[MOD] Billboards [0.1.0] billboards

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crazyginger72
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[MOD] Billboards [0.1.0] billboards

by crazyginger72 » Sat Jun 28, 2014 02:41

ver 0.1.0

test billboard
Image
this mod a new 3x5 bilboard to your world,
the textures are not final as it is meant to be done custom for your server/world just read the README.txt first to see how!

the mod was first made for crazyR, owner of the 'ethicrush' server and is used there now!

please excuse the unknown nodes as the pic is of my test world lol!


billboards 0.1. by crazyginger72
Minetest 0.4.8 +
Depends: default
Licenses: code and textures WTFPL


DOWNLOAD

GITHUB
Last edited by crazyginger72 on Sat Jun 28, 2014 07:14, edited 1 time in total.
 

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ExeterDad
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Re: [MOD] Billboards [0.1.0] billboards

by Inocudom » Sun Jun 29, 2014 18:17

https://forum.minetest.net/viewtopic.php?f=11&t=4635
The mod linked to above is a good source of inspiration for your billboards, crazyginger72. One thing that you could gain from it is how to have your billboards display animated images and how to change what they show.
Recovering from the abomination I am. Clocking time for Garry's Mod I am too.
 

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crazyginger72
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Re: [MOD] Billboards [0.1.0] billboards

by crazyginger72 » Sun Jun 29, 2014 18:35

animated ones would be easy but seeing how this is a highres (512x512) doing a few frames will make a massive texture and most likely kill a mobile client, that said a smaller texture could be made to show many frames :)
 

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crazyR
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Re: [MOD] Billboards [0.1.0] billboards

by crazyR » Fri Jul 04, 2014 11:03

We've had this mod on Ethic Rush for a few weeks now. one thing that amazes me is although the textures are fairly big, it barely affects performance both in lag or fps.

We have several billboards located within close proximity of each other at the newbie spawn, and looks great.

Anyhow thanks a lot for this mod CG we all appreciate your work :P
 

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Damien
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Re: [MOD] Billboards [0.1.0] billboards

by Damien » Wed Mar 18, 2015 05:26

crazyginger72 wrote:

Hail there!I know I'm necrobumping,but I recently had the idea to learn modding and make some finctional advertisings,and I wanted to see if anyone had done this,so I searched on google "minetest billboards" and I found your modification.I have some ideas about the advertisings so please do,inform me if you'd like me to aid.I could also advertise some in-game modifications and the game itself,which is what is most probably going to happen.Maybe we could advertise this same mod!
 

dannyplaysminetest
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Re: [MOD] Billboards [0.1.0] billboards

by dannyplaysminetest » Wed Jul 08, 2015 22:45

Cool Mod! Thanks for sharing! ^_^

After extracting the zipfile make sure you rename the folder : bilboard and NOT billboard or you wil get failed to intialize init.lua ;-)
 

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Re: [MOD] Billboards [0.1.0] billboards

by hisforeverkid » Wed Oct 10, 2018 08:48

Hi this is my first time posting. I can't seem to get the coding right. What an I doing wrong?

{
title = "Army Billboard",
item1 = "paper",
item2 = "green",
item3 = "green",
scale = 2.0,
filename = "army",
imgtyp = "png"
}.

{
title = "flower1 Billboard",
item1 = "paper",
item2 = "green",
item3 = "green",
scale = 2.0,
filename = "flower1",
imgtyp = "png" ?


} -- bb_boardlist

it gives me spacing errors too

Thanks
 

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Pyrollo
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Re: [MOD] Billboards [0.1.0] billboards

by Pyrollo » Wed Oct 10, 2018 09:59

Can you copy paste error if you have any or tell us about what is going wrong?
 

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Re: [MOD] Billboards [0.1.0] billboards

by Starbeamrainbowlabs » Fri Oct 12, 2018 18:06

Looks like the screenshot image is broken. I see the text "Image" instead of an actual screenshot.
 


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