[GAME] Moontest! (Back from the Dead!) [GAME]

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Calinou
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by Calinou » Thu Mar 28, 2013 20:25

Zsoltisawesome wrote:
Hybrid Dog wrote:Image

What Texture is That? Please put a texture name for what the texture should replace


Why ask? That texture isn't tileable and will look like crap once used on any node anyway.
 

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Zsoltisawesome
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by Zsoltisawesome » Thu Mar 28, 2013 20:25

captainfap wrote:
Likwid H-Craft wrote:
Hybrid Dog wrote:Image


Hey is that GIMP Moon?

But that should kind of use like grass and dirt footprint.

Oh and I got a way we, get to the moon:) and when you on the moon the Gravity is same as, the moon.

What got done and doing(No Images yet){Be edit so always check}

★Moon Ore: Found only on the moon, and can be crafted make stuff so far a block, called Nightshade.

☆Flag: Won't be fun with on the moon without a flag.(Textures: USA More to come, even a minetest flag)

★Moon Pick: A Moon Pickaxe made out of moon rock.

★Moon Liquids: Lava;Ice Water

☆Helmet: You can't go out space with out it.(MOST PART)

☆Falling Stars: Oh know the moon is under attack lol(Need help)

☆Night all the time but have some light form the sun and earth (NEED ALOT HELP)

★:Done
☆:Not Done


i think i can help with the night time all the time... i got this idea from ShadowNinja's server if set in the minetest.conf time_speed= 0 time will not change :)

EDIT: so if you set default time just a little bit before morning wile the sun is up it will be dark but still have some sun (if that's posible i will look if it is)... oh and i can i be part of this?


ohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygoshohmygosh!!!!!! Sure, you can help! And is there a conf option for what time it is? cause the time 05000 works just great.
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Zsoltisawesome
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by Zsoltisawesome » Thu Mar 28, 2013 20:26

Calinou wrote:
Zsoltisawesome wrote:
Hybrid Dog wrote:Image

What Texture is That? Please put a texture name for what the texture should replace


Why ask? That texture isn't tileable and will look like crap once used on any node anyway.


LOL, you have a bit of a point but we will fix that eventually
Check Out Moontest! http://hnss.gq/moontest
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by LionLAD » Thu Mar 28, 2013 20:39

ok... you might need this line aswel

enable_clouds = false

this will get rid of the cloud because there is no clouds in space
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Likwid H-Craft
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by Likwid H-Craft » Thu Mar 28, 2013 21:14

Zsoltisawesome wrote:
Likwid H-Craft wrote:To what you know, my first post on, here will be edit when Needed like the very first post since it be easy know...

So, just what you know so I don't keep posting what I am working on etc.


Cool! That's Great. Did You Notice you are a Top Contributor?


Yeah and I am, planning use the nether mod to see if I can, make moon a place.
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by LionLAD » Thu Mar 28, 2013 21:18

Likwid H-Craft wrote:
Zsoltisawesome wrote:
Likwid H-Craft wrote:To what you know, my first post on, here will be edit when Needed like the very first post since it be easy know...

So, just what you know so I don't keep posting what I am working on etc.


Cool! That's Great. Did You Notice you are a Top Contributor?


Yeah and I am, planning use the nether mod to see if I can, make moon a place.


it will you just need to re texture the blocks and just set it from (-500) to (wanted number)
Last edited by LionLAD on Thu Mar 28, 2013 21:19, edited 1 time in total.
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by Inocudom » Thu Mar 28, 2013 21:20

Another neat idea would be the spawning of ancient, abandoned moon bases. The bases could have the look of a futuristic, high-tech society. Perhaps it is a good thing that the civilization that built the bases no longer exists?
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by Zsoltisawesome » Thu Mar 28, 2013 21:21

For All Of You That Are Making your own version, here are the modified files contents from the builtin folder

Privileges.lua:

