[WIP] Undergrowth [GitHub]

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

[WIP] Undergrowth [GitHub]

by Mossmanikin » Sat Sep 14, 2013 14:48

uNDeRGRoWTH


Modders (in alphabetical order):
  • Evergreen
  • Mossmanikin
  • Neuromancer
  • VanessaE

Image

This mod/modpack contains the following smaller mods:
  • along_shore
  • bushes
  • cavestuff
  • molehills
  • trunks
  • woodsoils
  • youngtrees





Dependencies: default (minetest), plants_lib
Supports: ferns, moretrees, stoneage, sumpf, trees


Screenshots
+ bushes

+ woodsoils

+ cavestuff



GitHub: https://github.com/Mossmanikin/undergrowth

License: everything CC-BY 3.0 (some parts also WTFPL)


Prehistory
+ Some older quotes
Last edited by Mossmanikin on Sat Dec 21, 2013 17:21, edited 1 time in total.

Noob 4 life!
My stuff
 

User avatar
Neuromancer
Member
 
Posts: 794
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Sat Sep 14, 2013 15:21

I just went walking in a woods and boy was I suriprised, yes there was dirt, roots, seeds, and lots of dried leaves on the ground, but there were many more broken sticks on the ground than roots. What surprized me was a ton of green. At first I thought they were plants, but then realized they were all kinds of seedlings and saplings of every size from 1 foot tall to 15 feet tall. A sea of green leaves and skinny trunks of all sizes. (I also saw some moss on the ground, not a ton of it, but there was more than I realized. There were some fallen rotting logs as well. There was as I suspected very few plants or grasses.

But mostly sticks, dried leaves, and seedlings and saplings everywhere.
Last edited by Neuromancer on Sat Sep 14, 2013 15:27, edited 1 time in total.
 

User avatar
Inocudom
Member
 
Posts: 3019
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sat Sep 14, 2013 15:45

Will this support VanessaE's moretrees and Bas080's tiny_trees as well? Will jungles be supported?
Recovering from the abomination I am. Clocking time for Garry's Mod I am too.
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Sat Sep 14, 2013 16:16

Neuromancer wrote:I just went walking in a woods and boy was I suriprised, yes there was dirt, roots, seeds, and lots of dried leaves on the ground, but there were many more broken sticks on the ground than roots. What surprized me was a ton of green. At first I thought they were plants, but then realized they were all kinds of seedlings and saplings of every size from 1 foot tall to 15 feet tall. A sea of green leaves and skinny trunks of all sizes. (I also saw some moss on the ground, not a ton of it, but there was more than I realized. There were some fallen rotting logs as well. There was as I suspected very few plants or grasses.

But mostly sticks, dried leaves, and seedlings and saplings everywhere.


Looks like we have a lot of work to do. ;)

Inocudom wrote:Will this support VanessaE's moretrees and Bas080's tiny_trees as well? Will jungles be supported?


Would be nice to have different soil near different trees.
Guess you can take that as a "yes". :)

Noob 4 life!
My stuff
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Sat Sep 14, 2013 16:18

I think it would be a good idea to put this project on github. That way, it is much easier to collab, and make testing branches and such.
Back from the dead!
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Sat Sep 14, 2013 16:22

Evergreen wrote:I think it would be a good idea to put this project on github. That way, it is much easier to collab, and make testing branches and such.


Absolutely agree.
Sadly enough I still don't get how to do it.

Noob 4 life!
My stuff
 

User avatar
Neuromancer
Member
 
Posts: 794
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Sat Sep 14, 2013 16:29

Mossmanikin wrote:
Evergreen wrote:I think it would be a good idea to put this project on github. That way, it is much easier to collab, and make testing branches and such.


Absolutely agree.
Sadly enough I still don't get how to do it.

Best thing to do is to download the client and use that. Are you on windows?

http://windows.github.com/
Last edited by Neuromancer on Sat Sep 14, 2013 16:35, edited 1 time in total.
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Sat Sep 14, 2013 16:32

Neuromancer wrote:
Mossmanikin wrote:
Evergreen wrote:I think it would be a good idea to put this project on github. That way, it is much easier to collab, and make testing branches and such.


Absolutely agree.
Sadly enough I still don't get how to do it.

Best thing to do is to download the client and use that. Are you on windows?

http://windows.github.com/


Yes I'm on windows, maybe that explains why I'm having trouble to understand how to use github :D

Noob 4 life!
My stuff
 

User avatar
Neuromancer
Member
 
Posts: 794
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Sat Sep 14, 2013 16:34

Mossmanikin wrote:
Yes I'm on windows, maybe that explains why I'm having trouble to understand how to use github :D

They have a bunch of tutorials for command line git on their site but I never use that as the windows github client is much easier to use.

