a timer working off the same code as my aniwool mod
as an exploration of how the animation speeds of vertical frames work: github
animation={type="vertical_frames", aspect_w=*, aspect_h=*, length=*}
the aspects are simple (frame size) but the length is confusing
I found:
for 1fps and a texture 10 frames long you need a vertical frame rate of 12 and the textures might not load at the start (0)
I know I could of used a block switching system but that would mean the 00:#0 number is different to the 00:0# number.
licence:WTFPL
--edit--
this was wrong I will repeat experiment at a later date. whilst learning to code I will upload mods that are made as by-product of experimenting.
Spoiler
this will fill a room with light nodes, the light is set at 15 and will only replace air. If placed outside a sealed location the world map will fill, the process will continue after the bomb is destroyed. The only way to stop the detonation is a deactivation of the abm's in the lua file, if the mod is deleted the light nodes will become unknown blocks. this is a pure experement and not designed for general use
licence: WTFPL
nothing in truth it was made to explore the fames function in lua, if you can find a use it would be nice but this is as it has stated: an experiment. I only made this mod to try to understand the animation in code: though that was the original purpose it is =not the final
-edit-
PS. why are you claiming the community are arrogant?
I consider myself lucky enough to be a part of it, and thanks to your comment I have taken great offense
Last edited by DeepGaze on Tue Mar 11, 2014 18:27, edited 1 time in total.
I suggest you make a topic called "DeepGaze's Cookbook" and upload all of your experimental code there.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
DeepGaze wrote:PS. why are you claiming the community are arrogant?
I consider myself lucky enough to be a part of it, and thanks to your comment I have taken great offense
Spoiler
Like I stated, people tend to not explain anything. "An experiment" is not an explanation."NO use, but if you find some - it would be great" is.
I didn't want to offence anyone. What I DID want as to remind everybody that people outside one's mind don't know what's happening inside that very mind. So the better the explanation - the better are chances your precious idea would be useful.
AND, like I just have stated, you don't know what's in my head. And that's why you've found yourself offended.
So, we BOTH could've explain our thoughts more clearly. Not doing so is "a bit arrogant" to my mind. (I mean, that one should not consider an obvious thing to him to be of the same level of "obviouslity" to others).
So I'm really sorry to be arrogant.
hoodedice wrote:I suggest you make a topic called "DeepGaze's Cookbook" and upload all of your experimental code there.
Now this would be nice. With comments, please
Last edited by 4aiman on Tue Mar 11, 2014 19:05, edited 1 time in total.
"DeepGaze's Cookbook" will be made and I am sorry for the misunderstanding 4aiman. I read the text in a way different of its original meaning: I could sound like morgan freeman though nice it wouldn't get the point truly across
I have added a new mod for testing(plan to solve the dangers of using), and whilst editing the topic I deleted the "timer experiment" so I will re attempt that at a later date. If any one has a copy of the timer please send me a copy though.
Balthazariv: the topic name is so it is not for the specific mod and this is a testing ground for ideas. others will be here before they are their own mod.
mods own page: Here
DeepGaze wrote:Balthazariv: the topic name is so it is not for the specific mod and this is a testing ground for ideas. others will be here before they are their own mod.
mods own page: Here
Thanks, but I prefer this model because the new version destroyed the map.
The "new version" has a stopping feature relying on the walls, they both will "destroy the map" if you don't pay attention to the guidelines in the description