Code: Select all
-- Minetest: builtin/privileges.lua

--
-- Privileges
--

minetest.registered_privileges = {}

function minetest.register_privilege(name, param)
    local function fill_defaults(def)
        if def.give_to_singleplayer == nil then
            def.give_to_singleplayer = true
        end
        if def.description == nil then
            def.description = "(no description)"
        end
    end
    local def = {}
    if type(param) == "table" then
        def = param
    else
        def = {description = param}
    end
    fill_defaults(def)
    minetest.registered_privileges[name] = def
end

minetest.register_privilege("interact", {
    description = "Can interact with things and modify the world",
    give_to_singleplayer = true,
})

minetest.register_privilege("goto", {
    description = "Can use /goto command",
    give_to_singleplayer = false,
})


minetest.register_privilege("bring", {
    description = "Can warp other players",
    give_to_singleplayer = false,
})


minetest.register_privilege("privs", {
    description = "Can modify privileges",
    give_to_singleplayer = false,
})

minetest.register_privilege("basic_privs", {
    description = "Can modify 'shout' and 'interact' privileges",
    give_to_singleplayer = false,
})

minetest.register_privilege("server", {
    description = "Can do server maintenance stuff",
    give_to_singleplayer = false,
})

minetest.register_privilege("shout", {
    description = "Can speak in chat",
    give_to_singleplayer = true,
})

minetest.register_privilege("ban", {
    description = "Can ban and unban players",
    give_to_singleplayer = false,
})

minetest.register_privilege("give", {
    description = "Can use /give and /giveme",
    give_to_singleplayer = false,
})

minetest.register_privilege("password", {
    description = "Can use /setpassword and /clearpassword",
    give_to_singleplayer = false,
})

minetest.register_privilege("fly", {
    description = "Can fly using the free_move mode",
    give_to_singleplayer = false,
})

minetest.register_privilege("fast", {
    description = "Can walk fast using the fast_move mode",
    give_to_singleplayer = false,
})

minetest.register_privilege("noclip", {
    description = "Can fly through walls",
    give_to_singleplayer = false,
})
minetest.register_privilege("rollback", {
    description = "Can use the rollback functionality",
    give_to_singleplayer = false,
})


chatcommands.lua:

Code: Select all
-- Minetest: builtin/chatcommands.lua

--
-- Chat command handler
--

minetest.chatcommands = {}
function minetest.register_chatcommand(cmd, def)
    def = def or {}
    def.params = def.params or ""
    def.description = def.description or ""
    def.privs = def.privs or {}
    minetest.chatcommands[cmd] = def
end

minetest.register_on_chat_message(function(name, message)
    local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
    if not param then
        param = ""
    end
    local cmd_def = minetest.chatcommands[cmd]
    if cmd_def then
        local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs)
        if has_privs then
            cmd_def.func(name, param)
        else
            minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
        end
        return true -- handled chat message
    end
    return false
end)

--
-- Chat commands
--
minetest.register_chatcommand("me", {
    params = "<action>",
    description = "chat action (eg. /me orders a pizza)",
    privs = {shout=true},
    func = function(name, param)
        minetest.chat_send_all("* " .. name .. " " .. param)
    end,
})

