[MOD] [in progress] Dyes
[MOD] [in progress] Dyes
I'm going to make a mod with dyes for wool and others. Before start, I have some questions:
@sapier: please tell me when you finish wool texture so that I can use it to make a coloured one.
@kahrl: can I register water-like liquids of different color? It would be nice to have coloured waterfalls and fountains
If anybody has more ideas for this, please tell me now.
Repository: https://bitbucket.org/neko259/minetest-dyes/overview
@sapier: please tell me when you finish wool texture so that I can use it to make a coloured one.
@kahrl: can I register water-like liquids of different color? It would be nice to have coloured waterfalls and fountains
If anybody has more ideas for this, please tell me now.
Repository: https://bitbucket.org/neko259/minetest-dyes/overview
Last edited by neko259 on Wed Feb 01, 2012 11:49, edited 1 time in total.
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj
For the liquids, register them like the default mod registers water_source and water_flowing (or lava_source and lava_flowing), and change the texture. To make buckets for the new liquids, call bucket.register_liquid (I don't have time right now but I can write some documentation about this function later).
Are you planning to make at least red, green, yellow, blue and orange dye? I have an idea that would benefit from them
Are you planning to make at least red, green, yellow, blue and orange dye? I have an idea that would benefit from them
I can make dyes from existing flowers and cactus for now. If some colors are missing, it is necessary to make new flower textures.kahrl wrote:Are you planning to make at least red, green, yellow, blue and orange dye? I have an idea that would benefit from them
That's normal for now. Maybe later I'll make them form some special node like in obsidian mod. But I don't have any ideas of what it could be.kahrl wrote:Another thing to note is that the new liquids won't interact with the old liquids.
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj
automatic alpha blending ready (water alike) ?kahrl wrote:For the liquids, register them like the default mod registers water_source and water_flowing (or lava_source and lava_flowing), and change the texture. To make buckets for the new liquids, call bucket.register_liquid (I don't have time right now but I can write some documentation about this function later).
Are you planning to make at least red, green, yellow, blue and orange dye? I have an idea that would benefit from them
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neko259 wrote:I think it depends on the texture. But I can't understand where to define it for now. I would appreciate if kahrl show me what to change (I've put a link to my repo).automatic alpha blending ready (water alike) ?
Currently transparent water is managed by the client ... it is an option at login screen ... just applied on water not on lava ... may be a setting water alike in node definition ... Or does the half alpha blend texture is enough ?
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