[Mod] Tron Blocks [0.3.2][tronblocks]

Post Reply
User avatar
Novacain
Member
Posts: 285
Joined: Sat Aug 31, 2013 01:03
Location: Skaaro

[Mod] Tron Blocks [0.3.2][tronblocks]

by Novacain » Post

This is a fairly simple mod that adds a bunch of nodes that allow you to build a tron looking world. The mod is packaged with the MIT public license (a little more official than the DWTFYW license) and is available for use however you wish.

License: MIT public license for both original textures and code

Screenshots:
Spoiler
Image
Image
Image
Dependencies:
Spoiler
default
dyes
Craft:
Spoiler
Shapes: Numbers: Tron Stone:
--------- -------- ------- --------- -------- ------- --------- obsidian shard -------
--------- tron stone ------- --------- tron stone ------- --------- stone -------
--------- -------- ------- --------- tron stone ------- --------- -------- -------

Blue/green/orange version: White version: Glow Box: Tron Glass
--------- -------- ------- --------- -------- ------- --------- -------- ------- --------- glow box -------
--------- dye ------- --------- leaves ------- --------- torch ------- --------- glass -------
--------- tronblock ------- --------- BGO version ------- --------- tron stone ------- --------- -------- -------

put the previous number or shape inside the craft grid to craft the next in the line. they can be crafted back to tron stone at the end of the line.
Download

Github

if you can think of a way to better optimize the code, of have better names for the nodes, please share.

previous versions in git
Spoiler
simple download the file, and extract that which is desired.
0.1: alpha release.
0.2: changed the behavior. instead of crafting two nodes, now it only crafts one, but you can get two tron stone by digging it
0.2.1: bug fix. left and right arrows are now craftable
0.2.2: bug fix. howizontal parallel lines now craftable
0.2.3: changed the lighting setting for most of the nodes
0.2.4: added the new 'Y" block
0.3.0: added aliases, support for moreblocks circular saw mod
0.3.1: fixed a couple texture misplacement errors
0.3.2: tron glass added
Last edited by Novacain on Wed Feb 19, 2014 22:49, edited 1 time in total.
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

by webdesigner97 » Post

Looks good! Maybe a day screenshot?

User avatar
Novacain
Member
Posts: 285
Joined: Sat Aug 31, 2013 01:03
Location: Skaaro

by Novacain » Post

webdesigner97 wrote:Looks good! Maybe a day screenshot?
/).- Can't believe I forgot that
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod

User avatar
Topywo
Member
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Post

The tronblocks look good.
Two small remarks for now:
- the tron arrow block has a cross and a 'x' on 2 of its 6 sides
- the tron arrow block, left tron arrow block and right tron arrow block are the same blocks when placing them from another direction. Same for the the tron parallel and the tron horizontal parallel blocks and tron line/tron Vertical line blocks. Maybe one will be sufficient.

User avatar
Element
Member
Posts: 269
Joined: Tue Jun 11, 2013 00:27
IRC: Elementwing4962
In-game: Elementwing4962
Location: New York
Contact:

by Element » Post

thats cool
Join Me And My Team - thornfyregaming-mc.noip.me:25565

My Server Is 1.7.9

User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

by paramat » Post

Looks good.

User avatar
Novacain
Member
Posts: 285
Joined: Sat Aug 31, 2013 01:03
Location: Skaaro

by Novacain » Post

Topywo wrote:The tronblocks look good.
Two small remarks for now:
- the tron arrow block has a cross and a 'x' on 2 of its 6 sides
- the tron arrow block, left tron arrow block and right tron arrow block are the same blocks when placing them from another direction. Same for the the tron parallel and the tron horizontal parallel blocks and tron line/tron Vertical line blocks. Maybe one will be sufficient.
I had corners in mind when creating the arrows, crosses and X's. or if you want to create a road divider. as for the lines and parallels, those are for the sideways shot. I don't really see an issue with giving people a few more options to build with.Thank you for the feedback though.
Last edited by Novacain on Wed Feb 12, 2014 15:32, edited 1 time in total.
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod

