[Mod] More mesecons [0.2] [moremesecons]

Post Reply
User avatar
minermoder27
Member
Posts: 138
Joined: Wed Nov 20, 2013 23:24
GitHub: ZNixian
In-game: minermoder27

[Mod] More mesecons [0.2] [moremesecons]

by minermoder27 » Post

More mesecons mod

stuff:
blocks of wood, tree, dirt and dirt with grass that emit mesecon power when you stand on them
blocks of wood, tree, dirt and dirt with grass that act like mese blocks
dispensers and placers

crafts: mesecon sensor wood: wood above pressure plate
crafts: mesecon sensor tree: tree above pressure plate
crafts: mesecon sensor dirt: dirt above pressure plate
crafts: mesecon sensor dirt with grass: dirt with grass above pressure plate or grass above mesecon sensor dirt (craft by kaeza)

github: https://github.com/minermoder27/minetest-moremesecons
download: https://github.com/minermoder27/minetes ... master.zip

CREDITS: some of the code comes from the mesecons mod and pipeworks mod.
Last edited by minermoder27 on Wed Dec 18, 2013 02:11, edited 1 time in total.
My best mods:
Buildtest

User avatar
DeepGaze
Member
Posts: 332
Joined: Fri May 10, 2013 00:49
GitHub: DeepGaze
IRC: DeepGaze
In-game: DeepGaze
Location: Take your best guess

by DeepGaze » Post

nice are any more blocks planned?
there's no place like 127.0.0.1
The deep life Minetest text page
minetest cards

User avatar
minermoder27
Member
Posts: 138
Joined: Wed Nov 20, 2013 23:24
GitHub: ZNixian
In-game: minermoder27

by minermoder27 » Post

I was thinking about some blocks that can be powered like mese blocks.

If you have any ideas please tell me.
My best mods:
Buildtest

User avatar
DeepGaze
Member
Posts: 332
Joined: Fri May 10, 2013 00:49
GitHub: DeepGaze
IRC: DeepGaze
In-game: DeepGaze
Location: Take your best guess

by DeepGaze » Post

before you had published this mod I wrote:
Spoiler
a few ideas
= Scuba: an item that when in hot-bar you are able to swim without drowning
= morecons: extention for mesecons that has more blocks; more pistons(dual block mover),twister(swaps one block for another) and ear(hears the placers commands and waits for a preselected one)
= rent: you buy houses for a certain time(uses mintest time format)
= light bridge:when on sends a laser and forms a bridge if a square is made
= tophat: hotbar item that generates a clone of player and when clicked with clone out you switch places(if clone clicked hides in hat)
= the door:a block stores locations and makes a link to a special teleporting door(destoys disconnected doors if chose)
= blockbomb: blockspecific bomb
thankyou
In mod ideas/requests
there's no place like 127.0.0.1
The deep life Minetest text page
minetest cards

User avatar
kaeza
Moderator
Posts: 2162
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza
Location: Montevideo, Uruguay
Contact:

by kaeza » Post

minermoder27 wrote:crafts: mesecon sensor dirt with grass: dirt with grass above dirt with grass
Dirt with grass is only obtainable via creative mode or /give or /giveme. Would be nice to provide an alternate recipe.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal

User avatar
minermoder27
Member
Posts: 138
Joined: Wed Nov 20, 2013 23:24
GitHub: ZNixian
In-game: minermoder27

by minermoder27 » Post

How else should you craft it?
My best mods:
Buildtest

User avatar
kaeza
Moderator
Posts: 2162
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza
Location: Montevideo, Uruguay
Contact:

by kaeza » Post

minermoder27 wrote:How else should you craft it?
Maybe one dirt sensor + one grass = one dirt with grass sensor.
Another option could be to make an ABM to turn dirt sensors into dirt with grass sensors much like the game does with dirt.
Last edited by kaeza on Wed Dec 11, 2013 00:02, edited 1 time in total.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal

User avatar
minermoder27
Member
Posts: 138
Joined: Wed Nov 20, 2013 23:24
GitHub: ZNixian
In-game: minermoder27

by minermoder27 » Post

kaeza wrote:
minermoder27 wrote:How else should you craft it?
Maybe one dirt sensor + one grass = one dirt with grass sensor.
Another option could be to make an ABM to turn dirt sensors into dirt with grass sensors much like the game does with dirt.
Nice idea.

Maybe grass on dirt.
My best mods:
Buildtest

User avatar
minermoder27
Member
Posts: 138
Joined: Wed Nov 20, 2013 23:24
GitHub: ZNixian
In-game: minermoder27

by minermoder27 » Post

Added your idea.
My best mods:
Buildtest

falsegrayburger
Member
Posts: 158
Joined: Sat Aug 03, 2013 15:16
In-game: naro

by falsegrayburger » Post

Please Mesecons pressure block
1x1 pressure plate

User avatar
minermoder27
Member
Posts: 138
Joined: Wed Nov 20, 2013 23:24
GitHub: ZNixian
In-game: minermoder27

by minermoder27 » Post

I've already done that.
minermoder27 wrote:stuff:
blocks of wood, tree, dirt and dirt with grass that emit mesecon power when you stand on them
My best mods:
Buildtest

falsegrayburger
Member
Posts: 158
Joined: Sat Aug 03, 2013 15:16
In-game: naro

by falsegrayburger » Post

Wouldslip throughwhenI gottoitI

User avatar
minermoder27
Member
Posts: 138
Joined: Wed Nov 20, 2013 23:24
GitHub: ZNixian
In-game: minermoder27

by minermoder27 » Post

On the first version you could not stand on pressure plates. This has been fixed.
My best mods:
Buildtest

bbaez
Member
Posts: 51
Joined: Wed Jul 09, 2014 15:24

Re: [Mod] More mesecons [0.2] [moremesecons]

by bbaez » Post

Hi,

I am not sure if this mod is still being supported, but I got the following error:

