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Posted: Mon Apr 01, 2013 20:44
by ShadowNinja
jordan4ibanez wrote:
Traxie21 wrote:Is door_timer used for anything? It's crashing my server every now and then. Also, skeleton.x?


error:[string "return { ["door_timer"] = 46.039999999999, ..."]:1: attempt to perform arithmetic on global 'nan' (a nil value)
no it isn't, but wtf, I think your download was bad, I just double checked and there's no nan in the code anywhere. And skeleton was a test, this isn't a final release yet.
nan stands for not a number, you can get it when you try to do something like divide by 0.

Posted: Mon Apr 01, 2013 20:48
by Likwid H-Craft
Your Welcome btw about the banner.

If you add the other slimes like the banner shows I can upload them, with the banner.

Posted: Mon Apr 01, 2013 22:37
by RealBadAngel
i think nan here stands for NotANumber or something, googled for that and found some link about Lua and serialization problems

Posted: Tue Apr 02, 2013 11:00
by lonely
they kill me when im flying! WTF!!!!

Posted: Tue Apr 02, 2013 11:59
by Mihobre
Is this compatible with another slime mod?

Posted: Tue Apr 02, 2013 12:06
by Mihobre
jordan4ibanez wrote:Image

-dyable slimes (You can use ALL THE COLORS!)
-[future update] slime breeding
-[future update] baby slimes! (will come with breeding)
-[future update] slimes will attempt to attack who you attack
-[future update] different colored slimes will spawn in different areas
Yay!!! Does "ALL THE COLORS" support unified dies? B.T.W., excited about all future updates!!! Yay!!! Love this mod!!!

Posted: Thu Apr 11, 2013 00:37
by jojoa1997
there is a bug. place a spawner(the one with an entity) and then dig it. the entity of the mob is still spining

Posted: Sun Apr 14, 2013 22:20
by aximx51v
What if the slimes were attracted to something besides just players, say, mese?
then we could build slime traps (a puddle of water with mese in the middle) to keep the population in check.
they'd also make good 'mese sniffers' that way. :D

Posted: Mon Apr 15, 2013 00:41
by 12Me21
It would be cool if the different colors had different abilities, like the blue one could swim, and the yellow one could find mese.
Here is a list of abilities I just thought of:
red - spawns in lava and can survive in it. Dies quickly in water
orange - sets things close to it on fire. Dies instantly in water
yellow - is attracted to mese, and not the player.
green - spawns on grass, most common type
dark green - spawns in trees, plants sometimes grow near it
light blue - flys, spawns in the sky
blue - spawns in water, does not drown
purple - jumps high
pink - is attracted to nyan cats/rainbows
magenta - moves fast
black - spawns in the dark, does not like light
white - spawns in light areas, does not like dark
brown - spawns on dirt, turns grass into dirt sometimes
grey - spawns on stone, sometimes creates ores

I'm sure some of them are impossible to do, but it would be cool if they were more useful.

Posted: Mon Apr 15, 2013 01:06
by patrickgarvilles
how to make them spawn on sand

Posted: Mon Apr 15, 2013 13:35
by swilde
jordan4ibanez wrote:
onpon4 wrote:Hm... could you release the code under a free license (e.g. WTFPL, Expat, or GPL)? I don't mind the non-functional data being merely sharable, but the code being nonfree is unacceptable.
I'm going to keep the code non-free until the mod is done, I don't want ugly mods with unfinished code. but you can make your own personal mods!
According to http://forum.minetest.net/viewtopic.php?id=1271 this breaks the rules of this forum:
Any mod that disallows derivatives cannot be published on this forum. These include CC NoDerivs and pretty much any closed source licenses.

Posted: Thu Apr 18, 2013 13:49
by daryll55
how to dye slimes i dont know how

Posted: Thu Apr 18, 2013 14:04
by deivan
I removed this mod a 20 days ago, I have in the epoch many slimes jumping together and many groups of him, inside the water, outside, in any place. All jumping, nothing is killing this guys then the processing of this mod is growing more and more, like the "Smith agent" then I removed... :-/

Is to large weight to the system in the current version?


About the licence, still closed? If yes, maybe someone will clone it and make a GPL version.

Posted: Wed May 29, 2013 01:03
by Mihobre
Oh noooooooooooooo!!!!!!!!!!!! The first post is deleted and jordan4ibanez is banned!!! what about the updates!?!

Posted: Wed May 29, 2013 10:50
by deivan
I have a old copy of this mod but is very problematic, this summon large groups of "jumping-things" who make my game slow down continually. :-/

Posted: Wed May 29, 2013 16:46
by VanessaE
If anyone has a copy of the last version of this mod that was released, and perhaps some details about how it works, please post a link to it so I can try to restore the first post.

Posted: Wed May 29, 2013 17:28
by deivan
I have some versions here... The last one is from 03-28-2013.