sfan5
Moderator
Posts: 3944 Joined: Wed Aug 24, 2011 09:44
GitHub:
sfan5
IRC: sfan5
Location: Germany
by sfan5 » Wed Apr 04, 2012 18:41
Post
Minetest builds for Windows (32-bit & 64-bit)
My build script for building and uploading finally works, so i decided to provide daily/weekly builds.
You can download the builds
here .
List of different builds:
Latest git version with Gettext, Freetype2, LuaJIT GC64 , LevelDB and Direct3D 64-bit
Included subgames : minetest_game (obviously) , Voxelgarden
Latest git version with Gettext, Freetype2, LuaJIT and LevelDB and Direct3D 32-bit
Included subgames : minetest_game, Voxelgarden
If you have
trouble opening the .7z files download 7Zip from
here and install it.
Last edited by
sfan5 on Wed Aug 07, 2019 15:16, edited 10 times in total.
Reason:
Jordach
Member
Posts: 4527 Joined: Mon Oct 03, 2011 17:58
GitHub:
Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene
by Jordach » Wed Apr 04, 2012 18:44
Post
Thanks, with that Buildbot.sh this are a lot easier.
sfan5
Moderator
Posts: 3944 Joined: Wed Aug 24, 2011 09:44
GitHub:
sfan5
IRC: sfan5
Location: Germany
by sfan5 » Wed Apr 04, 2012 18:44
Post
Jordach wrote: Thanks, with that Buildbot.sh this are a lot easier.
I totally agree
Jordach
Member
Posts: 4527 Joined: Mon Oct 03, 2011 17:58
GitHub:
Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene
by Jordach » Wed Apr 04, 2012 18:48
Post
Finally, the Windows OS can catch up to Linux users, oh, Macs, they can BURN.
sfan5
Moderator
Posts: 3944 Joined: Wed Aug 24, 2011 09:44
GitHub:
sfan5
IRC: sfan5
Location: Germany
by sfan5 » Wed Apr 04, 2012 18:49
Post
Jordach wrote: Finally, the Windows OS can catch up to Linux users, oh, Macs, they can BURN.
I could make Mac Builds, but i don't want to start VirtualBox every day
Death Dealer
Member
Posts: 1379 Joined: Wed Feb 15, 2012 18:46
Location: Limbo
Contact:
by Death Dealer » Wed Apr 04, 2012 18:56
Post
Keep calm and code python^_^
sfan5
Moderator
Posts: 3944 Joined: Wed Aug 24, 2011 09:44
GitHub:
sfan5
IRC: sfan5
Location: Germany
by sfan5 » Wed Apr 04, 2012 18:58
Post
Death Dealer wrote:
THANK YOU!!!!!!!!!!
NO PROBLEM!!!!!!!!!!!!
sdzen
Member
Posts: 1170 Joined: Fri Aug 05, 2011 22:33
Location: Paradise (your not allowed)
by sdzen » Wed Apr 04, 2012 20:09
Post
WHY ARE WE USING CAPSLOCKS!!!!!!!!!!!!!!!
Zen S.D. The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
Death Dealer
Member
Posts: 1379 Joined: Wed Feb 15, 2012 18:46
Location: Limbo
Contact:
by Death Dealer » Wed Apr 04, 2012 20:10
Post
i got excited.... and your question has no question mark..
Last edited by
Death Dealer on Wed Apr 04, 2012 20:11, edited 1 time in total.
Keep calm and code python^_^
sdzen
Member
Posts: 1170 Joined: Fri Aug 05, 2011 22:33
Location: Paradise (your not allowed)
by sdzen » Wed Apr 04, 2012 20:13
Post
oh thanks for pointing that miniscule error out I am forever in you dept or maybe in dept last year after all new years on sunday............