If you need I could set up a repository, but it's probably best for you to do that, and you would have to learn the basics anyway just to contribute to the repository.

It is totally worth the time investment to learn as not only can you collaborate easier, but you can version and rollback yoru code much easier as well.

Here's how to get started.

https://help.github.com/articles/getting-started-with-github-for-windows
Last edited by Neuromancer on Sat Sep 14, 2013 16:43, edited 1 time in total.
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Sat Sep 14, 2013 16:43

Neuromancer wrote:
Mossmanikin wrote:
Yes I'm on windows, maybe that explains why I'm having trouble to understand how to use github :D

They have a bunch of tutorials for command line git on their site but I never use that as the windows github client is much easier to use.

If you need I could set up a repository, but it's probably best for you to do that, and you would have to learn the basics anyway just to contribute to the repository.

It is totally worth the time investment to learn as not only can you collaborate easier, but you can version and rollback yoru code much easier as well.


Thanks for the link. :)

I tried the command line a few times and didn't work. I'll check this one out.

I almost asked if one of you guys wanted to set something up, but I'll have to learn how to do it anyway.

Noob 4 life!
My stuff
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Sat Sep 14, 2013 17:49

Here's the Git link.
Nothing there yet, exept license.

Noob 4 life!
My stuff
 

User avatar
Neuromancer
Member
 
Posts: 794
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Sat Sep 14, 2013 17:54

Here's the begnining of a bushes mod.

https://www.dropbox.com/s/f0lmbaz4njscajf/bushes.zip


You can place a single plant like node, 2 larger half nodes next to each other, or 4 larger half nodes in the following pattern (as seen from above

*
* *
*


then just put leaves on top.

[spoiler=Bushes Image]Image [/spoiler]
Last edited by Neuromancer on Sat Sep 14, 2013 18:00, edited 1 time in total.
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Sat Sep 14, 2013 17:54

Mossmanikin wrote:Here's the Git link.
Nothing there yet, exept license.
Would you mind if I changed it to a CC BY-SA 3.0 license? I prefer it because it requires that the person gives you credit if they use your code/textures.
Back from the dead!
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Sat Sep 14, 2013 18:31

Neuromancer wrote:Here's the begnining of a bushes mod.

https://www.dropbox.com/s/f0lmbaz4njscajf/bushes.zip


You can place a single plant like node, 2 larger half nodes next to each other, or 4 larger half nodes in the following pattern (as seen from above

*
* *
*


then just put leaves on top.

[spoiler=Bushes Image]https://dl.dropboxusercontent.com/s/1ckrwbbjk1xyhol/multiBush.jpg [/spoiler]


Those bushes look nice. I'd say we use them :)

Evergreen wrote:Would you mind if I changed it to a CC BY-SA 3.0 license? I prefer it because it requires that the person gives you credit if they use your code/textures.


If Neuromancer is ok with it, feel free to do so. :)

Noob 4 life!
My stuff
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Sat Sep 14, 2013 18:45

You know what, I'm just going to start working on something for this. I'll see what I can make, and I'll show it to you afterwards.
Back from the dead!
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Sat Sep 14, 2013 19:08

Evergreen wrote:You know what, I'm just going to start working on something for this. I'll see what I can make, and I'll show it to you afterwards.


Nice!
I'm glad the day has come we're working on a mod together. :)

Noob 4 life!
My stuff
 

User avatar
Neuromancer
Member
 
Posts: 794
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Sat Sep 14, 2013 19:34

Mossmanikin wrote:
Neuromancer wrote:Here's the begnining of a bushes mod.

https://www.dropbox.com/s/f0lmbaz4njscajf/bushes.zip


You can place a single plant like node, 2 larger half nodes next to each other, or 4 larger half nodes in the following pattern (as seen from above

*
* *
*


then just put leaves on top.

[spoiler=Bushes Image]https://dl.dropboxusercontent.com/s/1ckrwbbjk1xyhol/multiBush.jpg [/spoiler]


Those bushes look nice. I'd say we use them :)

Evergreen wrote:Would you mind if I changed it to a CC BY-SA 3.0 license? I prefer it because it requires that the person gives you credit if they use your code/textures.


