[game] Some game ideas I currently have in development [tba]

Post Reply
User avatar
spootonium
Member
Posts: 94
Joined: Fri May 02, 2014 01:38
Location: Down the mine.

[game] Some game ideas I currently have in development [tba]

by spootonium » Post

Hi, folks,

I've been fermenting a few ideas for a game built in the minetest engine, and I wanted to present a few of the more interesting ones here in order to gauge response, generate feedback, and finally decide to which one I will commit (as you'll see, each of the projects are rather too ambitious for me to pursue all of them at once).

"Tooth and Nail" : (originally intended as part 1 of a two-part series)
Lao Tzu wrote:“Heaven and earth are ruthless, and treat the myriad creatures as straw dogs.”
An extreme survival game in which the player literally starts from sticks and stones and must work constantly to eke out an existence in a harsh and ambivalent wilderness. Planned features include:
  • A complex and complete "ecosystem", based upon a phagic network of plants, pollinators, herbivores, predators, scavengers and decomposers - most of which have the potential to be both pests and pets.
  • Multiple threats to survival : injury, suffocation, exposure (hypothermia), dehydration, starvation.
  • "De-buffs": blood-loss, exhaustion, infection (fever), sickness.
  • A "collaborative hardcore" game-mode, in which all players on the same server form a "tribe", working together in order to ensure survival. In order to re-spawn, another living player has to be able to rescue you (by activating your bones). If everybody wipes out - game over - the map file is deleted and re-generated.
Spoiler
A hidden narrative (found through the discovery of modern ruins, technology, and archives), discribing how, several decades prior to in-game events, Mankind has literally nuked ourselves into the stone age.
"Blut und Eisen" : (originally intended as sequel to "Tooth & Nail")
Sun Tzu wrote:"The art of war is of vital importance to the State. It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of enquiry which can on no account be neglected."
In contrast to "Tooth & Nail", "Blut und Eisen" is a PvP gang war, in which the object is to force the opposing faction's capitulation, or eradication. The simplest permutation of this game would be to evenly and randomly sort players into factions on a randomly-generated battlefield, and just let them have at it. Over and above that, features could include:
  • "King of the Hill", a simple, skirmish sub-game, in which one faction must defend a fixed point from the other.
  • "Strategic Hamlet Initiative", in which factions must secure and defend a majority of neutral villages (and/or villager NPCs) for a given period.
  • "Pax Coloniae", in which one faction is greatly outnumbered, but possesses a significant technological advantage (e.g. chariots, steel, crossbows, gunpowder, etc.).
  • "Byzantium", in which, in addition to fighting open adversaries, each faction also possesses one or more hidden "turncoats", whose purpose is to sabotage them from within.
  • Each player could lead a small "unit" of NPCs, whose purpose would be to protect the player and lend additional fire- and man-power to offensives. The size of this unit could reflect its leader's running kill/death ratio, or how how many NPC villagers he has "liberated", or how many villages his faction controls, or some other factor I've yet to consider.
"Deimos" : A science-fiction variant of "Tooth & Nail" (technically forked from Moontest), in which the player must find a way to survive indefinitely on an entirely hostile environment (i.e. the titular Martian moon). A failed return mission has left the player(s) stranded upon Deimos, and it will literally take years for rescue to arrive. They will need to mine various minerals, and scavenge, synthesize and recycle several vital chemicals, if they are to survive long enough to be rescued.

So, umm, yeah. These are what I'm currently thinking about. All comments and contributions are, of course, welcome.
I write code. Sometimes, it even works.

User avatar
rubenwardy
Moderator
Posts: 6978
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

Re: [game] Some game ideas I currently have in development [

by rubenwardy » Post

I like the idea of tooth and nail. Deimos sounds good to, and is basically t+n with different map generation.
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
Casimir
Member
Posts: 1207
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

Re: [game] Some game ideas I currently have in development [

by Casimir » Post

A "collaborative hardcore" game-mode, in which all players on the same server form a "tribe", working together in order to ensure survival. In order to re-spawn, another living player has to be able to rescue you (by activating your bones). If everybody wipes out - game over - the map file is deleted and re-generated.
This one sounds like a lot of fun. That would be worth to be a mod of its own.

User avatar
hoodedice
Member
Posts: 1374
Joined: Sat Jul 06, 2013 06:33
GitHub: hoodedice
IRC: hoodedice
In-game: hoodedice
Location: world
Contact:

Re: [game] Some game ideas I currently have in development [

by hoodedice » Post

Oh dear, I was already thinking of a subgame like this. Looks like I was too late in implementing it =/

In any case, go ahead! I'm very excited for this, and will look forward to active development in this style.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

User avatar
HeroOfTheWinds
Member
Posts: 470
Joined: Wed Apr 23, 2014 23:16
GitHub: HeroOfTheWinds
IRC: WindHero
Location: Hawaii

Re: [game] Some game ideas I currently have in development [

by HeroOfTheWinds » Post

I have the most interest in "Blut und Eisen" and "Deimos", although the former one could probably fit into a large mod unless there were huge mechanic changes, such as an RPG-style class/leveling system. My interest in the latter is obvious. xD

As far as developing a subgame goes, I generally find that they are played singleplayer more often than multiplayer unless you can convince a server owner to run one of those custom games. Just a thought, and it isn't a hard fast rule.
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P

User avatar
spootonium
Member
Posts: 94
Joined: Fri May 02, 2014 01:38
Location: Down the mine.

Re: [game] Some game ideas I currently have in development [

by spootonium » Post

Since Deimos has received the most interest, I've started to work upon it in earnest.

Sidenote: You wouldn't believe how many chemicals it takes to keep a person alive on an airless moon! Synthetic food is likely to be the biggest challenge. Thankfully, Deimos (the moon) is probably (as far as we know) rich in simple organic compounds so I can employ some applied phlebotinum to simplify food synthesis until the player can build some kind of permanent farm.
I write code. Sometimes, it even works.

User avatar
spootonium
Member
Posts: 94
Joined: Fri May 02, 2014 01:38
Location: Down the mine.

Re: [game] Some game ideas I currently have in development [

by spootonium » Post

Update: Am currently designing & writing new, custom formspecs for Deimos.

Bonus Linkage: I recently watched these two videos (from the Extra Credits channel), which posed some interesting arguments about what can make compelling and different game-play (independent of considerations like narrative and art-style).
I write code. Sometimes, it even works.

User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: [game] Some game ideas I currently have in development [

by paramat » Post

Deimos, but then i would pick the sci-fi one. moonrealm mod v0.8.0 shows how to use custom skybox and override light ratio.

User avatar
spootonium
Member
Posts: 94
Joined: Fri May 02, 2014 01:38
Location: Down the mine.

Re: [game] Some game ideas I currently have in development [

by spootonium » Post

Thanks, I'm looking into it.
I write code. Sometimes, it even works.

Post Reply

Who is online

Users browsing this forum: No registered users and 28 guests