[ModPack] Cars [20140514-switchable-mouselook] [cars]
[ModPack] Cars [20140514-switchable-mouselook] [cars]
It's Cars ModPack :) These cars can move very quickly on asphalt and other hard surfaces (for example from Infrastructure), in contrast to the unpaved surfaces like dirt or gravel. Cars ride uphill, downhill and so on. You can even drift with this cars :) Have fun!
I based on boats mod by PilzAdam, and hard work in Blender.
License:
Sourcecode: WTFPL, http://sam.zoy.org/wtfpl/
Models, Graphics & Sounds: CC BY-NC-ND 4.0 International, http://creativecommons.org/licenses/by-nc-nd/4.0/
Mod dependencies:
default
ZIP: https://www.dropbox.com/s/qgqhqp8lkhb8a ... ok.7z?dl=1
MD5: https://www.dropbox.com/s/jciuujargsnwr ... z.md5?dl=1
Changes:
- you can switch mouselook by pressing jump key
I based on boats mod by PilzAdam, and hard work in Blender.
License:
Sourcecode: WTFPL, http://sam.zoy.org/wtfpl/
Models, Graphics & Sounds: CC BY-NC-ND 4.0 International, http://creativecommons.org/licenses/by-nc-nd/4.0/
Mod dependencies:
default
ZIP: https://www.dropbox.com/s/qgqhqp8lkhb8a ... ok.7z?dl=1
MD5: https://www.dropbox.com/s/jciuujargsnwr ... z.md5?dl=1
Changes:
- you can switch mouselook by pressing jump key
Last edited by Ragnarok on Mon Jun 24, 2019 07:21, edited 4 times in total.
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
- Krock
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Wow, good work!
Max speed: 10 nodes per second
But when I steer, then the car doesn't have a thing like centrifugal force.
Also, could you use the set_yaw() on players, so they always look forward?
Max speed: 10 nodes per second
But when I steer, then the car doesn't have a thing like centrifugal force.
Also, could you use the set_yaw() on players, so they always look forward?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- philipbenr
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- natan.virgiliio
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- webdesigner97
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I have the same problem in the car extension for StreetsMod. IMO I think it's more like a missing centripetal force (or whatever it's called in english)...Krock wrote:Wow, good work!
Max speed: 10 nodes per second
But when I steer, then the car doesn't have a thing like centrifugal force.
Also, could you use the set_yaw() on players, so they always look forward?
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
- hoodedice
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I think that turning should be tied to speed - The car turns only when iit is moving and lower speeds equals more turning angle
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
-
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viewtopic.php?id=1271celeron55 wrote: Disallowed licenses
Any mod that disallows derivatives cannot be published on this forum. These include CC NoDerivs and pretty much any closed source licenses.
Ragnarok wrote: License:
Sourcecode: WTFPL, http://sam.zoy.org/wtfpl/
Models, Graphics & Sounds: CC BY-NC-ND 4.0 International, http://creativecommons.org/licenses/by-nc-nd/4.0/
BitCoin: 1Eq4arvykGNa1YC2DbJpWcwGfMvtFGjAoR
- hoodedice
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I think they are allowed for textures...markveidemanis wrote:viewtopic.php?id=1271celeron55 wrote: Disallowed licenses
Any mod that disallows derivatives cannot be published on this forum. These include CC NoDerivs and pretty much any closed source licenses.Ragnarok wrote: License:
Sourcecode: WTFPL, http://sam.zoy.org/wtfpl/
Models, Graphics & Sounds: CC BY-NC-ND 4.0 International, http://creativecommons.org/licenses/by-nc-nd/4.0/
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
- PilzAdam
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They are only allowed for Texture Packs.hoodedice wrote:I think they are allowed for textures...markveidemanis wrote:viewtopic.php?id=1271celeron55 wrote: Disallowed licenses
Any mod that disallows derivatives cannot be published on this forum. These include CC NoDerivs and pretty much any closed source licenses.Ragnarok wrote: License:
Sourcecode: WTFPL, http://sam.zoy.org/wtfpl/
Models, Graphics & Sounds: CC BY-NC-ND 4.0 International, http://creativecommons.org/licenses/by-nc-nd/4.0/
@markveidemanis Good I like Modding General. I plan to do the best cars mod ever.
@Krock, webdesigner97 Centrifugal(petal?) force is great idea. This + hand break will be awesome!
Thanks for feedback
@Krock, webdesigner97 Centrifugal(petal?) force is great idea. This + hand break will be awesome!
Yes and no. Maybe I'll do this option switchable, because I like to look back, when I park... back. Mirrors in Minetest are unfortunatelly still not available (If I didn't miss something).Also, could you use the set_yaw() on players, so they always look forward?