If Neuromancer is ok with it, feel free to do so. :)


I'm ok with it we can go with CC BY-SA 3.0. Though I don't need any restrictions for my stuff. I'd be fine with WTFPL too.
Last edited by Neuromancer on Sat Sep 14, 2013 19:35, edited 1 time in total.
 

User avatar
Neuromancer
Member
 
Posts: 794
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Sat Sep 14, 2013 20:32

So the proof of concept bushes look really bad, but can they be refined into something good, or should we take a completely different approach?

I'm thinking we could do the following to improve them:
improve the twig/branch textures
improve the leaf textures (mainly make them smaller, and thinner)
make the leaf part 2 nodes high
bring some of the leaf texture into the branch/twig texture and and make it un-even and natural looking
make the bushes look less blocky by breaking leaf nodeboxes into 8 boxes, and randomly picking only a few of the 1/8 size boxes to be populated with leaves.

Feel free to mess with what I came up with or suggesting what approaches we could take.
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Sat Sep 14, 2013 20:36

Neuromancer wrote:So the proof of concept bushes look really bad, but can they be refined into something good, or should we take a completely different approach?

I'm thinking we could do the following to improve them:
improve the twig/branch textures
improve the leaf textures (mainly make them smaller, and thinner)
make the leaf part 2 nodes high
bring some of the leaf texture into the branch/twig texture and and make it un-even and natural looking
make the bushes look less blocky by breaking leaf nodeboxes into 8 boxes, and randomly picking only a few of the 1/8 size boxes to be populated with leaves.

Feel free to mess with what I came up with or suggesting what approaches we could take.
Can either of you make me a pebble nodebox? I am working on rocks.
Back from the dead!
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Sat Sep 14, 2013 23:21

Evergreen wrote:Can either of you make me a pebble nodebox? I am working on rocks.

I would give it a try.
How big should it/they be?

Noob 4 life!
My stuff
 

User avatar
Neuromancer
Member
 
Posts: 794
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Sat Sep 14, 2013 23:24

I stole a bunch of code from Mossmanikin's long grass growing code, and sequoia leaves from moretrees, but I have a working bushes mod. (It looks kinda funky but it's ok.)


[spoiler=BushModPic]Image[/spoiler]


Mod:
https://www.dropbox.com/s/f0lmbaz4njscajf/bushes.zip
Last edited by Neuromancer on Sun Sep 15, 2013 00:13, edited 1 time in total.
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Sat Sep 14, 2013 23:25

Mossmanikin wrote:
Evergreen wrote:Can either of you make me a pebble nodebox? I am working on rocks.

I would give it a try.
How big should it/they be?
A pebble should be fairly small, a bit less than a block in size. I also want a large rock, that is about 2 wide and 1 high.
Back from the dead!
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Sat Sep 14, 2013 23:29

Neuromancer wrote:So the proof of concept bushes look really bad, but can they be refined into something good, or should we take a completely different approach?

I'm thinking we could do the following to improve them:
improve the twig/branch textures
improve the leaf textures (mainly make them smaller, and thinner)
make the leaf part 2 nodes high
bring some of the leaf texture into the branch/twig texture and and make it un-even and natural looking
make the bushes look less blocky by breaking leaf nodeboxes into 8 boxes, and randomly picking only a few of the 1/8 size boxes to be populated with leaves.

Feel free to mess with what I came up with or suggesting what approaches we could take.


I don't think they look that bad. The shapes of the branches are very nice. Maybe they should be darker.
Small bushes (the plantlike branches with 1 leave node) are actually fine near trees (but not really in the field).
I tested a bit with different leaves (from default and tiny trees) and I think it's a nice variation.

[spoiler=Pic]
Image
[/spoiler]

Noob 4 life!
My stuff
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26
Location: where we don't speak english.

by Mossmanikin » Sat Sep 14, 2013 23:30

Evergreen wrote:
Mossmanikin wrote:
Evergreen wrote:Can either of you make me a pebble nodebox? I am working on rocks.

I would give it a try.
How big should it/they be?
A pebble should be fairly small, a bit less than a block in size. I also want a large rock, that is about 2 wide and 1 high.


Ok, I'll see what I can do.

Noob 4 life!
My stuff
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Sun Sep 15, 2013 15:19

[spoiler=Testing some stalactites (not generated naturally):]
Image
[/spoiler]

[spoiler=Also some pebbles: (generated naturally, also need a better nodebox)]
Image
[/spoiler]
Last edited by Evergreen on Sun Sep 15, 2013 15:33, edited 1 time in total.
Back from the dead!
 

Next

Return to Old Mods



Who is online

Users browsing this forum: No registered users and 0 guests