[Mod] Cannons Mod ~ UPDATE 10.01.13

Post Reply
User avatar
Ricky
New member
Posts: 7
Joined: Tue Mar 20, 2012 22:08
Location: Italy
Contact:

[Mod] Cannons Mod ~ UPDATE 10.01.13

by Ricky » Post

Cannons Mod
This mod simply adds cannons to minetest.

CHANGELOG

Code: Select all

* New Sounds
* Added FlameBomb
* Fixed some issues

Image

Dependencies: lulzpack
Download: .ZIP
Repository: GIT
Recipes: README.md
Homepage: http://forkforge.net/proj.13
License: GNU GPL v3
Last edited by Ricky on Thu Jan 10, 2013 22:07, edited 1 time in total.

User avatar
jojoa1997
Member
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

by jojoa1997 » Post

Can you tell me what is dependent on lulzpack. Also can you make the license WTFPL. Or could I make a copy and edit it.
Coding;
1X coding
3X debugging
12X tweaking to be just right

User avatar
Ricky
New member
Posts: 7
Joined: Tue Mar 20, 2012 22:08
Location: Italy
Contact:

by Ricky » Post

jojoa1997 wrote:Can you tell me what is dependent on lulzpack.
Only crafting recipes.
jojoa1997 wrote:Also can you make the license WTFPL. Or could I make a copy and edit it.
You can do whatever you want according with GNU GPL license.

User avatar
GreenMy
New member
Posts: 5
Joined: Tue Jul 03, 2012 13:20
IRC: GreenMy
In-game: GreenMy
Location: Italy

by GreenMy » Post

Wonderful work Ricky :D

User avatar
Menche
Member
Posts: 1001
Joined: Sat Jul 02, 2011 00:43
IRC: Menchers
In-game: Menche
Location: An island in a lava lake.

by Menche » Post

Nice mod, some suggestions:
  • The shells aren't thrown far enough; unless you fire off a cliff, it self-destructs the cannon.
  • You only need to upload the "cannons" folder.
  • Could you make the cannon face the way the player faces when placed?
An innocent kitten dies every time you top-post.

User avatar
Ricky
New member
Posts: 7
Joined: Tue Mar 20, 2012 22:08
Location: Italy
Contact:

by Ricky » Post

Menche wrote:Nice mod, some suggestions:
  • The shells aren't thrown far enough; unless you fire off a cliff, it self-destructs the cannon.
  • You only need to upload the "cannons" folder.
  • Could you make the cannon face the way the player faces when placed?
Well... cannos shots in the direction that you are looking at, and they rotate properly for doing this, you just have to look toward your target when you are behind the big invisible cube around the cannon and right click.
Last edited by Ricky on Mon Jan 07, 2013 22:42, edited 1 time in total.

User avatar
RAPHAEL
Member
Posts: 627
Joined: Tue Nov 01, 2011 09:09
Location: Earth

by RAPHAEL » Post

I agree with Menche that the cannon doesn't fire anywhere near far enough and tends to blow itself up along with the player.

I love the idea of cannons but this needs more work to be great. A few suggestions of my own, make it shoot further and actually allow aiming (instead of just shooting in direction aimed), get it to shoot further and to change the sound to sound more like a cannon. Otherwise it seems good enough right now as it is.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)

User avatar
jojoa1997
Member
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

by jojoa1997 » Post

i think that you should ride in it (not moving or anything) and then were we look we press a button "Y" maybe and the item we are holding is shot
Coding;
1X coding
3X debugging
12X tweaking to be just right

LorenzoVulcan
Member
Posts: 447
Joined: Mon Mar 12, 2012 06:46
GitHub: aegroto

by LorenzoVulcan » Post

Cannons shot themself only if you aim themself,i tested it.I think it's not necessary to make them shot further,i think ricky might only make other bombs that shot themself further.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290

User avatar
Ricky
New member
Posts: 7
Joined: Tue Mar 20, 2012 22:08
Location: Italy
Contact:

by Ricky » Post

Guys, i think that you are using it in the wrong way.
When you right click on the cannon's area (defined by the transparent block around the cannon) you have to look at the target, not at the cannon.
Video explanations coming soon ...

LorenzoVulcan
Member
Posts: 447
Joined: Mon Mar 12, 2012 06:46
GitHub: aegroto

by LorenzoVulcan » Post

Ricky wrote:Guys, i think that you are using it in the wrong way.
When you right click on the cannon's area (defined by the transparent block around the cannon) you have to look at the target, not at the cannon.
Video explanations coming soon ...
That's probably the reason.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290

User avatar
RAPHAEL
Member
Posts: 627
Joined: Tue Nov 01, 2011 09:09
Location: Earth

by RAPHAEL » Post

Ricky wrote:Guys, i think that you are using it in the wrong way.
When you right click on the cannon's area (defined by the transparent block around the cannon) you have to look at the target, not at the cannon.
Video explanations coming soon ...
This seemed to (somewhat) fix it. Some new issues I've noted include:
* When firing rather long distances, the cannon balls either never reach target or get stuck midair (see screenshot below).
* Firing sound still could be done better.
* I noticed some minor graphical glitches in cannons appearance but not an issue for me.

Seems to be a rather good mod.

http://ompldr.org/vZ3p1bA
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)

User avatar
Ricky
New member
Posts: 7
Joined: Tue Mar 20, 2012 22:08
Location: Italy
Contact:

by Ricky » Post

RAPHAEL wrote: * When firing rather long distances, the cannon balls either never reach target or get stuck midair (see screenshot below).
Thanks for reporting I'll try to solve it in the next release
RAPHAEL wrote: * Firing sound still could be done better.
Yes it's true, but i haven't found better sounds with compatible license.

User avatar
Ricky
New member
Posts: 7
Joined: Tue Mar 20, 2012 22:08
Location: Italy
Contact:

by Ricky » Post

UPDATE 10.01.13

Code: Select all

* New Sounds
* Added FlameBomb
* Fixed some issues

LorenzoVulcan
Member
Posts: 447
Joined: Mon Mar 12, 2012 06:46
GitHub: aegroto

by LorenzoVulcan » Post

+1,Nice mod.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290

LorenzoVulcan
Member
Posts: 447
Joined: Mon Mar 12, 2012 06:46
GitHub: aegroto

by LorenzoVulcan » Post

Here's a little video demo: http://youtu.be/bWb5-b5X1Pg
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php ... 290#p54290

User avatar
pop_harte
Member
Posts: 27
Joined: Sun Mar 23, 2014 07:39

by pop_harte » Post

ha

Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 26 guests