minetest.register_chatcommand("help", {
    privs = {},
    params = "(nothing)/all/privs/<cmd>",
    description = "Get help for commands or list privileges",
    func = function(name, param)
        local format_help_line = function(cmd, def)
            local msg = "/"..cmd
            if def.params and def.params ~= "" then msg = msg .. " " .. def.params end
            if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end
            return msg
        end
        if param == "" then
            local msg = ""
            cmds = {}
            for cmd, def in pairs(minetest.chatcommands) do
                if minetest.check_player_privs(name, def.privs) then
                    table.insert(cmds, cmd)
                end
            end
            minetest.chat_send_player(name, "Available commands: "..table.concat(cmds, " "))
            minetest.chat_send_player(name, "Use '/help <cmd>' to get more information, or '/help all' to list everything.")
        elseif param == "all" then
            minetest.chat_send_player(name, "Available commands:")
            for cmd, def in pairs(minetest.chatcommands) do
                if minetest.check_player_privs(name, def.privs) then
                    minetest.chat_send_player(name, format_help_line(cmd, def))
                end
            end
        elseif param == "privs" then
            minetest.chat_send_player(name, "Available privileges:")
            for priv, def in pairs(minetest.registered_privileges) do
                minetest.chat_send_player(name, priv..": "..def.description)
            end
        else
            local cmd = param
            def = minetest.chatcommands[cmd]
            if not def then
                minetest.chat_send_player(name, "Command not available: "..cmd)
            else
                minetest.chat_send_player(name, format_help_line(cmd, def))
            end
        end
    end,
})
minetest.register_chatcommand("privs", {
    params = "<name>",
    description = "print out privileges of player",
    func = function(name, param)
        if param == "" then
            param = name
        else
            --[[if not minetest.check_player_privs(name, {privs=true}) then
                minetest.chat_send_player(name, "Privileges of "..param.." are hidden from you.")
                return
            end]]
        end
        minetest.chat_send_player(name, "Privileges of "..param..": "..minetest.privs_to_string(minetest.get_player_privs(param), ' '))
    end,
})
minetest.register_chatcommand("grant", {
    params = "<name> <privilege>|all",
    description = "Give privilege to player",
    privs = {},
    func = function(name, param)
        if not minetest.check_player_privs(name, {privs=true}) and
                not minetest.check_player_privs(name, {basic_privs=true}) then
            minetest.chat_send_player(name, "Your privileges are insufficient.")
            return
        end
        local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
        if not grantname or not grantprivstr then
            minetest.chat_send_player(name, "Invalid parameters (see /help grant)")
            return
        end
        local grantprivs = minetest.string_to_privs(grantprivstr)
        if grantprivstr == "all" then
            grantprivs = minetest.registered_privileges
        end
        local privs = minetest.get_player_privs(grantname)
        local privs_known = true
        for priv, _ in pairs(grantprivs) do
            if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
                minetest.chat_send_player(name, "Your privileges are insufficient.")
                return
            end
            if not minetest.registered_privileges[priv] then
                minetest.chat_send_player(name, "Unknown privilege: "..priv)
                privs_known = false
            end
            privs[priv] = true
        end
        if not privs_known then
            return
        end
        minetest.set_player_privs(grantname, privs)
        minetest.log(name..' granted ('..minetest.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
        minetest.chat_send_player(name, "Privileges of "..grantname..": "..minetest.privs_to_string(minetest.get_player_privs(grantname), ' '))
        if grantname ~= name then
            minetest.chat_send_player(grantname, name.." granted you privileges: "..minetest.privs_to_string(grantprivs, ' '))
        end
    end,
})
minetest.register_chatcommand("revoke", {
    params = "<name> <privilege>|all",
    description = "Remove privilege from player",
    privs = {},
    func = function(name, param)
        if not minetest.check_player_privs(name, {privs=true}) and
                not minetest.check_player_privs(name, {basic_privs=true}) then
            minetest.chat_send_player(name, "Your privileges are insufficient.")
            return
        end
        local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
        if not revokename or not revokeprivstr then
            minetest.chat_send_player(name, "Invalid parameters (see /help revoke)")
            return
        end
        local revokeprivs = minetest.string_to_privs(revokeprivstr)
        local privs = minetest.get_player_privs(revokename)
        for priv, _ in pairs(revokeprivs) do
            if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
                minetest.chat_send_player(name, "Your privileges are insufficient.")
                return
            end
        end
        if revokeprivstr == "all" then
            privs = {}
        else
            for priv, _ in pairs(revokeprivs) do
                privs[priv] = nil
            end
        end
        minetest.set_player_privs(revokename, privs)
        minetest.log(name..' revoked ('..minetest.privs_to_string(revokeprivs, ', ')..') privileges from '..revokename)
        minetest.chat_send_player(name, "Privileges of "..revokename..": "..minetest.privs_to_string(minetest.get_player_privs(revokename), ' '))
        if revokename ~= name then
            minetest.chat_send_player(revokename, name.." revoked privileges from you: "..minetest.privs_to_string(revokeprivs, ' '))
        end
    end,
})
minetest.register_chatcommand("setpassword", {
    params = "<name> <password>",
    description = "set given password",
    privs = {password=true},
    func = function(name, param)
        local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
        if not toname then
            toname = string.match(param, "^([^ ]+) *$")
            raw_password = nil
        end
        if not toname then
            minetest.chat_send_player(name, "Name field required")
            return
        end
        local actstr = "?"
        if not raw_password then
            minetest.set_player_password(toname, "")
            actstr = "cleared"
        else
            minetest.set_player_password(toname, minetest.get_password_hash(toname, raw_password))
            actstr = "set"
        end
        minetest.chat_send_player(name, "Password of player \""..toname.."\" "..actstr)
        if toname ~= name then
            minetest.chat_send_player(toname, "Your password was "..actstr.." by "..name)
        end
    end,
})
minetest.register_chatcommand("clearpassword", {
    params = "<name>",
    description = "set empty password",
    privs = {password=true},
    func = function(name, param)
        toname = param
        if toname == "" then
            minetest.chat_send_player(name, "Name field required")
            return
        end
        minetest.set_player_password(toname, '')
        minetest.chat_send_player(name, "Password of player \""..toname.."\" cleared")
    end,
})

