captainfap wrote:... i said this before but maby it was missed I AM A C++ CODER... I CAN HELP WITH THAT
captainfap wrote:what do you need coded in C++???
Likwid H-Craft wrote:★Moon Liquids: Lava;Ice Water
Likwid H-Craft wrote:Yes since it about -64ºF
But welcome back \(^_^)/
Anyways I Hope we can find a way, make this a place to travel to since, I am making a map called Likwid City alot information will be on, Map later.
Oh and the lava should be the Core... Belt: The The Dum!
minetest.register_node("default:water_flowing", {
description = "Flowing Water",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
{
image="default_water_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
},
alpha = WATER_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
liquidtype = "flowing",
damage_per_second = 2*2,
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})
minetest.register_node("default:water_source", {
description = "Water Source",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{name="default_water.png", backface_culling=false},
},
alpha = WATER_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
liquidtype = "source",
damage_per_second = 2*2,
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1},
})
Likwid H-Craft wrote:Nice But should the texture be new not, same since we are making the moon.
Oh 0.4.6 out so I think it best to update the code to, it.
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Likwid H-Craft wrote:Hey, can you give me the mapgen that you using form the build you using, I know how make it just stone or something if you like, Zsoltisawesome.
I wrote:I AM Using The Default Mapgen, it would be cool if there wasn't grass and stuff
Zsoltisawesome wrote:
Use this as a guide: 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged, he wants one mt day to equal 27.32 days IRL
EDIT: HOLY SHOOT, OVER 100 REPLIES :D
Likwid H-Craft wrote:I think only on 0.4.6 you can, remove stuff off of, MG more faster.
Yes I think the time works like, Army Time.
Likwid H-Craft wrote:3 page if you had it set, can see more then 75 posts.
Edit: K.
Well I am building my city, anyways.
Likwid H-Craft wrote:Thanks :)
Just wait until it finish since it be cooler.
I can, try port the, moontest into 04.6 and you can check it out.
Anyways I going upload a new screenshot of it soon, "Likwid City"
?
Hi Res? what you have mine? 16x16?
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