...unless the mod deliberately searches for the slashes in order to act as a file browser. Lua just doesn't seem to be very consistent here. If all you're doing is loading some files with dofile, it's not relevant. But the pahts are just not the way they might be expected.kaeza wrote: which translates to C:\whatever\minetest\mods\foo/bar.lua
[Mod] Image Loader [0.1.0] [imageloader]
-
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Re: [Mod] Image Loader [0.1.0] [imageloader]
A list of my mods can be found here.
- kaeza
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Re: [Mod] Image Loader [0.1.0] [imageloader]
If you need to manipulate paths, feel free to implement all the functionality required. In this particular case, the question was whether or not this mod would work under Windows, citing an unfounded fear that it might cause problems due to different directory separators. The C lib under windows (MSVCRT) supports using forward slashes as separators, so why should I concern myself with these details? It makes the code portable to all platforms currently supported by minetest. If it ever causes problems, it will be fixed. Until then, no more discussion on this subject from my part.
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Check out my stuff! | Donations greatly appreciated! PayPal
Check out my stuff! | Donations greatly appreciated! PayPal
Re: [Mod] Image Loader [0.1.0] [imageloader]
inspired by this mod I wanted to show some work I did today on the realterrain mod, now allowing you to map a greyscale image as a heightmap and the same image in color as a color overlay. this map is 640x480
while the intent is to overlay satellite imagery onto elevation maps, it is fun for this kind of thing.
of course realterrain requires a lot of external libraries... and introduces 216 new textures to accomplish this.
viewtopic.php?f=9&t=12666
while the intent is to overlay satellite imagery onto elevation maps, it is fun for this kind of thing.
of course realterrain requires a lot of external libraries... and introduces 216 new textures to accomplish this.
viewtopic.php?f=9&t=12666
- lordfingle
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Re: [Mod] Image Loader [0.1.0] [imageloader]
If you'd like to create load images vertically instead of flat on the ground, change this routine in imageloader.lua:
Code: Select all
function imageloader.to_schematic(bmp, pal)
local data = { }
local datai = 1
for y = bmp.h, 1, -1 do
for x = 1, bmp.w do
local c = bmp.pixels[y][bmp.w + 1 - x]
local i = palette.bestfit_color(pal, c)
if (i == 1) and ((c.r ~= 255) or (c.g ~= 0) or (c.r ~= 255)) then
print("WARNING: wrong color taken as transparency:"
..(("at (%d,%d): [R=%d,G=%d,B=%d]"):format(x, y, c.r, c.g, c.b))
)
end
local node = pal[i].node
data[datai] = { name=node }
datai = datai + 1
end
end
return {
size = { x=bmp.w, y=bmp.h, z=1 },
data = data,
}
end
- Attachments
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- trump.png (147.39 KiB) Viewed 362 times
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- bottle.png (31.75 KiB) Viewed 361 times
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- theeye.png (116.01 KiB) Viewed 361 times
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Team Lead on "eidy- Love learning"
I like reading, walks on the beach and building edutech experiences in lua (Find out more in this post)
"Coming together is a beginning; keeping together is progress; working together is success." - Henry Ford
Team Lead on "eidy- Love learning"
I like reading, walks on the beach and building edutech experiences in lua (Find out more in this post)
"Coming together is a beginning; keeping together is progress; working together is success." - Henry Ford
- azekill_DIABLO
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Re: [Mod] Image Loader [0.1.0] [imageloader]
great! but we need a better color render :/
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
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