minetest.register_chatcommand("auth_reload", {
    params = "",
    description = "reload authentication data",
    privs = {server=true},
    func = function(name, param)
        local done = minetest.auth_reload()
        if done then
            minetest.chat_send_player(name, "Done.")
        else
            minetest.chat_send_player(name, "Failed.")
        end
    end,
})

minetest.register_chatcommand("goto", {
    params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
    description = "go to to given position",
    privs = {goto=true},
    func = function(name, param)
        -- Returns (pos, true) if found, otherwise (pos, false)
        local function find_free_position_near(pos)
            local tries = {
                {x=1,y=0,z=0},
                {x=-1,y=0,z=0},
                {x=0,y=0,z=1},
                {x=0,y=0,z=-1},
            }
            for _, d in ipairs(tries) do
                local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
                local n = minetest.env:get_node(p)
                if not minetest.registered_nodes[n.name].walkable then
                    return p, true
                end
            end
            return pos, false
        end

        local teleportee = nil
        local p = {}
        p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
        teleportee = minetest.env:get_player_by_name(name)
        if teleportee and p.x and p.y and p.z then
            minetest.chat_send_player(name, "Warping to ("..p.x..", "..p.y..", "..p.z..")")
            teleportee:setpos(p)
            return
        end
       
        local teleportee = nil
        local p = nil
        local target_name = nil
        target_name = string.match(param, "^([^ ]+)$")
        teleportee = minetest.env:get_player_by_name(name)
        if target_name then
            local target = minetest.env:get_player_by_name(target_name)
            if target then
                p = target:getpos()
            end
        end
        if teleportee and p then
            p = find_free_position_near(p)
            minetest.chat_send_player(name, "Warping to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
            teleportee:setpos(p)
            return
        end
       
        if minetest.check_player_privs(name, {bring=true}) then
            local teleportee = nil
            local p = {}
            local teleportee_name = nil
            teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
            if teleportee_name then
                teleportee = minetest.env:get_player_by_name(teleportee_name)
            end
            if teleportee and p.x and p.y and p.z then
                minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
                teleportee:setpos(p)
                return
            end
           
