Leaf decay mod by MarkTraceur
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Leaf decay mod by MarkTraceur
Leaf decay, originally implemented in C++ for 0.31, re-implemented in Lua for 0.4.
https://gitorious.org/marktraceur-minet ... leaf_decay
Changelog/download links:
= Version 0.2 2011-12-04 =
https://gitorious.org/marktraceur-minet ... arball/0.2
* Keep player-placed blocks from decaying
= Version 0.1 - 2011-12-04 =
https://gitorious.org/marktraceur-minet ... arball/0.1
Initial release.
+ leaf decay
+ apple decay
https://gitorious.org/marktraceur-minet ... leaf_decay
Changelog/download links:
= Version 0.2 2011-12-04 =
https://gitorious.org/marktraceur-minet ... arball/0.2
* Keep player-placed blocks from decaying
= Version 0.1 - 2011-12-04 =
https://gitorious.org/marktraceur-minet ... arball/0.1
Initial release.
+ leaf decay
+ apple decay
Last edited by MarkTraceur on Mon Dec 05, 2011 05:25, edited 1 time in total.
Mods: https://gitorious.org/marktraceur-minetest-mods
IRC: marktraceur on freenode
IRC: marktraceur on freenode
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It should be pretty much instantaneous--definitely under 30 seconds. Strange that you got an error, though. It might work better with the absolute, bleeding edge, up-to-the-minute dev code on GitHub, would you mind testing? I'd much rather support that than transient dev releases.
Mods: https://gitorious.org/marktraceur-minetest-mods
IRC: marktraceur on freenode
IRC: marktraceur on freenode
I've looked around on GitHub but can't find how to get the latest release. I can only find individual files.MarkTraceur wrote:It should be pretty much instantaneous--definitely under 30 seconds. Strange that you got an error, though. It might work better with the absolute, bleeding edge, up-to-the-minute dev code on GitHub, would you mind testing? I'd much rather support that than transient dev releases.
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Again, where do I find the place to download the whole game with the latest files?MarkTraceur wrote:It should be pretty much instantaneous--definitely under 30 seconds. Strange that you got an error, though. It might work better with the absolute, bleeding edge, up-to-the-minute dev code on GitHub, would you mind testing? I'd much rather support that than transient dev releases.
You can download the latest version of minetest here: https://github.com/celeron55/minetest/zipball/master
However, this is only the source code. So you still need to compile it.
However, this is only the source code. So you still need to compile it.
Last edited by bcmpinc on Thu Dec 08, 2011 14:37, edited 1 time in total.
I'll pass on that. It takes like 5 programs on Windows.bcmpinc wrote:You can download the latest version of minetest here: https://github.com/celeron55/minetest/zipball/master
However, this is only the source code. So you still need to compile it.
@bwog: you can find the latest compiled dev versions for windows here: https://github.com/celeron55/minetest/downloads
These are one's that Celeron55 compiles and releases, they might not always contain the very latest changes but they are usually kept pretty well up to date (also stable releases will also be found there)
These are one's that Celeron55 compiles and releases, they might not always contain the very latest changes but they are usually kept pretty well up to date (also stable releases will also be found there)
Still doesn't do anything in the latest dev build. Where is the mods folder supposed to be? Maybe I have it in the wrong place.
EDIT: Never mind, found out where. I had it in the wrong place, that's probably why it didn't work...
EDIT: Never mind, found out where. I had it in the wrong place, that's probably why it didn't work...
Last edited by bwog on Fri Dec 09, 2011 17:02, edited 1 time in total.
In your init.lua file you say:
However, when I do this all trees generate with stone leaves lol.-- NOTE: It is recommended that you add a line to your mapgen.cpp
-- if you want leaf decay to work with sapling-grown trees.
-- Specifically, under the following line:
-- MapNode applenode(LEGN(ndef, "CONTENT_APPLE"));
-- in mapgen.cpp, the function make_tree, you should add:
-- leavesnode.param2 = 1;
Last edited by dannydark on Tue Dec 20, 2011 02:30, edited 1 time in total.
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Ah! Yes, I forgot to change that line. It should be
Code: Select all
leavesnode.param2 |= 1;
Mods: https://gitorious.org/marktraceur-minetest-mods
IRC: marktraceur on freenode
IRC: marktraceur on freenode
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neko: Probably because you extracted it into a directory with a really long name. The path should look like so:
If it has "marktraceur" anywhere in it, you did it wrong.
Code: Select all
..../data/mods/leaf_decay
Mods: https://gitorious.org/marktraceur-minetest-mods
IRC: marktraceur on freenode
IRC: marktraceur on freenode
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If you check out the git repo (which is my first suggestion), you'll get a nicely named directory. I don't think gitorious allows me to change the name of the archive.
Your best bet is to
Your best bet is to
Code: Select all
tar xvzf <tarball name>
mv <directory name> leaf_decay
Mods: https://gitorious.org/marktraceur-minetest-mods
IRC: marktraceur on freenode
IRC: marktraceur on freenode
Please look at the mod from RTMMP. Your one doesn't work for me, and that one works.
https://github.com/Hackeridze/ru-true_m ... y/init.lua
https://github.com/Hackeridze/ru-true_m ... y/init.lua
Last edited by neko259 on Wed Jan 04, 2012 18:47, edited 1 time in total.
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj
I updated the Leaf Decay mod to work with the latest 0.4dev as I needed it for my server, I also added a version string to it as I like to see what version of a mod I have on server start.
You can grab my updated version here: http://pastebin.com/XN5qeawR
Just replace the contents of the leaf_decay/init.lua file with that pastebin
I named it 0.3 (so I know that I have changed it from the original) but feel free to take my changes there wasn't many lol ^_^
You can grab my updated version here: http://pastebin.com/XN5qeawR
Just replace the contents of the leaf_decay/init.lua file with that pastebin
I named it 0.3 (so I know that I have changed it from the original) but feel free to take my changes there wasn't many lol ^_^
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