[GAME] Moontest! (Back from the Dead!) [GAME]

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LionLAD
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by LionLAD » Wed Apr 17, 2013 19:45

Zsoltisawesome wrote:
Zeg9 wrote:
Zsoltisawesome wrote:So Like Everything but the bin and cache folder?

If you only changed the stuff inside the games/ folder, just upload this one. If you modified the builtin/ as well, include it too but I doubt it.
Best would be to only put games/moontest_game in the .zip.


I did modify the builtin/ and it has some mods in the next release, so i think that's what i will do



you can use the terrain flags in order to remove trees i think
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by Zeg9 » Thu Apr 18, 2013 11:17

register_alias ("default:tree","air") -- or mapgen_tree, I don't remember. Look at default/mapgen.lua, and search for "register_alias", you'll find them.
Oh and you could put the gravity settings inside a mod (why not call it moon), using the override physics method.
Last edited by Zeg9 on Thu Apr 18, 2013 11:21, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by Zsoltisawesome » Thu Apr 18, 2013 14:06

hmm, reasonable,

captainfap wrote:
Zsoltisawesome wrote:
Zeg9 wrote:If you only changed the stuff inside the games/ folder, just upload this one. If you modified the builtin/ as well, include it too but I doubt it.
Best would be to only put games/moontest_game in the .zip.


I did modify the builtin/ and it has some mods in the next release, so i think that's what i will do



you can use the terrain flags in order to remove trees i think


How?

Zeg9 wrote:register_alias ("default:tree","air") -- or mapgen_tree, I don't remember. Look at default/mapgen.lua, and search for "register_alias", you'll find them.
Oh and you could put the gravity settings inside a mod (why not call it moon), using the override physics method.


i dont get how this will work...
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by Zeg9 » Thu Apr 18, 2013 15:34

From lua_api.txt:
Code: Select all
Aliases can be added by using minetest.register_alias(name, convert_to)

This will make Minetest to convert things called name to things called
convert_to.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by Zsoltisawesome » Thu Apr 18, 2013 17:23

Zeg9 wrote:From lua_api.txt:
Code: Select all
Aliases can be added by using minetest.register_alias(name, convert_to)

This will make Minetest to convert things called name to things called
convert_to.


ok cool, i will try it
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by LionLAD » Thu Apr 18, 2013 19:47

it's another minetest.conf thingy

Code: Select all
mg_flags = trees, caves, v6_biome_blend
just git rid of "trees"and there will be no trees

EDIT: you can also put "flat" in there in order to make the worlds map gem flat
Last edited by LionLAD on Thu Apr 18, 2013 19:48, edited 1 time in total.
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by Zsoltisawesome » Thu Apr 18, 2013 20:48

captainfap wrote:it's another minetest.conf thingy

Code: Select all
mg_flags = trees, caves, v6_biome_blend
just git rid of "trees"and there will be no trees

EDIT: you can also put "flat" in there in order to make the worlds map gem flat


Zeg's Idea Worked! Thats What I tryed but it still made trees
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by Zsoltisawesome » Fri Apr 19, 2013 15:19

Hopefully Dev 0.3 Comes Out Today!
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by LionLAD » Fri Apr 19, 2013 20:04

Zsoltisawesome wrote:
captainfap wrote:it's another minetest.conf thingy

Code: Select all
mg_flags = trees, caves, v6_biome_blend
just git rid of "trees"and there will be no trees

EDIT: you can also put "flat" in there in order to make the worlds map gem flat


Zeg's Idea Worked! Thats What I tryed but it still made trees


if you tested that on an existing world it would not work but if you make a new one there will be no trees at all
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by LionLAD » Fri Apr 19, 2013 20:05

oh im preatty good with skins i can make one for you as the default???

EDIT: it will be a space suit of corse

EDIT-EDIT: i will host a server for me and you so we can test the skin PM me when your ready to try it out
Last edited by LionLAD on Fri Apr 19, 2013 20:07, edited 1 time in total.
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by LionLAD » Fri Apr 19, 2013 21:09

okay I finished here it is....Image

and the download....

http://www.mediafire.com/?eov75z0d30b7jmj
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by Zsoltisawesome » Mon Apr 22, 2013 19:37

captainfap wrote:okay I finished here it is....Image

and the download....

http://www.mediafire.com/?eov75z0d30b7jmj


Looks Good!

