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Posted: Sun Mar 31, 2013 22:57
by Likwid H-Craft
Idk it just we keep posting on here and, not talk about the topic it best talk though IRC or PM. to bad this forum don't has a Chatbox thing like my, vBulletin has..

Posted: Wed Apr 03, 2013 16:04
by Zsoltisawesome
captainfap wrote:... i said this before but maby it was missed I AM A C++ CODER... I CAN HELP WITH THAT
CALM DOWN, I Has Busy Doing School over The Weekend

Posted: Wed Apr 03, 2013 16:08
by Zsoltisawesome
captainfap wrote:what do you need coded in C++???
I Need You To Modify The Minetest Engine and Stuff :D

Posted: Wed Apr 03, 2013 16:09
by Zsoltisawesome
Likwid H-Craft wrote:★Moon Liquids: Lava;Ice Water
Should Ice Water cause damage? I Think So...

Posted: Wed Apr 03, 2013 16:20
by Likwid H-Craft
Yes since it about -64ºF

But welcome back \(^_^)/

Anyways I Hope we can find a way, make this a place to travel to since, I am making a map called Likwid City alot information will be on, Map later.


Oh and the lava should be the Core... Belt: The The Dum!

Posted: Wed Apr 03, 2013 21:03
by Zsoltisawesome
Likwid H-Craft wrote:Yes since it about -64ºF

But welcome back \(^_^)/

Anyways I Hope we can find a way, make this a place to travel to since, I am making a map called Likwid City alot information will be on, Map later.


Oh and the lava should be the Core... Belt: The The Dum!
LOL, That's Really Cold :D That's Easy I Shall Post The Code Soon!

Posted: Wed Apr 03, 2013 21:09
by Zsoltisawesome
Here is the code for Ice Water:

Code: Select all

minetest.register_node("default:water_flowing", {
    description = "Flowing Water",
    inventory_image = minetest.inventorycube("default_water.png"),
    drawtype = "flowingliquid",
    tiles = {"default_water.png"},
    special_tiles = {
        {
            image="default_water_flowing_animated.png",
            backface_culling=false,
            animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
        },
        {
            image="default_water_flowing_animated.png",
            backface_culling=true,
            animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
        },
    },
    alpha = WATER_ALPHA,
    paramtype = "light",
    walkable = false,
    pointable = false,
    diggable = false,
    buildable_to = true,
    drop = "",
    liquidtype = "flowing",
    damage_per_second = 2*2,
    liquid_alternative_flowing = "default:water_flowing",
    liquid_alternative_source = "default:water_source",
    liquid_viscosity = WATER_VISC,
    post_effect_color = {a=64, r=100, g=100, b=200},
    groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})

minetest.register_node("default:water_source", {
    description = "Water Source",
    inventory_image = minetest.inventorycube("default_water.png"),
    drawtype = "liquid",
    tiles = {
        {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
    },
    special_tiles = {
        -- New-style water source material (mostly unused)
        {name="default_water.png", backface_culling=false},
    },
    alpha = WATER_ALPHA,
    paramtype = "light",
    walkable = false,
    pointable = false,
    diggable = false,
    buildable_to = true,
    drop = "",
    liquidtype = "source",
    damage_per_second = 2*2,
    liquid_alternative_flowing = "default:water_flowing",
    liquid_alternative_source = "default:water_source",
    liquid_viscosity = WATER_VISC,
    post_effect_color = {a=64, r=100, g=100, b=200},
    groups = {water=3, liquid=3, puts_out_fire=1},
})
does half the damage lava would do

Posted: Wed Apr 03, 2013 21:20
by Likwid H-Craft
Nice But should the texture be new not, same since we are making the moon.
Oh 0.4.6 out so I think it best to update the code to, it.

Posted: Wed Apr 03, 2013 21:29
by Zsoltisawesome
Likwid H-Craft wrote:Nice But should the texture be new not, same since we are making the moon.
Oh 0.4.6 out so I think it best to update the code to, it.
we are staying with 0.4.5, but i will add some things from 0.4.6

Posted: Wed Apr 03, 2013 21:33
by Zsoltisawesome
ANNOYING!!!!!!!!!!!!