            local teleportee = nil
            local p = nil
            local teleportee_name = nil
            local target_name = nil
            teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
            if teleportee_name then
                teleportee = minetest.env:get_player_by_name(teleportee_name)
            end
            if target_name then
                local target = minetest.env:get_player_by_name(target_name)
                if target then
                    p = target:getpos()
                end
            end
            if teleportee and p then
                p = find_free_position_near(p)
                minetest.chat_send_player(name, "Warping "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
                teleportee:setpos(p)
                return
            end
        end

        minetest.chat_send_player(name, "Invalid parameters (\""..param.."\") or player not found (see /help teleport)")
        return
    end,
})

minetest.register_chatcommand("set", {
    params = "[-n] <name> <value> | <name>",
    description = "set or read server configuration setting",
    privs = {server=true},
    func = function(name, param)
        local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
        if arg and arg == "-n" and setname and setvalue then
            minetest.setting_set(setname, setvalue)
            minetest.chat_send_player(name, setname.." = "..setvalue)
            return
        end
        local setname, setvalue = string.match(param, "([^ ]+) (.+)")
        if setname and setvalue then
            if not minetest.setting_get(setname) then
                minetest.chat_send_player(name, "Failed. Use '/set -n <name> <value>' to create a new setting.")
                return
            end
            minetest.setting_set(setname, setvalue)
            minetest.chat_send_player(name, setname.." = "..setvalue)
            return
        end
        local setname = string.match(param, "([^ ]+)")
        if setname then
            local setvalue = minetest.setting_get(setname)
            if not setvalue then
                setvalue = "<not set>"
            end
            minetest.chat_send_player(name, setname.." = "..setvalue)
            return
        end
        minetest.chat_send_player(name, "Invalid parameters (see /help set)")
    end,
})

minetest.register_chatcommand("mods", {
    params = "",
    description = "lists mods installed on the server",
    privs = {},
    func = function(name, param)
        local response = ""
        local modnames = minetest.get_modnames()
        for i, mod in ipairs(modnames) do
            response = response .. mod
            -- Add space if not at the end
            if i ~= #modnames then
                response = response .. " "
            end
        end
        minetest.chat_send_player(name, response)
    end,
})

local function handle_give_command(cmd, giver, receiver, stackstring)
    minetest.log("action", giver.." invoked "..cmd..', stackstring="'
            ..stackstring..'"')
    minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
    local itemstack = ItemStack(stackstring)
    if itemstack:is_empty() then
        minetest.chat_send_player(giver, 'error: cannot give an empty item')
        return
    elseif not itemstack:is_known() then
        minetest.chat_send_player(giver, 'error: cannot give an unknown item')
        return
    end
    local receiverref = minetest.env:get_player_by_name(receiver)
    if receiverref == nil then
        minetest.chat_send_player(giver, receiver..' is not a known player')
        return
    end
    local leftover = receiverref:get_inventory():add_item("main", itemstack)
    if leftover:is_empty() then
        partiality = ""
    elseif leftover:get_count() == itemstack:get_count() then
        partiality = "could not be "
    else
        partiality = "partially "
    end
    -- The actual item stack string may be different from what the "giver"
    -- entered (e.g. big numbers are always interpreted as 2^16-1).
    stackstring = itemstack:to_string()
    if giver == receiver then
        minetest.chat_send_player(giver, '"'..stackstring
            ..'" '..partiality..'added to inventory.');
    else
        minetest.chat_send_player(giver, '"'..stackstring
            ..'" '..partiality..'added to '..receiver..'\'s inventory.');
        minetest.chat_send_player(receiver, '"'..stackstring
            ..'" '..partiality..'added to inventory.');
    end
end

