About explosions in minetest

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Melkor
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About explosions in minetest

by Melkor » Post

there is something that bothers me about this. Explosions are cool etc, but, in my opinion they should not leave a perfect sferical shape on surface. Its 'unrealistic', they should leave irregular shapes... Maybe it's something hard to code, idk, what do you people think?

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jordan4ibanez
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by jordan4ibanez » Post

+1
hello, am program. do language in rust. make computer do. okay i go now.

Daraku
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by Daraku » Post

Does explosion deal a real demage? Or it just removing nodes from certain radius?

If it is a second case, then I would not call this an explosion.
Last edited by Daraku on Wed Dec 28, 2011 07:18, edited 1 time in total.

sfan5
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by sfan5 » Post

Daraku wrote:Or it just removing nodes from certain radius?
You're right
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

sfan5
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by sfan5 » Post

Melkor wrote:there is something that bothers me about this. Explosions are cool etc, but, in my opinion they should not leave a perfect sferical shape on surface. Its 'unrealistic', they should leave irregular shapes... Maybe it's something hard to code, idk, what do you people think?
+1 but it's hard to code
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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neko259
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by neko259 » Post

Just need to use some randomizer when removing blocks in the explosion. 1-2 blocks in any side.
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ironzorg
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by ironzorg » Post

Melkor wrote:there is something that bothers me about this. Explosions are cool etc, but, in my opinion they should not leave a perfect sferical shape on surface. Its 'unrealistic', they should leave irregular shapes... Maybe it's something hard to code, idk, what do you people think?
It's not hard to code, but minetest is not meant to be realistic (at such degree) anyway. Why would the game be using square blocks if it was the case ?
Explosions should not leave irregular shapes upon destruction, it wouldn't fit the game at all (let's not turn minetest into the shitpile of crap that minecraft is ;)).

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neko259
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by neko259 » Post

Why not realistic? Minetest uses blocks because full voxel world wouldn't be runnable by any of current machines. If we can turn it a bit more realistic, why don't do so?

And yes, I like minecraft. I play minetest only because of it's faster development and less bugs.
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Nemo08
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by Nemo08 » Post

as advertising: my mod http://c55.me/minetest/forum/viewtopic.php?id=636, certainly not classicall TNT, has damage for players ;) and nice looks too))
Last edited by Nemo08 on Wed Dec 28, 2011 13:49, edited 1 time in total.

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Hackeridze
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by Hackeridze » Post

I aprove Dynamite mod. Почитал конфу, скорей бы присоедениться %)
My game: RTMG
GENTOO USER

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Melkor
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by Melkor » Post

ironzorg wrote:
Melkor wrote:there is something that bothers me about this. Explosions are cool etc, but, in my opinion they should not leave a perfect sferical shape on surface. Its 'unrealistic', they should leave irregular shapes... Maybe it's something hard to code, idk, what do you people think?
It's not hard to code, but minetest is not meant to be realistic (at such degree) anyway. Why would the game be using square blocks if it was the case ?
Explosions should not leave irregular shapes upon destruction, it wouldn't fit the game at all (let's not turn minetest into the shitpile of crap that minecraft is ;)).
What if... I want to make a cave with TnT and i want it looks 'natural'? :)

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