Code: Select all

Unable to connect
      
      
      
      
      
        
        
          Firefox can't establish a connection to the server at minetest.net.
        

        
        

  The site could be temporarily unavailable or too busy. Try again in a few
    moments.
  If you are unable to load any pages, check your computer's network
    connection.
  If your computer or network is protected by a firewall or proxy, make sure
    that Firefox is permitted to access the Web.
EDIT: DL'ed XYZ's build it worked

Posted: Wed Apr 03, 2013 22:05
by Likwid H-Craft
Hybrid Dog wrote:Image
WHAT???

Posted: Wed Apr 03, 2013 23:03
by Likwid H-Craft
Hey, can you give me the mapgen that you using form the build you using, I know how make it just stone or something if you like, Zsoltisawesome.

Posted: Thu Apr 04, 2013 16:02
by Zsoltisawesome
Likwid H-Craft wrote:Hey, can you give me the mapgen that you using form the build you using, I know how make it just stone or something if you like, Zsoltisawesome.
I wrote:I AM Using The Default Mapgen, it would be cool if there wasn't grass and stuff
EDIT: LOL

Posted: Thu Apr 04, 2013 16:05
by Likwid H-Craft
Ok, I can do that^ it easy to do it with 0.4.6 since all I had to do was, replace them with something :)

But so what see was it 0.4.5 MG? or some other 0.4.5 MG?

Posted: Thu Apr 04, 2013 16:06
by Zsoltisawesome
lol

EDIT: Sorry, I Can't Break The Project Into A Million Tiny Little Pieces (0.4.6)....

DOUBLE EDIT: I Will Get A Release Out Tomorrow

Posted: Thu Apr 04, 2013 16:12
by Zsoltisawesome
Zsoltisawesome wrote:
Use this as a guide: 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged, he wants one mt day to equal 27.32 days IRL

EDIT: HOLY SHOOT, OVER 100 REPLIES :D
Has Anyone Figured Out This Age Old Problem? :D

Posted: Thu Apr 04, 2013 16:13
by Likwid H-Craft
I think only on 0.4.6 you can, remove stuff off of, MG more faster.
Yes I think the time works like, Army Time.

Posted: Thu Apr 04, 2013 16:17
by Zsoltisawesome
Likwid H-Craft wrote:I think only on 0.4.6 you can, remove stuff off of, MG more faster.
Yes I think the time works like, Army Time.
It would be a decimal number... idk how to solve this i'm gonna go ask my math teacher

EDIT: YES FIRST 7TH PAGE POST!

Posted: Thu Apr 04, 2013 16:25
by Likwid H-Craft
3 page if you had it set, can see more then 75 posts.

Edit: K.
Well I am building my city, anyways.

Posted: Thu Apr 04, 2013 16:26
by Zsoltisawesome
Added Inactive Contributors List... I Don't Think You Wanna Be There...

Posted: Thu Apr 04, 2013 16:27
by Zsoltisawesome
Likwid H-Craft wrote:3 page if you had it set, can see more then 75 posts.

Edit: K.
Well I am building my city, anyways.
Hmm, Likwid City? sound coool...

Posted: Thu Apr 04, 2013 16:34
by Zsoltisawesome

WARNING:

All High-Res Textures Need To Go Out The Window Unless We Can Make Them Tiled And Nice Looking!

DEADLINE: 4/11/2013 12:00 MST

Posted: Thu Apr 04, 2013 16:34
by Likwid H-Craft
Thanks :)
Just wait until it finish since it be cooler.

I can, try port the, moontest into 04.6 and you can check it out.

Anyways I going upload a new screenshot of it soon, "Likwid City"

?
Hi Res? what you have mine? 16x16?

Posted: Thu Apr 04, 2013 16:40
by Zsoltisawesome
Likwid H-Craft wrote:Thanks :)
Just wait until it finish since it be cooler.

I can, try port the, moontest into 04.6 and you can check it out.

Anyways I going upload a new screenshot of it soon, "Likwid City"

?
Hi Res? what you have mine? 16x16?
or 32x32

Posted: Thu Apr 04, 2013 16:44
by Likwid H-Craft
Ok I do 32x32 since I think 32 be best for some.