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[MOD]Morechests

Posted: Sun Dec 25, 2011 14:30
by Daraku
I'm create a simple mod that add 3 new chests to the Minetest:
Cobble stone chest - has the same inventory size as wooden, but more durable
Iron chest - has inventory size of 10x6 slots
Mese chest - biggest chest, inventory - 12x8 slots

Github link: https://github.com/Daraku/morechests
Download v1.2: https://github.com/downloads/Daraku/mor ... s-v1.2.zip

All chests together:
Image

Cobble stone chest recipe:
Image

Iron chest recipe:
Image

Mese chest recipe:
Image

Locked chests:
Image Image Image
Image Image Image

Here sample inventory of iron chest:
Image

ChangeLog:
1.2
- Locked chests a fixed
- Updated to the 0.4.dev-20120122-1 version
1.1 (don't use this version)
- locked chests added
1.0
- first release

Posted: Sun Dec 25, 2011 14:47
by bwog
Nice mod. I bet I know who is going to add this mod to their server. *cough*RAPHAEL*cough*

For comparison, the MESE chest is 3 times larger then your player's inventory.


Also, are there locked versions of those chests?

Posted: Sun Dec 25, 2011 14:55
by Daraku
bwog wrote:Also, are there locked versions of those chests?
I'm not figured out how to do it yet.
But, work in progress.

Posted: Sun Dec 25, 2011 15:08
by Hackeridze
I will add it to RTMMP :>

Posted: Sun Dec 25, 2011 16:07
by jordan4ibanez
hmm i will add this to my server...very nice

Posted: Sun Dec 25, 2011 17:40
by RAPHAEL
bwog wrote:Nice mod. I bet I know who is going to add this mod to their server. *cough*RAPHAEL*cough*
What? lol. This may get added if a locking version is made. Despite looking nice I have little use for unlocked chests.

Posted: Sun Dec 25, 2011 18:36
by Daraku
Locking chests added to git.

Posted: Sun Dec 25, 2011 18:51
by Daraku
Link to zip archive of Morechests v1.1 (with locked chests): https://github.com/downloads/Daraku/mor ... s-v1.1.zip

Posted: Sun Jan 01, 2012 09:37
by Daraku
Note: v1.1 - has a major bug (inventory is limited to the default 8x4 for all chests), so don't use it.

Stable version: https://github.com/downloads/Daraku/mor ... s-v1.0.zip

Posted: Wed Jan 04, 2012 11:53
by Staffs
will this be fixed ??

Posted: Wed Jan 04, 2012 12:23
by Daraku
Yes.
I'm working on path for minetest to fix this.

Chests implementation in minetest is hardcoded :( As soon as I will have a better understanding how locked chests works, I will contact Celeron to discuss the issue.

Posted: Thu Jan 05, 2012 11:13
by celeron55
You just need to implement your chests using the "generic" metadata rather than any of the hardcoded metadatas. See experimental:luafurnace.

Also note that the metadata stuff is subject to change in the future, more or less. Because it sucks.

Posted: Thu Jan 05, 2012 11:25
by Daraku
celeron55 wrote:You just need to implement your chests using the "generic" metadata rather than any of the hardcoded metadatas. See experimental:luafurnace.

Also note that the metadata stuff is subject to change in the future, more or less. Because it sucks.
The problem is with the locked chests. As i'm see it now, there are no posibilities to set ownership of the node from lua, and denie access to it inventory.

Posted: Sun Jan 08, 2012 09:46
by Daraku

Posted: Tue Jan 24, 2012 19:14
by Daraku
V1.2

Locked chests are fixed, working with 0.4.dev-20120122-1 version

https://github.com/downloads/Daraku/mor ... s-v1.2.zip

Posted: Sat Jun 02, 2012 15:16
by 1omar1
MESE CHEST RECIPE IS THE BEST! :D

Posted: Sun Jun 03, 2012 18:18
by SegFault22
You crossed recipe spaces with bcnjr5's secret chest (cobble chest). Just so you know...

Posted: Sun Jun 03, 2012 18:44
by LolManKuba
SegFault22 wrote:You crossed recipe spaces with bcnjr5's secret chest (cobble chest). Just so you know...
No he didn't, bcnjr5 registered after this mod was created.

Posted: Mon Jun 04, 2012 00:53
by SegFault22
keep telling yourself that...
BTW I have something else to work on, so...no more debating about how that person crossed recipes with BCNJR5's secret chest...

Posted: Mon Jun 04, 2012 01:12
by LolManKuba
Look at when this mod was made, and look at bcjrn or however you spell it's register date.

Posted: Mon Jun 04, 2012 01:44
by Temperest
Look at one mod's craft definition, and look at the other's. They are the same. While you are correct that bcjrn had registered after this mod was created, LolManKuba, SegFault22 is also correct in saying that the recipes conflict.

Posted: Sun Jun 17, 2012 18:55
by neo
Morechest and morefurnaces seems cool but can't get them to work with 20120606.

The mesefurnace kills the game everytime with ;

Code: Select all

20:48:30: ERROR[main]: ServerError: LuaError: error: ...cc38/bin/../games/minimal/mods/morefurnaces/init.lua:221: attempt to call method 'inventory_get_list' (a nil value)
And mesechest are unusable.

Any tips ?

Cheers.

Posted: Sun Jun 17, 2012 19:31
by Temperest
The recent node metadata changes broke this mod. It will be unusable until someone updates it.

For more information, see here: http://minetest.net/wiki/doku.php?id=ch ... e_metadata

Posted: Fri Dec 21, 2012 00:24
by luk3yx
At the time of writing this, this mod seems to be broken. I hope someone comes up with a fix soon.

Posted: Fri Dec 21, 2012 01:58
by VanessaE
Your recipes will need updated soon - Mese has changed:

http://minetest.net/forum/viewtopic.php?id=4154

(I suggest using Mese Crystals in place of the old Mese object)