:Can the runs on an existing tree trunk enlarge the tree, or it will look like a tree placed on a tree? I mean, can I make tree growing by running a treegen on an existing trees?
but it would be too much time consuming.
Thats why i introduced random_level to generate trees on random growth stages
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- RealBadAngel
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Those trees are very nice looking, RealBadAngel. I really do hope that they will appear in mapgen v7.
Last edited by Inocudom on Thu Jan 10, 2013 02:10, edited 1 time in total.
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