User avatar
Novacain
Member
Posts: 285
Joined: Sat Aug 31, 2013 01:03
Location: Skaaro

by Novacain » Post

Major update: moreblocks' circular saw support for tiles, glow box, stone, X, grid, and cross added, as well as aliases. link in first post.
Last edited by Novacain on Tue Feb 18, 2014 04:53, edited 1 time in total.
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod

User avatar
Novacain
Member
Posts: 285
Joined: Sat Aug 31, 2013 01:03
Location: Skaaro

by Novacain » Post

and just so everyone knows, I would love to see this on a server. I want to play a world with it, that has other people on it.
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod

spillz
Member
Posts: 138
Joined: Thu Feb 13, 2014 05:11

by spillz » Post

This looks interesting. I will test on my junior gamers :)

Would be great to see a Tron themed world generator. Largely flat world with some structures.

Any chance of light cycles?

User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

by paramat » Post


User avatar
Novacain
Member
Posts: 285
Joined: Sat Aug 31, 2013 01:03
Location: Skaaro

by Novacain » Post

look at my tronrealm modpack for a full tron realm. as for lightcycles, if I knew how to do them, I would instantly. Unfortunatrely, I don't have those skills... yet.

edit: curse you paramat! you're a ninja!!
Last edited by Novacain on Tue Feb 18, 2014 20:15, edited 1 time in total.
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod

User avatar
Novacain
Member
Posts: 285
Joined: Sat Aug 31, 2013 01:03
Location: Skaaro

by Novacain » Post

update: texture fix
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod

User avatar
JPRuehmann
Member
Posts: 334
Joined: Fri Mar 21, 2014 21:40
Location: Germany
Contact:

by JPRuehmann » Post

Hello

Looks really cool. But it is not compatible with moreblocks.

00:42:37: ERROR[main]: ========== ERROR FROM LUA ===========
00:42:37: ERROR[main]: Failed to load and run script from
00:42:37: ERROR[main]: /home/ruehmann/.minetest/mods/tronblocks/init.lua:
00:42:37: ERROR[main]: ...me/ruehmann/.minetest/mods/tronblocks/sawsupport.lua:36: attempt to call global 'register_stair_slab_panel_micro' (a nil value)
00:42:37: ERROR[main]: stack traceback:
00:42:37: ERROR[main]: ...me/ruehmann/.minetest/mods/tronblocks/sawsupport.lua:36: in main chunk
00:42:37: ERROR[main]: [C]: in function 'dofile'
00:42:37: ERROR[main]: /home/ruehmann/.minetest/mods/tronblocks/init.lua:11: in main chunk
00:42:37: ERROR[main]: ======= END OF ERROR FROM LUA ========
00:42:37: ERROR[main]: Server: Failed to load and run /home/ruehmann/.minetest/mods/tronblocks/init.lua
00:42:37: ERROR[main]: ModError: ModError: Failed to load and run /home/ruehmann/.minetest/mods/tronblocks/init.lua

I would love to see it fixed.
Thanks,
JPR

4aiman
Member
Posts: 1208
Joined: Mon Jul 30, 2012 05:47

by 4aiman » Post

Check for a modpath isn't enough.
I mean moreores mod is supported, but moreores should be in a soft-dependencies list.
Done like this:

Code: Select all

moreores?
in depends.txt.
This will load moreores prior to Tron Blocks ant thus register_slab would be defined.

User avatar
JPRuehmann
Member
Posts: 334
Joined: Fri Mar 21, 2014 21:40
Location: Germany
Contact:

by JPRuehmann » Post

Sorry guy
That does´nt change anything the incompability with moreblocks still persists.
Thanks anyways,
JPR

elettrico
Member
Posts: 25
Joined: Thu Jul 20, 2017 20:00

Re: [mod] Tron Blocks [0.3.2][tronblocks]

by elettrico » Post

Adding "moreblocks" to depends.txt resolve the issue

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Mod] Tron Blocks [0.3.2][tronblocks]

by azekill_DIABLO » Post

pls don't resurect topics old of 3 years :D that serious necromancy
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

Post Reply

Who is online

Users browsing this forum: No registered users and 30 guests