OD: mob framework mod 2.3.6 loaded
19:54:03: ACTION[main]: MOD: mobf_trader mod loading ...
19:54:03: ACTION[main]: [Mod mobf_trader] Adding mob npc_trader_misc
[ 7.547000]MOBF: registering new entity: ":mobf_trader:npc_trader_misc"
19:54:03: ACTION[main]: MOBF: legacy spawning declaration for mob: npc_trader_misc!!! not supported any longer!
19:54:03: ACTION[main]: [Mod mobf_trader] Adding mob npc_trader_clay
[ 7.609000]MOBF: registering new entity: ":mobf_trader:npc_trader_clay"
19:54:03: ACTION[main]: MOBF: legacy spawning declaration for mob: npc_trader_clay!!! not supported any longer!
19:54:03: ACTION[main]: [Mod mobf_trader] Adding mob npc_trader_common_wood
[ 7.665000]MOBF: registering new entity: ":mobf_trader:npc_trader_common_wood"
19:54:03: ACTION[main]: MOBF: legacy spawning declaration for mob: npc_trader_common_wood!!! not supported any longer!
19:54:03: ACTION[main]: [Mod mobf_trader] Adding mob npc_trader_wood
[ 7.715000]MOBF: registering new entity: ":mobf_trader:npc_trader_wood"
19:54:04: ACTION[main]: MOBF: legacy spawning declaration for mob: npc_trader_wood!!! not supported any longer!
19:54:04: ACTION[main]: [Mod mobf_trader] Adding mob npc_trader_birch_wood
[ 7.763000]MOBF: registering new entity: ":mobf_trader:npc_trader_birch_wood"
19:54:04: ACTION[main]: MOBF: legacy spawning declaration for mob: npc_trader_birch_wood!!! not supported any longer!
19:54:04: ACTION[main]: [Mod mobf_trader] Adding mob npc_trader_spruce_wood
[ 7.814000]MOBF: registering new entity: ":mobf_trader:npc_trader_spruce_wood"
19:54:04: ACTION[main]: MOBF: legacy spawning declaration for mob: npc_trader_spruce_wood!!! not supported any longer!
19:54:04: ACTION[main]: [Mod mobf_trader] Adding mob npc_trader_jungletree_wood
[ 7.866000]MOBF: registering new entity: ":mobf_trader:npc_trader_jungletree_wood"
19:54:04: ACTION[main]: MOBF: legacy spawning declaration for mob: npc_trader_jungletree_wood!!! not supported any longer!
19:54:04: ACTION[main]: [Mod mobf_trader] Adding mob npc_trader_fir_wood
[ 7.917000]MOBF: registering new entity: ":mobf_trader:npc_trader_fir_wood"
19:54:04: ACTION[main]: MOBF: legacy spawning declaration for mob: npc_trader_fir_wood!!! not supported any longer!
19:54:04: ACTION[main]: [Mod mobf_trader] Adding mob npc_trader_beech_wood
[ 7.967000]MOBF: registering new entity: ":mobf_trader:npc_trader_beech_wood"
19:54:04: ACTION[main]: MOBF: legacy spawning declaration for mob: npc_trader_beech_wood!!! not supported any longer!
19:54:04: ACTION[main]: [Mod mobf_trader] Adding mob npc_trader_apple_tree_wood
[ 8.018000]MOBF: registering new entity: ":mobf_trader:npc_trader_apple_tree_wood"
19:54:04: ACTION[main]: MOBF: legacy spawning declaration for mob: npc_trader_apple_tree_wood!!! not supported any longer!
19:54:04: ACTION[main]: [Mod mobf_trader] Adding mob npc_trader_oak_wood
[ 8.070000]MOBF: registering new entity: ":mobf_trader:npc_trader_oak_wood"
19:54:04: ACTION[main]: MOBF: legacy spawning declaration for mob: npc_trader_oak_wood!!! not supported any longer!
19:54:04: ACTION[main]: [Mod mobf_trader] Adding mob npc_trader_sequoia_wood
[ 8.119000]MOBF: registering new entity: ":mobf_trader:npc_trader_sequoia_wood"
19:54:04: ACTION[main]: MOBF: legacy spawning declaration for mob: npc_trader_sequoia_wood!!! not supported any longer
!i have the mobf mod loaded and working kind of, the trading npc is working, but the rest of the traders do not load, i get the message they are no longer supported, i was just wondering can someone tell me what this means, and can i get them to work in the game.
question about a mod
question about a mod
Last edited by cathhart on Wed Feb 26, 2014 01:52, edited 1 time in total.
- domtron vox
- Member
- Posts: 111
- Joined: Thu Feb 20, 2014 21:07
- GitHub: DomtronVox
- IRC: Domtron
- In-game: Domtron
Are you using the stable or latest dev of minetest(if you don't know look at the top left where it says "minetest <version>)? And what OS(windows 7, ubuntu, ect) are you on?
Last edited by domtron vox on Wed Feb 26, 2014 03:26, edited 1 time in total.
Some API functions changed in newer versions of mobf. It does not depend on Minetest version or OS.cathhart wrote: !i have the mobf mod loaded and working kind of, the trading npc is working, but the rest of the traders do not load, i get the message they are no longer supported, i was just wondering can someone tell me what this means, and can i get them to work in the game.
I'm working on a new version of mobf_trader that will be much more lightweight. It won't even require mobf anymore (it is inspired by stu's npcf). What's keeping that new version from release is that I intended to insert a way for players to use the traders to offer their stuff - which requires formspecs for input and checks of said input and so on. Plus it feels as if there are thousands of economic mods out there with diffrent payment systems :-( Perhaps I'll cut that work down a bit and only offer pre-configured traders.
Something else I'll need for the mod are some more skins. Jordach did some very nice ones for the farmer and his wife (the farmer looks almost too elegant :-)) plus a general trader. Some special lumberjacks and more trader skins would be great. I need some which I can distribute with the mod (=textures done by those people who contribute them). The trader skin from mobf does not fit. Any skin that works for players and where you hold the rights will do.
A list of my mods can be found here.
Sokomine wrote:Some API functions changed in newer versions of mobf. It does not depend on Minetest version or OS.cathhart wrote: !i have the mobf mod loaded and working kind of, the trading npc is working, but the rest of the traders do not load, i get the message they are no longer supported, i was just wondering can someone tell me what this means, and can i get them to work in the game.
I'm working on a new version of mobf_trader that will be much more lightweight. It won't even require mobf anymore (it is inspired by stu's npcf). What's keeping that new version from release is that I intended to insert a way for players to use the traders to offer their stuff - which requires formspecs for input and checks of said input and so on. Plus it feels as if there are thousands of economic mods out there with diffrent payment systems :-( Perhaps I'll cut that work down a bit and only offer pre-configured traders.
Something else I'll need for the mod are some more skins. Jordach did some very nice ones for the farmer and his wife (the farmer looks almost too elegant :-)) plus a general trader. Some special lumberjacks and more trader skins would be great. I need some which I can distribute with the mod (=textures done by those people who contribute them). The trader skin from mobf does not fit. Any skin that works for players and where you hold the rights will do.
thank you for the information, i look forward to the new version may i suggest that the player be able to sell to the traders or exchange goods with them , would make the game more interesting, by the way i love minetest, it is so much fun to play, now i have a few mods installed and working i love the bees mod its great,
Re: question about a mod
Oh, seems I forgot this thread. Please take a look at my trader mod which replaces the old version of mobf_trader and can do a lot more. Sorry for not posting here earlier.
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