http://sproxel.blogspot.com.br/
The texture generation is working correctly now, the plugin generates six ppm files that should be converted to png in order to work with the game (I use irfanview on windows).
place the python script on the plugins folder of sproxel : https://www.dropbox.com/s/526kb9oqm193m ... _export.py
open sproxel, edit your file and export it, select "Minetest nodebox file (*.*)" as export format and provide a name and a place to export. the name will be ued to create a directory where to write the init.lua file to. That same name is used as modname, while your node will receive a yournode name (making <directory>:yournode the fully qualified name of the node ingame).
Sproxel view:
Save as:
(Do not append a file extension, the name here is used as a directory name and as mod name).
Ingame:
TODO: Optimize nodebox by joining adjacent blocks (i need a good algorithm for this).