[books] Books Mod

tinoesroho
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[books] Books Mod

by tinoesroho » Wed Feb 13, 2013 19:58

Hi!

Sorry to hear that it's broken. I don't maintain this mod, but you should check out it's modern successor: Bookex. Kaeza includes it as part of his mods collection - you can download it all as a zip, here. - tinoesroho


[hr]
[big]This mod is retired.[/big]
Stop! Before you decide to try out this mod, you should try:
- Mossmanniken's memorandum mod
Write on paper. Send letters by mail, or bottle!

+ Books Mod
Last edited by tinoesroho on Wed May 20, 2015 15:52, edited 2 times in total.
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jojoa1997
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by jojoa1997 » Wed Feb 13, 2013 20:07

i like it but can you also have it work with books themselves so you can make adventures using books as guides
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by LorenzoVulcan » Wed Feb 13, 2013 20:09

Nice mod,really nice.
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Inocudom
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by Inocudom » Wed Feb 13, 2013 20:20

Bookshelves could be allowed to have three books.
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jojoa1997
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by jojoa1997 » Wed Feb 13, 2013 20:25

we should write in books and then place them in book shelves
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by Inocudom » Wed Feb 13, 2013 20:50

jojoa1997 wrote:we should write in books and then place them in book shelves


I don't know how that could work, but it is a good idea. Books could be written inside of and bookshelves could have slots specifically for them. This gives books and bookshelves a good reason to exist.
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by tinoesroho » Wed Feb 13, 2013 21:01

@PilzAdam:

D'oh! Forgot to check that thread. I've edited the topic to redirect to the thread for downloads - hope you don't mind.
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Josh
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by Josh » Thu Feb 14, 2013 01:56

I like the idea. Maybe the map mod could use some code from it. +1
 

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by PilzAdam » Thu Feb 14, 2013 09:06

tinoesroho wrote:@PilzAdam:

D'oh! Forgot to check that thread. I've edited the topic to redirect to the thread for downloads - hope you don't mind.

No problem. The license is WTFPL. You can also add the download link to the first post and add something like "Dependencies: default" so it fits the forum guidelines.
 

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by tinoesroho » Thu Feb 14, 2013 20:07

Done, and done!
We are what we create.

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by PilzAdam » Thu Feb 14, 2013 20:29

Some notes:
-Use this to craft the pencil:
Code: Select all
coal
stick
stick


-Use " | " to force a newline
Last edited by PilzAdam on Thu Feb 14, 2013 20:29, edited 1 time in total.
 

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by Inocudom » Wed Mar 27, 2013 22:25

You should try to make the input box on the right page as big as the page itself. This will make it easier to edit the page.
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jojoa1997
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by jojoa1997 » Tue Apr 16, 2013 02:38

The download link is broken. Please updat
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tinoesroho
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by tinoesroho » Tue Apr 16, 2013 23:54

The file you requested is here, it seems that omploader lost Pilz's file.
We are what we create.

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by jojoa1997 » Wed Apr 17, 2013 00:10

tinoesroho wrote:The file you requested is here, it seems that omploader lost Pilz's file.
could you pleasse put the file somewhere else. I cant download on my pc and it says authorize download on my tablet. Maybe put it on dropbox
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by rarkenin » Wed Apr 17, 2013 00:39

jojoa1997 wrote:
tinoesroho wrote:The file you requested is here, it seems that omploader lost Pilz's file.
could you pleasse put the file somewhere else. I cant download on my pc and it says authorize download on my tablet. Maybe put it on dropbox


It works for me. What is the SPECIFIC error message?
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jojoa1997
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by jojoa1997 » Wed Apr 17, 2013 00:54

rarkenin wrote:
jojoa1997 wrote:
tinoesroho wrote:The file you requested is here, it seems that omploader lost Pilz's file.
could you pleasse put the file somewhere else. I cant download on my pc and it says authorize download on my tablet. Maybe put it on dropbox


