does anyone know how to generate trees throughout the map

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lolman
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does anyone know how to generate trees throughout the map

by lolman » Post

does anyone know how to generate trees throughout the map
Last edited by lolman on Sun Feb 02, 2014 14:20, edited 1 time in total.
i am a mini mod maker and a minetest debater

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Mcc457
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by Mcc457 » Post

+1.

I was wondering myself, especially since its a modpack.
Working on a sub-game; mostly based texture packs, adventure and soon chemistry...

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lolman
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by lolman » Post

yeah i've also been looking for one on how to make a tree model for my minecraft trees mod
i am a mini mod maker and a minetest debater

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Krock
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by Krock » Post

lolman wrote:yeah i've also been looking for one on how to make a tree model for my minecraft trees mod
http://dev.minetest.net/treedef
http://dev.minetest.net/treegen
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

Sokomine
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by Sokomine » Post

lolman wrote: if you have a minetest mob making tutorial plz post a link plz
First you ought to decide if you want to use one of the frameworks or not. There are several mods that add mobs to the world:

The most extensive framework is mobf. It covers almost all needs and comes with a huge selection of examples (all the individual animals and other mobs in the modpack use the framework). Its documentation can be found inthis wiki. If you have questions or comments as to that, the thread where the mod is introduced might be the best place to ask. Or contact sapier on irc.

Another, more lightweight, less framework-like mod is simple mobs. The mobs there are not as intelligent as the ones in mobf and may fall into pits more frequently. The advantage is that simple mobs can be found on servers sometimes.

Pretty new but at the same time very intresting is the npcf framework. Unlike the two mods above, it focusses on NPC to interact with, and does not really cover animals yet.
A list of my mods can be found here.

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D0431791
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by D0431791 » Post

I think the main problem is how to develope "mob models in .b3d or .x format" with good efficiency.
Minetest can be better if
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface

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hoodedice
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by hoodedice » Post

lolman wrote:ok THX every one i'v got enough info so i'll probobly get my minecraft trees mod done in a week or two and my minecraft mobs done in about 2 months
Ahem?
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

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paramat
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by paramat » Post

Try adding this to minetest.conf, apple trees will cover the normal biomes.

Code: Select all

mgv6_np_trees = 3, 1, (125, 125, 125), 2, 4, 0.66

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