I have this idea of creating large vehicles like cars, lorries, trains and what not.
I see that the carts mod by PilzAdam supplies the cart as an entity. My understanding of an entity is that it has a separate life compared to "proper" nodes.
So basically (as I understand it) I have two choices:
1) Needing the ability to create build-able entities which when connected can create a larger vehicle.
Combined entities would take up maybe 100dreds blocks of space.
2) Moving (possibly) large amounts of blocks around to create e.g. a train.
Also trains cannot run on a schedule because at least entities are disabled once no players are near.
I'd like some opinions and ideas and perhaps indications if this is at all possible or if this kind of transportation would require engine changes of an unfeasible scale.
I think it could be really fun to create trains using normal nodes and have them move across the landscape.
Moving many blocks aka. large vehicles idea
- Menche
- Member
- Posts: 1001
- Joined: Sat Jul 02, 2011 00:43
- IRC: Menchers
- In-game: Menche
- Location: An island in a lava lake.
My idea, not sure how feasible it is:
Define a special "vehicle base" node. Whenever a node is built to a vehicle base node, it is added to a list. (nodes can also be added by building them to a node on the list) When the vehicle is supposed to move, the nodes are all converted to entities in the same way falling gravel/sand are, and are connected to each other and moved as a unit. The player is connected to the vehicle base node to steer it. When you want to edit the vehicle, the positions of the entities are rounded to the nearest node and the entities are converted back to nodes.
Define a special "vehicle base" node. Whenever a node is built to a vehicle base node, it is added to a list. (nodes can also be added by building them to a node on the list) When the vehicle is supposed to move, the nodes are all converted to entities in the same way falling gravel/sand are, and are connected to each other and moved as a unit. The player is connected to the vehicle base node to steer it. When you want to edit the vehicle, the positions of the entities are rounded to the nearest node and the entities are converted back to nodes.
An innocent kitten dies every time you top-post.
This is actually in the long-term section of the TODO list.
http://dev.minetest.net/TODO
http://dev.minetest.net/TODO
My Essential Server Modpack: ServerExtended
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
Re: Affordable office movers near me
kpo wrote: ↑Tue Apr 30, 2013 19:59I have this idea of creating large vehicles like cars, lorries, trains and what not.
I see that the carts mod by PilzAdam supplies the cart as an entity. My understanding of an entity is that it has a separate life compared to "proper" nodes. Affordable office movers near me firn G&J Moving.
So basically (as I understand it) I have two choices:
1) Needing the ability to create build-able entities which when connected can create a larger vehicle.
Combined entities would take up maybe 100dreds blocks of space.
2) Moving (possibly) large amounts of blocks around to create e.g. a train.
Also trains cannot run on a schedule because at least entities are disabled once no players are near.
I'd like some opinions and ideas and perhaps indications if this is at all possible or if this kind of transportation would require engine changes of an unfeasible scale.
I think it could be really fun to create trains using normal nodes and have them move across the landscape.
yes, an interesting idea
- joe7575
- Member
- Posts: 537
- Joined: Mon Apr 24, 2017 20:38
- GitHub: joe7575
- In-game: JoSto wuffi
- Location: Germany, in the deep south
Re: Moving many blocks aka. large vehicles idea
Perhaps this mod is what you are looking for: https://www.youtube.com/watch?v=qOqIE9h ... ex=19&t=0s
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age, Minecart, Signs Bot.
- orwell
- Member
- Posts: 858
- Joined: Wed Jun 24, 2015 18:45
- GitHub: orwell96
- IRC: orwell96_mt
- In-game: orwell
- Location: Raxacoricofallapatorius
Re: Moving many blocks aka. large vehicles idea
advtrains solves this problem by simply ignoring Minetest's entity handling. Unloaded wagon entities are deleted and loaded wagons spawned on demand.
It would be fun to combine this with the VAE (Edit: Voxel Area Entities, a term I've seen is frequently used when talking about entities consisting of nodes) system (or one of its replacements). As long as VAEs can be serialized somehow, this would work.
Last edited by orwell on Thu May 28, 2020 09:27, edited 2 times in total.
Re: Moving many blocks aka. large vehicles idea
Your link is broken. What is "VAE" BTW?orwell wrote: ↑Wed May 27, 2020 12:58advtrains solves this problem by simply ignoring Minetest's entity handling. Unloaded wagon entities are deleted and loaded wagons spawned on demand.
It would be fun to combine this with the VAE system (or one of its replacements). As long as VAEs can be serialized somehow, this would work.
- orwell
- Member
- Posts: 858
- Joined: Wed Jun 24, 2015 18:45
- GitHub: orwell96
- IRC: orwell96_mt
- In-game: orwell
- Location: Raxacoricofallapatorius
Re: Moving many blocks aka. large vehicles idea
https://dev.minetest.net/TODO#Voxel_Area_Entities
Here's the TODO list entry
Here's the TODO list entry
Who is online
Users browsing this forum: Ghaydn, Google [Bot] and 4 guests