EDIT: You Can Test It By Hosting Local Server And Running 2 Clients On Server :D

EDITx2: I Recommend omplder for uploading things :D
Last edited by Zsoltisawesome on Mon Apr 22, 2013 20:26, edited 1 time in total.
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by Zsoltisawesome » Wed Apr 24, 2013 21:35

Shoot, I Got Grounded For 2 Weeks, Sorry Guys! If You Would Like To, Then Keep Inputting Ideas! :'(

EDIT: GOT UNGROUNDED EARLY :D
Last edited by Zsoltisawesome on Mon Apr 29, 2013 14:18, edited 1 time in total.
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by Likwid H-Craft » Tue Apr 30, 2013 17:56

With Adam Nether mod we, can make it a moon.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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by Zsoltisawesome » Mon May 06, 2013 17:44

Hey, That Might Just Work!
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by kpo » Tue May 07, 2013 08:45

Hi there can you make this available on github?
I was thinking of doing the same thing as this project so why not do something common.

My thinking goes like this (survival game):

Sky: black - needs engine modification
The Sun still rises etc. of course.
No clouds
Air is something internal to buildings and need an "air source".
All other is vacuum.
Mountains needed
Craters needed
Hunger and suffocation applies (survival mod kind of thing)

Things:
Space suit needed for all outside activities.
Space vehicles
Rocket building parts
Satellites providing useful benefits when constructed and launched
Space station building
Canvas block for the start game where resources have not been digged. Decaying in the environment (leaf decay but slower)
White tile block for more permanent surface structures. Experts say though that most Moon structures would be under ground due to meteor strikes.
Airlock doors
Round gold plated window available once gold is found. Until then no windows.
Heat radiators
Air supply machines.

Rock-ice blocks
Rock-air blocks
Minerals: iron. aluminium, gold, silver, germanium (for silicon wafers instead of mithril in the technic mod), copper
No coal or oil! It is organic in nature.

Machines:
Air supply
Radiator taking out "heat units" from the structures
Solar panels
Nuclear reactors
Toolshop
Canvas sewing machine
Oven for smelting tiles and minerals
Grinder for powders needed for wafer production (technic mod again)
...

Mesecons should be there but I don't like mese to be the basis of it in this setting. Also remove the "fantasy parts of it. Wires are made of copper or aluminium, wireless transmission of signals is okay, but not power. No mese torches.

Also I'd suggest following along with the minetest git changes but patch the engine to the needs of this project. It will be easier to get the options in the base code later that way.

So that is it. I'd like to help with the stuff I can figure out if you like. Exchanging over github makes it easy.
 

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by LionLAD » Wed May 08, 2013 19:27

Likwid H-Craft wrote:With Adam Nether mod we, can make it a moon.


hmm i was looking at this but than i thought why not use the nyan cat haven mod by jejia because it's already in the sky we would just need to change some code and the name and add new texture but depending on what licance he has on the mod we need his permision to do this
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by Zsoltisawesome » Fri May 31, 2013 00:06

kinda starting to not like that idea that much, git is a pain in the butt, so if someone else put it up it would be great!
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by Mossmanikin » Fri May 31, 2013 11:01

Like this idea.
It's fun jumping around. :D

Noob 4 life!
My stuff
 

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by Zsoltisawesome » Wed Jun 12, 2013 15:57

Mossmanikin wrote:Like this idea.
It's fun jumping around. :D


Lol, i agree :D

EDIT: sorry for not being active for so long :(
Last edited by Zsoltisawesome on Wed Jun 12, 2013 15:57, edited 1 time in total.
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by Zsoltisawesome » Thu Oct 03, 2013 19:57

I'm BACK! It's Good to be back in action! So, latest updates:

I have now acquired a 100% Linux machine, Which means Linux builds! (only amd64, sorry)

I have more Lua knowledge and the ability to compile the engine

I am trying hard to bring this project back again (up to date with 0.4.7), I would appreciate some help!

Once I get the hang of entities, i would like to make a spacecow :D
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by LionLAD » Wed Oct 09, 2013 16:11

lol ok if you're back i'm back aswell just tell me what i could do to help
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by Inocudom » Wed Oct 09, 2013 17:40

Paramat is very skilled at making mapgens. You could ask him for help.
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by paramat » Wed Oct 16, 2013 20:06

Have you seen my mod 'moonrealm'? it has a lot of the features you want and you are of course welcome to edit it to your needs. You could add an edited version of my 'meseor' mod for the meteor strikes and craters.
 

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by Zsoltisawesome » Wed Oct 16, 2013 22:12

paramat wrote:Have you seen my mod 'moonrealm'? it has a lot of the features you want and you are of course welcome to edit it to your needs. You could add an edited version of my 'meseor' mod for the meteor strikes and craters.


I'll Take A Look At It Tomorrow!
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