although there are already some car mods, I release the indev version of my very own one. It does not base on other mods, like boats or hovercraft; it was coded completely by me.
Using melkor's car01 model, it focusses on realistic physical behaviour. Well, at least it will do this one day (it isn't perfect yet). The goal is to improve them step by step and once the mod works well, it will be added to my StreetsMod.
Spawn the car using /spawnentity streets:melcar
./models : CC-BY-NC-SA
Download zip from GitHub
Two Melcars meeting at an intersection
Maximimum speed: 35 n/s = 126 kn/h (nodes/second; kilonodes/hour)
Acceleration Factor: 6.25
Deceleration Factor: 4.5
Gears: automatic (N, D (R)) <- not yet available
(Might not be up-to-date)
Riding a Melcar (May 19, 2014)
Rubenwardy riding a melcar (May 17, 2014)