mod request, colored glass

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brutus
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mod request, colored glass

by brutus » Sun Feb 12, 2012 23:03

could someone who is good at making mods make a colored glass mod, it would require a staining agent, like flowers maybe?
hearse my idea,
g=glass
s=stain
o=blank

ooo
gso
ooo

what do you guys think?
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by Jordach » Sun Feb 12, 2012 23:10

theyve tried before and its failed.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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dannydark
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by dannydark » Sun Feb 12, 2012 23:30

Jordach wrote:theyve tried before and its failed.


Actually not correct me and NoHalfMeasures got stained glass working ages ago back on 0.2, but it requires changes to the engine and can't be done just in lua (at least not yet).

So basically I don't think a coloured glass mod will be coming any time soon, at least not until the rendering of semi-transparent textures is fixed irrlicht/engine side.
 

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by Jordach » Sun Feb 12, 2012 23:52

dannydark wrote:
Jordach wrote:theyve tried before and its failed.


Actually not correct me and NoHalfMeasures got stained glass working ages ago back on 0.2, but it requires changes to the engine and can't be done just in lua (at least not yet).

So basically I don't think a coloured glass mod will be coming any time soon, at least not until the rendering of semi-transparent textures is fixed irrlicht/engine side.


actually this happened to me earlier, blocks become transparent.
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by IPushButton2653 » Mon Feb 13, 2012 00:10

Stained glass? Wouldn't that just be crafting glass with a dye and then the output be a color of glass? It isn't that hard to do with lua
 

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by dannydark » Mon Feb 13, 2012 02:31

IPushButton2653 wrote:Stained glass? Wouldn't that just be crafting glass with a dye and then the output be a color of glass? It isn't that hard to do with lua


No because Irrlicht will render it either solid or fully transparent depending on the how high/low the alpha channel is, try it and see what happens.

Unless something was changed in the 0.4 update that fixed this I believe it still won't work.
 

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by sdzen » Mon Feb 13, 2012 20:57

it still doesnt
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by IPushButton2653 » Mon Feb 13, 2012 22:59

Just set the output be the node for the different color? I don't understand where the trouble is???
 

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by sdzen » Mon Feb 13, 2012 23:05

no they want this
Image
or at least i think they want this
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by IPushButton2653 » Mon Feb 13, 2012 23:11

It is possible. But it would take time to make it transparent, if you use GIMP or something else fancy
 

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by brutus » Mon Feb 13, 2012 23:13

sdzen wrote:no they want this
Image
or at least i think they want this

ya thats what i meant, now i can add stained glass to my castle :p
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by IPushButton2653 » Tue Feb 14, 2012 00:01

That's easy. I can supply textures for that easily.
 

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by Jordach » Tue Feb 14, 2012 00:05

Just play with the curves value.
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by RabbiBob » Tue Apr 03, 2012 19:42

@sdzen - could you post the png you used above for reference?
 

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by sdzen » Tue Apr 03, 2012 19:44

lol thats an old picture i took out of the dev section you can ask no_half_measures for it
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by Jordach » Tue Apr 03, 2012 19:45

sdzen wrote:lol thats an old picture i took out of the dev section you can ask no_half_measures for it

Actually, I saw him on here the other day!
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by sfan5 » Tue Apr 03, 2012 19:47

sdzen wrote:lol thats an old picture i took out of the dev section you can ask no_half_measures for it

no_half_measures is not active anymore
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by sdzen » Tue Apr 03, 2012 19:48

really did my several hundred emails asking him to come back and look at us work?
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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