Thanks for feedback
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
- Pitriss
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BTW: when you are using closed licences, please don't cry later because your mod will be not so much used. I (and not only I) preffer to use free mods..
PS: You are planning Fiat 126P. Are you sure that this is not licenced anymore? Using closed licence and break someones else licence looks weird.
PS: You are planning Fiat 126P. Are you sure that this is not licenced anymore? Using closed licence and break someones else licence looks weird.
Last edited by Pitriss on Mon Mar 03, 2014 08:54, edited 1 time in total.
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
- webdesigner97
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Have fun with centripetalforce I failed implementing it ^^Ragnarok wrote:@markveidemanis Good I like Modding General. I plan to do the best cars mod ever.
@Krock, webdesigner97 Centrifugal(petal?) force is great idea. This + hand break will be awesome!
Yes and no. Maybe I'll do this option switchable, because I like to look back, when I park... back. Mirrors in Minetest are unfortunatelly still not available (If I didn't miss something).Also, could you use the set_yaw() on players, so they always look forward?
Thanks for feedback
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
- Krock
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It shouldn't be that hard, it's just a variable which affects the moving-direction after (and while) turning the wheel. Turning wheel + speed = increase centrifugal forcewebdesigner97 wrote:Have fun with centripetalforce I failed implementing it ^^
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Nobody will cry. I make these modifications primarily for my own fun (and learning strange things). If people find that they want to use them, I'll be very gladPitriss wrote:BTW: when you are using closed licences, please don't cry later because your mod will be not so much used. I (and not only I) preffer to use free mods..
I don't know if name Fiat 126P is under license or not. I guess it is and you've right: I shouldn't use this name for the car in this modpack. My car will loosely refer to this model, so I have a question to you: what name should I use? It will be a rally car.Pitriss wrote:PS: You are planning Fiat 126P. Are you sure that this is not licenced anymore? Using closed licence and break someones else licence looks weird.
Everybody knows that something can't be done and then somebody turns up and he doesn't know it can't be done and he does it.webdesigner97 wrote: Have fun with centripetalforce I failed implementing it ^^
A. Einstein
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
- philipbenr
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Good luck and have fun.Ragnarok wrote:Nobody will cry. I make these modifications primarily for my own fun (and learning strange things). If people find that they want to use them, I'll be very gladPitriss wrote:BTW: when you are using closed licences, please don't cry later because your mod will be not so much used. I (and not only I) preffer to use free mods..
I don't know if name Fiat 126P is under license or not. I guess it is and you've right: I shouldn't use this name for the car in this modpack. My car will loosely refer to this model, so I have a question to you: what name should I use? It will be a rally car.Pitriss wrote:PS: You are planning Fiat 126P. Are you sure that this is not licenced anymore? Using closed licence and break someones else licence looks weird.
Everybody knows that something can't be done and then somebody turns up and he doesn't know it can't be done and he does it.webdesigner97 wrote: Have fun with centripetalforce I failed implementing it ^^
A. Einstein
- paramat
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My own fork of the car mod / boats mod does one of these things, but turn rate increases with speed, at low speeds. It's a good idea to reduce it again at highest speeds, simulating momentum, i might try this.hoodedice wrote:I think that turning should be tied to speed - The car turns only when iit is moving and lower speeds equals more turning angle
viewtopic.php?id=7967
philipbenr Thanks
@paramat I thought about this, but I have more complicated idea to realize that.
I updated the mod. Now is a real modpack
@paramat I thought about this, but I have more complicated idea to realize that.
I updated the mod. Now is a real modpack
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
Ok, I just implemment centrifugal force and car skidding I have to find the coefficients, but it is not bad...
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
This is a .zip file:paramat wrote:I look forward to trying this but can't open or extract a 7-zip file.
https://dl.dropboxusercontent.com/u/65428713/cars.zip
If you prefer another format, I'll try to upload that.
Just like most other mods. You download it, unzip/extract it in your mods folder, no renaming required.1704626 wrote:HOW DO U USE THIS MOD
Then enable it in your minetest menu. You can check 'creative'.
The cars will be on page 1 of your creative inventory. Place them with a right-click. Get in by rightclicking again. (The first time I placed the cars they were yellowish from color, the next times they were red).
Drive with your normal movement keys. To steer use a combination of forward/backward + left/right. When you encounter (drive in) a height difference (for example in water), the car wont drive anymore.
I just tried this mod out. It's an enjoyable mod.
- Enke
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What unzipping program do you use? I use 7-Zip. I know it can open .zip, .7z, .rar, and I think it can open tar.gz .paramat wrote:I look forward to trying this but can't open or extract a 7-zip file.
Lush8
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
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