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Posted: Thu Mar 28, 2013 22:55
by Zsoltisawesome
captainfap wrote:ok so what i mean is go to minetest-0.4.5/worlds/worldname/env_meta.txt... there you find the some numbers change it to look like this...

Image

than the world be at that time the next time you log in
AW CMON!!!!!!!!!!!!! cant go to imgur its blocked on this computer

Posted: Fri Mar 29, 2013 03:11
by Likwid H-Craft
I not making my own I am helping you, but later maybe make my own, so I can have minetest default and a, new area...

Oh and how deep should the ore be?

Posted: Fri Mar 29, 2013 04:53
by prestidigitator
You know what would be really neat? (The moon rock/sand textures and the issue of tiling someone mentioned made me think of this.) Procedural textures, like in Blender. Might not be too difficult to add them to the "[cmd..." style texture formats, either, so the client/server communication wouldn't have to change a bit. I think the only real thing that would have to be added is code to the client to render the textures. As long as it was a requirement that the texture noise functions have a period that is a multiple of 1 (that is, a whole number of blocks on a side), the client could cache texture blocks to help performance. Eventually the procedural textures could even be implemented in GLSL for little to no performance hit.

The great benefit here would be that not every block of the same type (dirt, grass, etc.) would have to look exactly the same. The eye would detect much fewer periodically repeating patterns. It's also very easy to make noise-based textures automatically tile seamlessly.

Posted: Fri Mar 29, 2013 13:22
by Likwid H-Craft
Ok, to what you know if didn't see my list but I made sounds so if you like, Zsoltisawesome I can send them to you, soon as I get them the right pich.

Posted: Fri Mar 29, 2013 13:36
by jojoa1997
What did I do that i am added to the contribufters

Posted: Fri Mar 29, 2013 13:43
by LionLAD
jojoa1997 wrote:Maybe have an earth texture and a sun texture in The sky. You could have both things moving at different speeds so sometimes earth an moon is up and other times just the sun is up.

this jojoa

Posted: Fri Mar 29, 2013 13:44
by Likwid H-Craft
I wish we can do this it will, make it possble go other places...

http://www.youtube.com/watch?v=IolGDRok ... r_embedded

Posted: Fri Mar 29, 2013 13:46
by LionLAD
Zsoltisawesome wrote:
captainfap wrote:ok so what i mean is go to minetest-0.4.5/worlds/worldname/env_meta.txt... there you find the some numbers change it to look like this...

Image

than the world be at that time the next time you log in
AW CMON!!!!!!!!!!!!! cant go to imgur its blocked on this computer
... oh that sucks but i'll tell you the directory to it minetest-0.4.5/worlds/worldname/env_meta.txt and it the env_mesta.txt there will something like this game_time = 320 time_of_day = 0EnvArgsEnd change both to 05000 as you wanted

Posted: Fri Mar 29, 2013 15:19
by Zsoltisawesome
Likwid H-Craft wrote:Ok, to what you know if didn't see my list but I made sounds so if you like, Zsoltisawesome I can send them to you, soon as I get them the right pich.
Nice! I Just Sent A Pull Request into minecraft/common for obsidian stairs

Posted: Fri Mar 29, 2013 15:19
by Zsoltisawesome
captainfap wrote:
Zsoltisawesome wrote:
captainfap wrote:ok so what i mean is go to minetest-0.4.5/worlds/worldname/env_meta.txt... there you find the some numbers change it to look like this...

Image

than the world be at that time the next time you log in
AW CMON!!!!!!!!!!!!! cant go to imgur its blocked on this computer
... oh that sucks but i'll tell you the directory to it minetest-0.4.5/worlds/worldname/env_meta.txt and it the env_mesta.txt there will something like this game_time = 320 time_of_day = 0EnvArgsEnd change both to 05000 as you wanted
You Explained it well enough :D

Posted: Fri Mar 29, 2013 15:20
by Zsoltisawesome
Likwid H-Craft wrote:I wish we can do this it will, make it possble go other places...

http://www.youtube.com/watch?v=IolGDRok ... r_embedded
well... we could have a portal and make 2 maps... but that would be extremely hard

Posted: Fri Mar 29, 2013 15:21
by Zsoltisawesome
captainfap wrote:
jojoa1997 wrote:Maybe have an earth texture and a sun texture in The sky. You could have both things moving at different speeds so sometimes earth an moon is up and other times just the sun is up.

this jojoa
Yup!

