[Mod]Glowing Biomes[GlowTest][0.1]

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fishyWET
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[Mod]Glowing Biomes[GlowTest][0.1]

by fishyWET » Post

GlowTest
About
Ever since i started playing minetest, i have been fascinated by glowing objects & translucent nodes, this mod currently adds a glowing forest biome (mapgen v6) & some decorative crystals to Minetest. Further details at Wiki
+ Spoiler
For more Information on how to correctly use this mod, give the Wiki a visit
Download
Version 0.1
Download Here (Direct Download) (Zip)
Download Here (Direct Download) (Tar.gz)
GitHub Repository
License: Image
CC-BY-SA (For everything)
Credits
Paramat & Bas080 (Generation of Trees & Stuff based on paramat "Perlin Jungletrees Ongen" mod which was modified from Bas080 jungletree mod)
AspireMint (Models & texture of Mobs)
Jeija (Features of runes based on "nyanland" mod)
BrandonReese (Mobs based on his "reworked simple mobs" mod)
PlizAdam (Mobs based on his "simple mobs" mod)

Any suggestions and feedback will be greatly appreciated.
Last edited by fishyWET on Wed May 28, 2014 13:43, edited 2 times in total.

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Krock
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by Krock » Post

Finally a binome which is nice eve at night!
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by BrandonReese » Post

Looks cool. What is the license? I would like to use the Ent and Spider models if it was permissible.

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paramat
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by paramat » Post

Screenshots look good, my jungletrees mod is very old and is pre-voxelmanip, pre-perlinmaps so may be rather slow to generate, just so you know it's possible to hugely increase the speed of this with the latest features ...
EDIT
... see my recent 'rainforest' mod for how to do fast tree generation.
My 'jungletree' mod viewtopic.php?f=11&t=4626 is actually a lightly edited fork of Bas080's jungletree mod, i like his tree design and didnt change that http://forum.minetest.net/viewtopic.php?id=2887
Last edited by paramat on Sat May 17, 2014 22:35, edited 2 times in total.

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by Amaz » Post

They mod models are probably CC BY-SA 3.0... They can also be found in the Lord of the Rings game viewtopic.php?f=15&t=5578, which is CC BY-SA. AspireMint made them.

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fishyWET
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by fishyWET » Post

-
Last edited by fishyWET on Tue Apr 04, 2017 06:19, edited 2 times in total.

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RHR
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by RHR » Post

Nice mod i love it! [^_^]
It would be cool if glowing crystals could also be generated in caves.

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fishyWET
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by fishyWET » Post

RHR wrote:Nice mod i love it! [^_^]
It would be cool if glowing crystals could also be generated in caves.
Thanks! Yeah that is already part of my TODO list, other than on ground glow-forest biomes, i intend to add underground glow-caves biomes.

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by cd2 » Post

great work!

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by Pickles » Post

i strongly love this mod its very beautiful and deadly lol

however in this mod contains holy / cursed ore

the rest of the mod works but i cant seem to find this ore when looking underground

i use fast, fly and noclip to reach very far depths and i still cannot find any glow ore

is it as rare as a nyan cat block or do i need to activate something in the lua or am i just a dunce and cant find the ore lol

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by ParaklataChotou » Post

I would like just the monster trees onlye. How can I adapt those monster only? It looks amazing.
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by Nathan.S » Post

ParaklataChotou wrote:I would like just the monster trees onlye. How can I adapt those monster only? It looks amazing.
Find the model, textures, and LUA files for the monster and create a new mod using those. You will have to check on dependencies for the monster as well, as I don't know if it is using some other mob mod for it's base, or if it contains all the code needed.
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by toby109tt » Post

This mod Looks amazing!! May I do a suggestion? Maybe some glowing flowers and mushrooms would be cool

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by azekill_DIABLO » Post

toby109tt wrote:This mod Looks amazing!!
me2

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by taikedz » Post

I wanted to use the ent mob, and also update the mobs engine for it, so I forked and made the changes. For those interested: https://github.com/taikedz-mt/glowtest ; pull request submitted too

That version works same as fishyWET's but separates the glowtest biome code and the mobs into two mods. Mobs mod depends on mobs_redo.

EDIT: updated my url after move of repo
Last edited by taikedz on Sat Sep 15, 2018 10:40, edited 1 time in total.

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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by ParaklataChotou » Post

taikedz wrote:I wanted to use the ent mob, and also update the mobs engine for it, so I forked and made the changes. For those interested: https://github.com/taikedz/glowtest ; pull request submitted too

That version works same as fishyWET's but separates the glowtest biome code and the mobs into two mods. Mobs mod depends on mobs_redo.
Thank you.
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by Chem871 » Post

Does this mod work with mapgen v7?
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by SonosFuer » Post

I downloaded and tested this, the trees generate on v7 not entirely sure if its the way they are supposed to but it works. It has not been worked on for over 4 years. It would be cool to see development on this start up again. I may work on it if I get the free time.
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by D00Med » Post

I'd love to see development start again too. This mod is beautiful.
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Re: [Mod]Glowing Biomes[GlowTest][0.1]

by Piezo_ » Post

This will always be my favorite mod.

Also, I can confirm it works with the Valleys mapgen, and probably V7, too!
while (true) { suffer(); }

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