[MODPACK] QuestTest [QuestTest] [v1.2.0]

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fessmK
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[MODPACK] QuestTest [QuestTest] [v1.2.0]

by fessmK » Wed Jul 30, 2014 20:30

Hello everyone, I have made a modpack, QuestTest, adding many adventuresome, novel, and exciting items to the game. It is by no way finished, though past version 1.

screenshots are below.

This Modpack includes new ores, dungeons, tons of mobs, a dimension(more coming), armor, and much more.
Depends: (minetest 0.4.14)
default
dye
farming
tnt
fire
stairs
xpanes
(all installed by default)
worldedit
3d_armor (form the 3d wielditems and armor modpack)
playereffects

current version: Version 1.2.0

License: WTFPL (see README for credits, there are quite a few)

+ Catalog


I highly recommend a mod like Unified Inventory that allows you to view the crafting recipies in-game.

website: https://sites.google.com/site/questtestwiki/ It is incomplete, but has all the crafting, mob, and dimension information finished. (as of 1.1.1 it has not been updated. I hate updating web pages....just use unified inventory or equivalent to look up the crafts.)


+ overworld mobs


+ dimentions
Attachments
QuestTest V. 1.2.0.zip
.ZIP contains a list of villiger trades
(964.25 KiB) Downloaded 138 times
Last edited by fessmK on Sun Aug 28, 2016 00:42, edited 31 times in total.
 

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Re: AdventureTest for 0.4.10

by hoodedice » Thu Jul 31, 2014 05:18

Hello!

We already have a subgame called AdventureTest. (viewtopic.php?f=15&t=9184). =/

I would recommend you change your mod pack's name to avoid conflicts =)

Crafting recipe would be nice, but you need to include depends in the first post. Also the title of the post should be labelled as [MODPACK] AdventureTest [internal working name of modpack] [version number]



Sorry if I'm being a little too harsh =(
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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Re: AdventureTest for 0.4.10

by fessmK » Thu Jul 31, 2014 13:23

hoodedice wrote:Sorry if I'm being a little too harsh =(


That is fine, I obviously need someone to help me get this straight. Thanks for the corrections
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by fessmK » Sat Sep 13, 2014 14:37

Added several mobs and a few bosses...your world is no longer safe, so battle for your lives!
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by MinecraftBoy3 » Sat Sep 13, 2014 16:30

im a not seed the foulder with your mod i think someone is a hacked your mod and all downloaders is a not see the foulder this is a my think plsss put the foulder too with a your mod plssssss
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by fessmK » Sat Sep 13, 2014 21:50

Oops, my fault. I'll fix it tomorrow morning.

edit: Actually, I'll fix it now. Apologies for the inconvenience.
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by Krock » Sun Sep 14, 2014 07:10

Nice mobs :)
Image
"Come together, right now."
Image
Mod Search Engine - All my mods
Donations --> paramat
Also check out the DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by balthazariv » Sun Sep 14, 2014 09:29

fessmK wrote:Oops, my fault. I'll fix it tomorrow morning.

edit: Actually, I'll fix it now. Apologies for the inconvenience.



Thanks, nice mod.

Add screenshots and will be perfect to showcase your mod.
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by Krock » Sun Sep 14, 2014 10:43

balthazariv wrote:Add screenshots and will be perfect to showcase your mod.

So my screenshots don't count?
Mod Search Engine - All my mods
Donations --> paramat
Also check out the DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by fessmK » Sun Sep 14, 2014 14:28

Thanks for the sounds. I will add some soon. As with the meshes, I cannot make my own.
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by Inocudom » Sun Sep 14, 2014 15:01

fessmK wrote:Thanks for the sounds. I will add some soon. As with the meshes, I cannot make my own.

Unfortunately, I can't help you there. Try asking Jordach, for he is the Blender god of this community. You can also place requests in the topic below:
https://forum.minetest.net/viewtopic.php?f=9&t=10039&hilit=Blender
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by balthazariv » Sun Sep 14, 2014 22:38

Krock wrote:
balthazariv wrote:Add screenshots and will be perfect to showcase your mod.

So my screenshots don't count?


Oh yes of course, but it's better when it's in the header ;-)
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.5]

by fessmK » Sun Sep 21, 2014 22:05

I have added some sounds, again, thanks, Incudom. Also thanks for telling me about blender, I am finding the mesh making easy. Also, please leave ideas about a crafting recipe for the random block, as well as other actions. At the moment, there are 21 or 22 actions(each equally rare). Thanks, Krock, for the screenshots, I may put them in the first post.
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.6]

by fessmK » Sat Oct 04, 2014 19:36

Updated. Sorry for missing a update last week, could not help it.
I would like to add armor compatible with unified inventory, but i STINK at inventory design. Can anyone Help me?
The idea is: a page with four vertical slots, and when the correct type of tool is placed in each slot, the player's fleshy armor is reduced by the amount of toolcapabilitys.armor[1]
However, MOB KNOCKBACK IS ADDED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.7]

by fessmK » Fri Oct 24, 2014 19:37

Updated. I still need ideas for random block actions, a crafting recipe for the random block, and more villiger trades
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.7]

by Sokomine » Tue Oct 28, 2014 03:11

As far as trading is concerned, my traders mod might help. You can supply them with your own skins.
A list of my mods can be found here.
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.7]

by fessmK » Tue Oct 28, 2014 03:51

Sokomine wrote:As far as trading is concerned, my traders mod might help. You can supply them with your own skins.


I was going for a unique trading method. I will look at your mod, though.
Thanks.
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.9]

by fessmK » Sat Dec 20, 2014 18:38

Updated again. Sorry it took a wile, I have been busy. This update is two in one, however, Halloween and Christmas!
I actually finished the Halloween at the end of October, so no point releasing it by itself. I still need an idea for the random block recipe.
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.9]

by Hybrid Dog » Sat Dec 20, 2014 21:58

please add screenshots and use pictures for craft recipes, people don't like reading text on screens
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.9]

by fessmK » Sun Jan 04, 2015 18:52

Screenshot crafting added, and spoilers used. MUCH shorter first post!
 

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Re: [MODPACK] QuestTest [QuestTest] [v1.1.0]

by fessmK » Tue Jan 13, 2015 18:04

Updated again, and I have added a new dimension. this dimension is open and airy, like minecraft's nether, but generates underground, like plzadam's nether. it is rather shallow, but more dimensions will be coming soon, including a miner's dimension, and others.
 

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