minetest.register_chatcommand("give", {
    params = "<name> <itemstring>",
    description = "give item to player",
    privs = {give=true},
    func = function(name, param)
        local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
        if not toname or not itemstring then
            minetest.chat_send_player(name, "name and itemstring required")
            return
        end
        handle_give_command("/give", name, toname, itemstring)
    end,
})
minetest.register_chatcommand("giveme", {
    params = "<itemstring>",
    description = "give item to yourself",
    privs = {give=true},
    func = function(name, param)
        local itemstring = string.match(param, "(.+)$")
        if not itemstring then
            minetest.chat_send_player(name, "itemstring required")
            return
        end
        handle_give_command("/giveme", name, name, itemstring)
    end,
})
minetest.register_chatcommand("spawnentity", {
    params = "<entityname>",
    description = "spawn entity at your position",
    privs = {give=true, interact=true},
    func = function(name, param)
        local entityname = string.match(param, "(.+)$")
        if not entityname then
            minetest.chat_send_player(name, "entityname required")
            return
        end
        print('/spawnentity invoked, entityname="'..entityname..'"')
        local player = minetest.env:get_player_by_name(name)
        if player == nil then
            print("Unable to spawn entity, player is nil")
            return true -- Handled chat message
        end
        local p = player:getpos()
        p.y = p.y + 1
        minetest.env:add_entity(p, entityname)
        minetest.chat_send_player(name, '"'..entityname
                ..'" spawned.');
    end,
})
minetest.register_chatcommand("pulverize", {
    params = "",
    description = "delete item in hand",
    privs = {},
    func = function(name, param)
        local player = minetest.env:get_player_by_name(name)
        if player == nil then
            print("Unable to pulverize, player is nil")
            return true -- Handled chat message
        end
        if player:get_wielded_item():is_empty() then
            minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
        else
            player:set_wielded_item(nil)
            minetest.chat_send_player(name, 'An item was pulverized.')
        end
    end,
})

-- Key = player name
minetest.rollback_punch_callbacks = {}

minetest.register_on_punchnode(function(pos, node, puncher)
    local name = puncher:get_player_name()
    if minetest.rollback_punch_callbacks[name] then
        minetest.rollback_punch_callbacks[name](pos, node, puncher)
        minetest.rollback_punch_callbacks[name] = nil
    end
end)

minetest.register_chatcommand("rollback_check", {
    params = "[<range>] [<seconds>]",
    description = "check who has last touched a node or near it, "..
            "max. <seconds> ago (default range=0, seconds=86400=24h)",
    privs = {rollback=true},
    func = function(name, param)
        local range, seconds = string.match(param, "(%d+) *(%d*)")
        range = tonumber(range) or 0
        seconds = tonumber(seconds) or 86400
        minetest.chat_send_player(name, "Punch a node (limits set: range="..
                dump(range).." seconds="..dump(seconds).."s)")
        minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
            local name = puncher:get_player_name()
            minetest.chat_send_player(name, "Checking...")
            local actor, act_p, act_seconds =
                    minetest.rollback_get_last_node_actor(pos, range, seconds)
            if actor == "" then
                minetest.chat_send_player(name, "Nobody has touched the "..
                        "specified location in "..dump(seconds).." seconds")
                return
            end
            local nodedesc = "this node"
            if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
                nodedesc = minetest.pos_to_string(act_p)
            end
            local nodename = minetest.env:get_node(act_p).name
            minetest.chat_send_player(name, "Last actor on "..nodedesc..
                    " was "..actor..", "..dump(act_seconds)..
                    "s ago (node is now "..nodename..")")
        end
    end,
})

minetest.register_chatcommand("rollback", {
    params = "<player name> [<seconds>] | :<actor> [<seconds>]",
    description = "revert actions of a player; default for <seconds> is 60",
    privs = {rollback=true},
    func = function(name, param)
        local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
        if not target_name then
            local player_name = nil;
            player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
            if not player_name then
                minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
                return
            end
            target_name = "player:"..player_name
        end
        seconds = tonumber(seconds) or 60
        minetest.chat_send_player(name, "Reverting actions of "..
                dump(target_name).." since "..dump(seconds).." seconds.")
        local success, log = minetest.rollback_revert_actions_by(
                target_name, seconds)
        if #log > 10 then
            minetest.chat_send_player(name, "(log is too long to show)")
        else
            for _,line in ipairs(log) do
                minetest.chat_send_player(name, line)
            end
        end
        if success then
            minetest.chat_send_player(name, "Reverting actions succeeded.")
        else
            minetest.chat_send_player(name, "Reverting actions FAILED.")
        end
    end,
})