Code: Select all

09:27:13: ACTION[ServerThread]: KHWANDEE75 places node cannons:ship_stand_with_cannon_mithril at (80,20,37)
09:27:13: ACTION[ServerThread]: facedir: 0
09:27:16: ACTION[ServerThread]: KHWANDEE75 digs cannons:ship_stand at (80,20,37)
09:29:12: ACTION[ServerThread]: KHWANDEE75 places node moremesecons_pressureplates:pressure_plate_cobble_off at (82,20,37)
09:29:12: WARNING: Undeclared global variable "PRESSURE_PLATE_INTERVAL" accessed at ..../mods/moremesecons/moremesecons_pressureplates/init.lua:72
09:29:12: ERROR[main]: ERROR: An unhandled exception occurred: error in error handling
09:29:12: ERROR[main]: stack traceback:
09:29:12: ERROR[main]:  [C]: in function 'add_node'
09:29:12: ERROR[main]:  ...minetest-0.4.12-neuromancer/bin/../builtin/game/item.lua:276: in function <...minetest-0.4.12-neuromancer/bin/../builtin/game/item.lua:191>

In thread 7f7bd00e97c0:
/home/aa0001/minetest/minetest-0.4.12/src/main.cpp:882: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f7bc30ed700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f7bd00e97c0:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  void ItemStack::serialize(std::ostream&) const)

bbaez
Member
Posts: 51
Joined: Wed Jul 09, 2014 15:24

Re: [Mod] More mesecons [0.2] [moremesecons]

by bbaez » Post

I think the following replacement has to be completed on lines 72 and 95.

Code: Select all

PRESSURE_PLATE_INTERVAL
needs to be replaced with

Code: Select all

mesecon.setting("pplate_interval", 0.1)
UPDATE: Looks like the replacement solved this issue.
Last edited by bbaez on Tue Jul 21, 2015 06:35, edited 1 time in total.

User avatar
Hybrid Dog
Member
Posts: 2835
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re:

by Hybrid Dog » Post

DeepGaze wrote:= light bridge:when on sends a laser and forms a bridge if a square is made
Do you mean using very many optical tweezers which make the molecules more quiet that air on the place is frozen and sam can walk on it?

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

bbaez
Member
Posts: 51
Joined: Wed Jul 09, 2014 15:24

Re: [Mod] More mesecons [0.2] [moremesecons]

by bbaez » Post

Now the following error has occurred. Looked at the code and not sure how to troubleshoot this one.

Code: Select all

02:10:09: ACTION[ServerThread]: KHWANDEE75 places node moremesecons_pressureplates:pressure_plate_cobble_off at (76,2,128)
02:10:10: ERROR[main]: ERROR: An unhandled exception occurred: ....4.12-neuromancer/bin/../mods/mesecons/mesecons/util.lua:140: attempt to perform arithmetic on field 'x' (a nil value)
02:10:10: ERROR[main]: stack traceback:
02:10:10: ERROR[main]:  ....4.12-neuromancer/bin/../mods/mesecons/mesecons/util.lua:140: in function 'addPosRule'
02:10:10: ERROR[main]:  ..../mods/moremesecons/moremesecons_pressureplates/init.lua:22: in function <..../mods/moremesecons/moremesecons_pressureplates/init.lua:13>

In thread 7f37c3d2f7c0:
/home/aa0001/minetest/minetest-0.4.12/src/main.cpp:882: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f37b6d64700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f37c3d2f7c0:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  void Server::step(float))
Looks like a player placed the pressure plate on a streets mod asphalt street that has water underneath it if that helps.

bbaez
Member
Posts: 51
Joined: Wed Jul 09, 2014 15:24

Re: [Mod] More mesecons [0.2] [moremesecons]

by bbaez » Post

I am not loading moremesecons_pressureplates since they seem to be a duplicate of what is provided in mesecons. Please confirm if this is true.

Thanks!

User avatar
SAMIAMNOT
Member
Posts: 416
Joined: Wed Sep 03, 2014 00:51
In-game: notanewbie
Location: Desert

Re: [Mod] More mesecons [0.2] [moremesecons]

by SAMIAMNOT » Post

Sweet! Will test.
Can you please release some screenshots?
I test mines.

bbaez
Member
Posts: 51
Joined: Wed Jul 09, 2014 15:24

Re: [Mod] More mesecons [0.2] [moremesecons]

by bbaez » Post

Hi,

I have attached a file with screenshots showing with the following true or false:

Code: Select all

load_mod_moremesecons_pressureplates = false
FALSE
Off
Off
moremesecons-pressureplates-off.png (249.04 KiB) Viewed 892 times
TRUE
On
On
moremesecons-pressureplates-on.png (230.25 KiB) Viewed 892 times
Thanks!

User avatar
Diamond knight
Member
Posts: 475
Joined: Sun Apr 19, 2015 19:50
GitHub: Diamondknight
In-game: Ferrumprinceps
Location: Chilling in Constantinople
Contact:

Re: [Mod] More mesecons [0.2] [moremesecons]

by Diamond knight » Post

maybe there could be a mesecon flamethrower crafted with steel, a mesecon, and flint and steel from fake fire mod

Post Reply

Who is online

Users browsing this forum: No registered users and 52 guests