It works for me. What is the SPECIFIC error message?
It was the downloading with mediafire where the problem was. Though i got it now. Media fire is weird with android somethimes
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by clarksallador » Thu Apr 18, 2013 14:59

Sorry but i have this problem:
22:58:01: ERROR[main]: ServerError: LuaError: error: ...test-0.4.6\bin\..\games\survival\mods\books\init.lua:117: bad argument #1 to 'get_node' (table expected, got nil)
22:58:01: ERROR[main]: stack traceback:
 

tinoesroho
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by tinoesroho » Fri Apr 19, 2013 00:57

It looks like the method used to check if the pencil hit the bookshelf isn't working properly in 0.4.6. This _should_ fix it. I just don't know if it will- I use only 0.4.5. Let me know how this works!

Books, for 0.4.6
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clarksallador
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by clarksallador » Fri Apr 19, 2013 11:10

still got this problem
19:07:51: ERROR[main]: =======END OF ERROR FROM LUA ========
19:07:51: ERROR[main]: Server: Failed to load and run D:\minetest-0.4.6\bin\..\games\survival\mods\books\init.lua
19:07:51: ERROR[main]: ModError: Failed to load and run D:\minetest-0.4.6\bin\..\games\survival\mods\books\init.lua
 

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by PilzAdam » Fri Apr 19, 2013 12:17

clarksallador wrote:still got this problem
19:07:51: ERROR[main]: =======END OF ERROR FROM LUA ========
19:07:51: ERROR[main]: Server: Failed to load and run D:\minetest-0.4.6\bin\..\games\survival\mods\books\init.lua
19:07:51: ERROR[main]: ModError: Failed to load and run D:\minetest-0.4.6\bin\..\games\survival\mods\books\init.lua

You should post the error message above the "END OF ERROR FROM LUA".
 

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by LazyJ » Sat Sep 28, 2013 22:29

This mod is very useful for keeping build notes at the project sites.

I noticed that it stores the text in the log very much like sign text is stored.

Is it possbile to update this mod to create plain-text files for each "book" and store them in a "book" sub-folder? The text files names created by a title field in the "book" screen and a scroll bar for long text entries?

I've tried kaeza's wiki mod. It's a good mod and useful when used as inteneded but it has a limited number of wiki-pages and the pages aren't site specific like the "books" bookshelves are.

The "books" bookshelf next to a cottage contains build notes, reminders, specs, instructions, adventure story segment, mystery story clue, etc. particular to that specific cottage.

The wiki mod opens to a main page where you have to figure out which subpage referrs to this cottage among a dozen or more other cottages which doesn't work well when looking for design details of a specific build.

If you are creating a story map, the wiki mod shows everything in the story. No searching for clues. Spoilers are too easily found. Why bother traveling to different sections of the map as you follow along the story line when the whole story is there in the wiki mod? These are areas where the "Books" mod has advantages over the wiki mod.

Hopefully these will give other's ideas on how the "Books" mod can be used and improved.
Last edited by LazyJ on Sat Sep 28, 2013 22:36, edited 1 time in total.
 

tinoesroho
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by tinoesroho » Sun Sep 29, 2013 02:14

Mossmanikin's Memo Mod would be excellent, combined with a modified Prestibags mod, and the bookshelf inventory code.

So, there's an idea, and it's quite quite feasible. In fact, I think it's quite doable as a modpack (memo, bookshelves, "prestibooks"). The only real work would be to override the default bookshelf with a 3x3 storage (not hard), and changing nodenames in prestibags, and then replace textures/have it override default:book

EDIT: I wasn't thinking too clearly when I wrote that. :-/ Work would have to be done on changing the formspec to a "reader", which would display the text from the slots.
Last edited by tinoesroho on Mon Sep 30, 2013 13:08, edited 1 time in total.
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

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Element
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by Element » Mon Sep 30, 2013 03:08

can you edit what you have already wrote...like delete what you have writen amd right something else--from my ipod
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