minetest.register_chatcommand("status", {
    params = "",
    description = "print server status line",
    privs = {},
    func = function(name, param)
        minetest.chat_send_player(name, minetest.get_server_status())
    end,
})

minetest.register_chatcommand("time", {
    params = "<0...24000>",
    description = "set time of day",
    privs = {settime=true},
    func = function(name, param)
        if param == "" then
            minetest.chat_send_player(name, "Missing Time Value!")
            return
        end
        local newtime = tonumber(param)
        if newtime == nil then
            minetest.chat_send_player(name, "Invalid time")
        else
            minetest.env:set_timeofday((newtime % 24000) / 24000)
            minetest.chat_send_player(name, "Time of day changed to " .. newtime)
            minetest.log("action", name .. " sets time to " .. newtime)
        end
    end,
})

minetest.register_chatcommand("shutdown", {
    params = "",
    description = "shutdown server",
    privs = {server=true},
    func = function(name, param)
        minetest.log("action", name .. " shuts down server")
        minetest.request_shutdown()
        minetest.chat_send_all("*** Server shutting down (operator request).")
    end,
})

minetest.register_chatcommand("ban", {
    params = "<name>",
    description = "ban IP of player",
    privs = {ban=true},
    func = function(name, param)
        if param == "" then
            minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
            return
        end
        if not minetest.env:get_player_by_name(param) then
            minetest.chat_send_player(name, "No such player")
            return
        end
        if not minetest.ban_player(param) then
            minetest.chat_send_player(name, "Failed to ban player")
        else
            local desc = minetest.get_ban_description(param)
            minetest.chat_send_player(name, "Banned " .. desc .. ".")
            minetest.log("action", name .. " bans " .. desc .. ".")
        end
    end,
})

minetest.register_chatcommand("unban", {
    params = "<name/ip>",
    description = "remove IP ban",
    privs = {ban=true},
    func = function(name, param)
        if not minetest.unban_player_or_ip(param) then
            minetest.chat_send_player(name, "Failed to unban player/IP")
        else
            minetest.chat_send_player(name, "Unbanned " .. param)
            minetest.log("action", name .. " unbans " .. param)
        end
    end,
})

minetest.register_chatcommand("clearobjects", {
    params = "",
    description = "clear all objects in world",
    privs = {server=true},
    func = function(name, param)
        minetest.log("action", name .. " clears all objects")
        minetest.chat_send_all("Clearing all objects.  This may take long.  You may experience a timeout.  (by " .. name .. ")")
        minetest.env:clear_objects()
        minetest.log("action", "object clearing done")
        minetest.chat_send_all("*** Cleared all objects.")
    end,
})


So Far That's All The Code I've Edited...
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by LionLAD » Thu Mar 28, 2013 21:23

ok i had an idea the moon does technically have a night and day cycle but ... what if we just slow it like hell??

EDIT: or speed it up?
Last edited by LionLAD on Thu Mar 28, 2013 21:23, edited 1 time in total.
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by Zsoltisawesome » Thu Mar 28, 2013 21:23

Inocudom wrote:Another neat idea would be the spawning of ancient, abandoned moon bases. The bases could have the look of a futuristic, high-tech society. Perhaps it is a good thing that the civilization that built the bases no longer exists?
High Res, Futuristic node textures anyone? :D
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by Zsoltisawesome » Thu Mar 28, 2013 21:25

captainfap wrote:ok i had an idea the moon does technically have a night and day cycle but ... what if we just slow it like hell??