Zen S.D. The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
sfan5
Moderator
Posts: 3944 Joined: Wed Aug 24, 2011 09:44
GitHub:
sfan5
IRC: sfan5
Location: Germany
by sfan5 » Wed Apr 04, 2012 20:17
Post
Jordach
Member
Posts: 4527 Joined: Mon Oct 03, 2011 17:58
GitHub:
Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene
by Jordach » Wed Apr 04, 2012 20:22
Post
Those spinning blocks are awesome!
Death Dealer
Member
Posts: 1379 Joined: Wed Feb 15, 2012 18:46
Location: Limbo
Contact:
by Death Dealer » Wed Apr 04, 2012 20:38
Post
Jordach wrote: Those spinning blocks are awesome!
ya i wish they dropped to the ground when you broke them(like minecraft)
Last edited by
Death Dealer on Wed Apr 04, 2012 22:45, edited 1 time in total.
Keep calm and code python^_^
JoseMing
Member
Posts: 107 Joined: Tue Feb 21, 2012 00:01
Location: Venezuela
by JoseMing » Wed Apr 04, 2012 21:37
Post
i can't understand this :s, someone explain me please...
Nothing is impossible, Only you need you mind to create... and Sorry for my Bad English
Add me on remobo as JoseGarcia
IPushButton2653
Member
Posts: 666 Joined: Wed Nov 16, 2011 22:47
Location: Mississippi
Contact:
by IPushButton2653 » Thu Apr 05, 2012 00:46
Post
At least I won't have to change the init.lua for some mods.
sfan5
Moderator
Posts: 3944 Joined: Wed Aug 24, 2011 09:44
GitHub:
sfan5
IRC: sfan5
Location: Germany
by sfan5 » Thu Apr 05, 2012 19:23
Post
sfan5
Moderator
Posts: 3944 Joined: Wed Aug 24, 2011 09:44
GitHub:
sfan5
IRC: sfan5
Location: Germany
by sfan5 » Fri Apr 06, 2012 08:37
Post
New Build!
sfan5
Moderator
Posts: 3944 Joined: Wed Aug 24, 2011 09:44
GitHub:
sfan5
IRC: sfan5
Location: Germany
by sfan5 » Fri Apr 06, 2012 10:19
Post
New Build again!
sfan5
Moderator
Posts: 3944 Joined: Wed Aug 24, 2011 09:44
GitHub:
sfan5
IRC: sfan5
Location: Germany
by sfan5 » Fri Apr 06, 2012 12:40
Post
sfan5
Moderator
Posts: 3944 Joined: Wed Aug 24, 2011 09:44
GitHub:
sfan5
IRC: sfan5
Location: Germany
by sfan5 » Sat Apr 07, 2012 10:30
Post
New Build!
Jordach
Member
Posts: 4527 Joined: Mon Oct 03, 2011 17:58
GitHub:
Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene
by Jordach » Sat Apr 07, 2012 15:35
Post
Deserts just got added, can we now have a new build please?
sfan5
Moderator
Posts: 3944 Joined: Wed Aug 24, 2011 09:44
GitHub:
sfan5
IRC: sfan5
Location: Germany
by sfan5 » Sat Apr 07, 2012 17:19
Post
New Build!
Jordach
Member
Posts: 4527 Joined: Mon Oct 03, 2011 17:58
GitHub:
Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene
by Jordach » Sun Apr 08, 2012 19:00
Post
Death Dealer
Member
Posts: 1379 Joined: Wed Feb 15, 2012 18:46
Location: Limbo
Contact:
by Death Dealer » Sun Apr 08, 2012 19:25
Post
you should make the name area bigger, i cant see the full version number.
Keep calm and code python^_^
sfan5
Moderator
Posts: 3944 Joined: Wed Aug 24, 2011 09:44
GitHub:
sfan5
IRC: sfan5
Location: Germany
by sfan5 » Mon Apr 09, 2012 09:50
Post
Death Dealer wrote: you should make the name area bigger, i cant see the full version number.
Ok, i'll maybe do that
Users browsing this forum: No registered users and 1 guest