Posted: Fri Mar 29, 2013 15:22
by Likwid H-Craft
I know I am thinking see if, the nether mod will help out since It has, a new map area :)

oh heres the pic you couldn't see I did omploader :)
Image

Posted: Fri Mar 29, 2013 15:59
by Zsoltisawesome
Likwid H-Craft wrote:I know I am thinking see if, the nether mod will help out since It has, a new map area :)

oh heres the pic you couldn't see I did omploader :)
Image
Thx!

Posted: Fri Mar 29, 2013 16:02
by Likwid H-Craft
Np...
Hey what is the, Jungle grass and, grass going be on the moon? Moon Plants?

Posted: Fri Mar 29, 2013 17:17
by Tedypig
Likwid H-Craft wrote:Np...
Hey what is the, Jungle grass and, grass going be on the moon? Moon Plants?
I would remove them completly. There are no plants on the moon.

Posted: Fri Mar 29, 2013 17:22
by Zsoltisawesome
Tedypig wrote:
Likwid H-Craft wrote:Np...
Hey what is the, Jungle grass and, grass going be on the moon? Moon Plants?
I would remove them completly. There are no plants on the moon.
ya... that sounds easy... but the mapgen might not like it

Edit: Testing... SHOOT, I Removed papyrus cacti and junglegrass and it started flooding errors saying:

Code: Select all

11:26:59: ERROR[EmergeThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (430,6,137) (block (26,0,8))
I Hate to say it, but "I Told Ya So!"

Posted: Fri Mar 29, 2013 17:31
by Traxie21
Do you have a download for this? I could help if so.

Posted: Fri Mar 29, 2013 17:34
by Likwid H-Craft
Zsoltisawesome wrote:
Tedypig wrote:
Likwid H-Craft wrote:Np...
Hey what is the, Jungle grass and, grass going be on the moon? Moon Plants?
I would remove them completly. There are no plants on the moon.
ya... that sounds easy... but the mapgen might not like it

Edit: Testing... SHOOT, I Removed papyrus cacti and junglegrass and it started flooding errors saying:

Code: Select all

11:26:59: ERROR[EmergeThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (430,6,137) (block (26,0,8))
I Hate to say it, but "I Told Ya So!"
Set the plants textures to blank and, walkthough.

Edit:But should there be liquids?

Posted: Fri Mar 29, 2013 17:34
by Zsoltisawesome
Anyone have an astronaut MC skin? please put on github

Posted: Fri Mar 29, 2013 17:36
by Zsoltisawesome
Likwid H-Craft wrote:
Zsoltisawesome wrote:
Tedypig wrote:
I would remove them completly. There are no plants on the moon.
ya... that sounds easy... but the mapgen might not like it

Edit: Testing... SHOOT, I Removed papyrus cacti and junglegrass and it started flooding errors saying:

Code: Select all

11:26:59: ERROR[EmergeThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (430,6,137) (block (26,0,8))
I Hate to say it, but "I Told Ya So!"
Set the plants textures to blank and, walkthough
i have paint, it don't support transpaency...

Posted: Fri Mar 29, 2013 17:37
by Likwid H-Craft
Zsoltisawesome wrote:Anyone have an astronaut MC skin? please put on github
Yes.

And I will take care of transpaencys for you.

Edit:Matter Fact I made a astronaut helment.

Posted: Fri Mar 29, 2013 17:43
by Zsoltisawesome
Updated First Post, WE NEED C++ CODERS!!!!!!!!!!

Posted: Fri Mar 29, 2013 17:43
by Zsoltisawesome
Likwid H-Craft wrote:
Zsoltisawesome wrote:Anyone have an astronaut MC skin? please put on github
Yes.

And I will take care of transpaencys for you.

Edit:Matter Fact I made a astronaut helment.
just make a fully transparent .png and put it up on github

Posted: Fri Mar 29, 2013 17:49
by Likwid H-Craft
Hmm, you forgot me as a .lua since I making the ore and, other stuff...

Anyways do you like use the helment?