EDIT: or speed it up?


slowing would be the option and the time_speed thing could work to our advantage...
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by LionLAD » Thu Mar 28, 2013 21:27

hmmm yes it would but how slow do you think might be a good avantage point

edit: the lower you go in numbers the slower it get and time_speed = 1 = 24 hours the higher you go in numbers the faster time goes
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by Zsoltisawesome » Thu Mar 28, 2013 21:30

captainfap wrote:hmmm yes it would but how slow do you think might be a good avantage point

edit: the lower you go in numbers the slower it get and time_speed = 1 = 24 hours the higher you go in numbers the faster time goes


how bout we try 0.16 :D
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by LionLAD » Thu Mar 28, 2013 21:32

hmmm would that work??
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by LionLAD » Thu Mar 28, 2013 21:32

...

EDIT: testing i'll just sit here for a while
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by Zsoltisawesome » Thu Mar 28, 2013 21:36

captainfap wrote:...

EDIT: testing i'll just sit here for a while

LOL, ur gonna be waiting bout 150 hours XD
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by Zsoltisawesome » Thu Mar 28, 2013 21:38

Zsoltisawesome wrote:
captainfap wrote:...

EDIT: testing i'll just sit here for a while

LOL, ur gonna be waiting bout 150 hours XD

Umm, Try 36 full day should be 10 min
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by Zsoltisawesome » Thu Mar 28, 2013 21:51

minetest.conf:

Code: Select all
server_name = Moontest server
server_description = Welcome To The Moon!
default_game = moontest
motd = Welcome to this awesome Moontest server!
fixed_map_seed = 8019431187
give_initial_stuff = true
default_privs = interact, shout
unlimited_player_transfer_distance = true
movement_acceleration_default = 5
movement_acceleration_air = 4
movement_acceleration_fast = 12
movement_speed_walk = 6
movement_speed_crouch = 3.35
movement_speed_fast = 22
movement_speed_climb = 4
movement_speed_jump = 8.5
movement_speed_descend = 8
movement_gravity = 1.5696
address = 65.130.248.140
anisotropic_filter = 0
bilinear_filter = 0
creative_mode = 0
enable_3d_clouds = 1
enable_damage = 1
enable_particles = 1
enable_shaders = 0
mip_map = 0
new_style_leaves = 1
opaque_water = 0
port = 30000
preload_item_visuals = 1
server_announce = 0
server_dedicated = false
smooth_lighting = 1
trilinear_filter = 0
fast_move = true
free_move = true
enable_clouds = false
time_speed= 36
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by LionLAD » Thu Mar 28, 2013 22:12

... ok hmmm the .conf file looks good from my perspective
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by LionLAD » Thu Mar 28, 2013 22:20

ok i had an idea... we can pre make a world for them than set time_speed = 0 and we can just go into the world setting than type time_of_day = 05000 as you wanted?

EDIT: yea i was first on the third page :)
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by Zsoltisawesome » Thu Mar 28, 2013 22:21

captainfap wrote:... ok hmmm the .conf file looks good from my perspective

Cool! i removed all the personal stuff
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by Zsoltisawesome » Thu Mar 28, 2013 22:21

captainfap wrote:ok i had an idea... we can pre make a world for them than set time_speed = 0 and we can just go into the world setting than type time_of_day = 05000 as you wanted?

EDIT: yea i was first on the third page :)


is that even possible?
EDIT: just check the minetest.conf.example and it aint possible
Last edited by Zsoltisawesome on Thu Mar 28, 2013 22:23, edited 1 time in total.
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by LionLAD » Thu Mar 28, 2013 22:45

well it is i'll post a screen shot of what im talking about
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by Zsoltisawesome » Thu Mar 28, 2013 22:49

captainfap wrote:well it is i'll post a screen shot of what im talking about


OK Cool
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by LionLAD » Thu Mar 28, 2013 22:50

ok so what i mean is go to minetest-0.4.5/worlds/worldname/env_meta.txt... there you find the some numbers change it to look like this...

Image

than the world be at that time the next time you log in
In game names:LAD,captainLAD,LionLAD
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