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[mod] Enchanting [enchanting]
Posted: Fri Oct 04, 2013 09:48
by Rhys
Hello everyone! Enchanting is now here in Minetest!
Crafting
Enchanting Workshop
obsidian obsidian obsidian
obsidian diamond obsidian
obsidian obsidian obsidian
The thing that enchants tools
Enchants
obsidian mese_crystal --diamond pick/axe/sword/shovel-- mese_crystal obsidian = Strength
obsidian diamond --diamond pick/axe/sword/shovel-- diamond obsidian = Durability
obsidian obsidian --diamond pick/axe/sword/shovel-- obsidian obsidian = Uses
Download
0.2:
http://www.mediafire.com/download/r05cn ... ng-0.2.zip
0.1:
http://www.mediafire.com/download/3tjy7 ... anting.zip
Depends
Default
Credit To
Thanks to Esteban for textures
Thanks to the default mod for helping me with the code.
Chinchow for enchanting workshop textures and code
Have fun enchanting! :)
Posted: Fri Oct 04, 2013 10:03
by jojoa1997
Nope all you did was make a better tool mod. Enchanting means putting a special ability on a tool and not making a new one in a traditional sense. As another tool mod it is great.
Posted: Fri Oct 04, 2013 10:13
by Rhys
jojoa1997 wrote:Nope all you did was make a better tool mod. Enchanting means putting a special ability on a tool and not making a new one in a traditional sense. As another tool mod it is great.
I want to add special abilities onto the tools. For example Teleportation -2 Blocks on the sword maybe? How do I do it though?
Posted: Fri Oct 04, 2013 10:56
by jojoa1997
Rhys wrote:jojoa1997 wrote:Nope all you did was make a better tool mod. Enchanting means putting a special ability on a tool and not making a new one in a traditional sense. As another tool mod it is great.
I want to add special abilities onto the tools. For example Teleportation -2 Blocks on the sword maybe? How do I do it though?
you could do on_use and then get the player pos and then get the direction the player is pointing and then move 2 that way.
Edit: suggestion is to make a enchanting node so you can enchant tools using a formspec.
Posted: Fri Oct 04, 2013 12:34
by Rhys
jojoa1997 wrote:Rhys wrote:jojoa1997 wrote:Nope all you did was make a better tool mod. Enchanting means putting a special ability on a tool and not making a new one in a traditional sense. As another tool mod it is great.
I want to add special abilities onto the tools. For example Teleportation -2 Blocks on the sword maybe? How do I do it though?
you could do on_use and then get the player pos and then get the direction the player is pointing and then move 2 that way.
Edit: suggestion is to make a enchanting node so you can enchant tools using a formspec.
And the code to do that is?
I may do like a Enchanting Table in a later later version of Enchanting
Posted: Fri Oct 04, 2013 12:38
by jojoa1997
Rhys wrote:jojoa1997 wrote:Rhys wrote:
I want to add special abilities onto the tools. For example Teleportation -2 Blocks on the sword maybe? How do I do it though?
you could do on_use and then get the player pos and then get the direction the player is pointing and then move 2 that way.
Edit: suggestion is to make a enchanting node so you can enchant tools using a formspec.
And the code to do that is?
I may do like a Enchanting Table in a later later version of Enchanting
my tip is to use this and other mods that also does something similar. I can't code it right now or soon too busy.
On_use func
https://github.com/minetest/minetest/bl ... .txt#L1976
Posted: Fri Oct 04, 2013 14:22
by PilzAdam
jojoa1997 wrote:Nope all you did was make a better tool mod. Enchanting means putting a special ability on a tool and not making a new one in a traditional sense. As another tool mod it is great.
Read that as: "Its not like MC's enchantment so its wrong!"
Posted: Fri Oct 04, 2013 14:30
by jojoa1997
PilzAdam wrote:jojoa1997 wrote:Nope all you did was make a better tool mod. Enchanting means putting a special ability on a tool and not making a new one in a traditional sense. As another tool mod it is great.
Read that as: "Its not like MC's enchantment so its wrong!"
nope. First I don't want mc enchanting. But maybe if you used regular tools ad added an item that enchanted it in crafting grid would be better. Mc enchanting is stupid cause you can't control might say more later.
