v 0.0.5
Features:
- Fire:
- If the particle appears in the air, it is considered part of the explosion, with the disappearance of leaves dust.
With the probability of 80% can ignite nearby combustible located node. - If the particle appears in a combustible node, it creates smoke. The burning time equal to furnace_burntime * 1.2 of node.
With the probability of 80% can ignite nearby combustible located node. - Goes off if there is water
- Settles on the ground
- Rises. Bug: at this point passes through the solid nodes.
* Write wind effects on fire / smoke / water
* Make a smooth movement of fire and dust
* Fix a bug with the smoke
* Improve performance
Small API:
Code: Select all
-- power = [1..3] 3-max
add_nfire_single(pos,power)
add_nfire_cube(pos,power,halfsize,rnd)
add_nfire_sphere(pos,power,radius,rnd)
-- power = [1..4] 4 -max
add_ndust_single(pos,power)
add_ndust_cube(pos,power,halfsize,rnd)
add_ndust_sphere(pos,power,radius,rnd)
-- power = [1..4] 4-max
add_nsmoke_single(pos,power)
add_nsmoke_cube(pos,power,halfsize,rnd)
add_nsmoke_sphere(pos,power,radius,rnd)
* link to video *
nParticle Git
nParticle v0.0.5 updated to 0.4.dev-20120122-1
FAQ:
Q: We already havemod Fire from neko259, why did not you used it??? Why wrote this piece of crap??111??1
A: nParticle mod was written and work before Fire mod, but Neko does not like his performance and features, so he wrote his mod. Now it's your choice which one to use.
Q: Why do we need a cubical cloud of dust / fire / smoke??? Why is dynamite has cubic explosion and cubic hopper???
A: Its Minetest baby, not CS!