Posted: Fri Oct 04, 2013 14:33
by Rhys
jojoa1997 wrote:PilzAdam wrote:jojoa1997 wrote:Nope all you did was make a better tool mod. Enchanting means putting a special ability on a tool and not making a new one in a traditional sense. As another tool mod it is great.
Read that as: "Its not like MC's enchantment so its wrong!"
nope. First I don't want mc enchanting. But maybe if you used regular tools ad added an item that enchanted it in crafting grid would be better. Mc enchanting is stupid cause you can't control might say more later.
. I don't want Minecraft Enchanting either, cus
Minetest ain't Minecraft!
Posted: Fri Oct 04, 2013 15:03
by jojoa1997
Rhys wrote:jojoa1997 wrote:PilzAdam wrote:
Read that as: "Its not like MC's enchantment so its wrong!"
nope. First I don't want mc enchanting. But maybe if you used regular tools ad added an item that enchanted it in crafting grid would be better. Mc enchanting is stupid cause you can't control might say more later.
minecraft enchanting would be nice if you could put levels on tools instead of randomness and also if you got experience from diving anything and if you didn't lose experience when dying
. I don't want Minecraft Enchanting either, cus
Minetest ain't Minecraft!
Posted: Fri Oct 04, 2013 20:23
by TenPlus1
Please give us more details of the mod, how much stronger, any other special abilities ? What level ores can be found etc ? Thanks
Posted: Sat Oct 05, 2013 01:46
by Esteban
.
Posted: Sat Oct 05, 2013 02:17
by Chinchow
Try this
The Inventory code is from darkrose's workbench mod but the rest is mine.
Try something like that
Enchanting 0.0.1
To craft an enchanted item do this
Obsidion, Tool Material, Tool, Tool Material, Obsidion
Posted: Sat Oct 05, 2013 09:58
by Rhys
Thanks. I'll see what I can do.
Posted: Sat Oct 05, 2013 12:27
by Rhys
Rhys wrote:
Thanks. I'll see what I can do.
Done a crafting recipe for the Enchanted Workshop, and adding tools! (Already added Strength). Not currently on the topic yet by the way guys!
Posted: Sun Oct 06, 2013 16:44
by Azuna
I think it would also be coo lto add a magic staff, maybe armor ect.
maybe you could add arenas, make more swords that have poison, fire, ect,the pick could mine like a baws, maybe a bow & arrow, have the axes destroy the trees without having to chop every peice of bark would also be nice.
Posted: Sun Oct 06, 2013 17:54
by Rhys
Azuna wrote:I think it would also be coo lto add a magic staff, maybe armor ect.
maybe you could add arenas, make more swords that have poison, fire, ect,the pick could mine like a baws, maybe a bow & arrow, have the axes destroy the trees without having to chop every peice of bark would also be nice.
That goes further from enchanting. I can't do this.
Posted: Sun Oct 06, 2013 18:24
by Rhys
0.2 is out! Adds a Enchanting Workshop, and Enchances of Strength, Durability, and Uses for diamond tools - Thanks Chinchow!
Posted: Mon Oct 07, 2013 23:03
by THEGGABOOK77
Awesome!
Posted: Tue Oct 08, 2013 00:15
by Chinchow
Hello to you Rhys feel free to do whatever you like but in my original concept the obsidian is what changed per enchantment while the diamond changed depending on the tool being used. Again feel free to do whatever you like just thought I'd let you know.
Posted: Tue Oct 08, 2013 00:51
by general3214
Quoted from 32x John Smith Texture Pack 1.5.0 topic:
Posted: Tue Oct 08, 2013 14:41
by AMMOnym
i know what is durability and strenght too but what is uses ?
Posted: Tue Oct 08, 2013 15:06
by jojoa1997
AMMOnym wrote:i know what is durability and strenght too but what is uses ?
Uses is durability. 500 uses means that you have 500 digs with the tools
Posted: Wed Oct 09, 2013 14:04
by AMMOnym
thx
Posted: Wed Oct 09, 2013 15:54
by Rhys
jojoa1997 wrote:AMMOnym wrote:i know what is durability and strenght too but what is uses ?
Uses is durability. 500 uses means that you have 500 digs with the tools
Thanks for explaining.