[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

by sfan5 » Wed Apr 04, 2012 18:41

Minetest builds for Windows (32-bit & 64-bit)
My build script for building and uploading finally works, so i decided to provide daily/weekly builds.
You can download the builds here

List of different builds:
  • Latest git & stable version with Gettext, Freetype2, LuaJIT, LevelDB and Direct3D 64-bit
    Included subgames: minetest_game (obviously), Carbone NG and Voxelgarden
  • Latest git & stable version with Gettext, Freetype2, LuaJIT and LevelDB 32-bit
    Included subgames: minetest_game (obviously), Carbone NG and Voxelgarden

If you have trouble opening the .7z files download 7Zip from here and install it.
Last edited by sfan5 on Wed Nov 16, 2016 14:18, edited 2 times in total.
Reason:  
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by Jordach » Wed Apr 04, 2012 18:44

Thanks, with that Buildbot.sh this are a lot easier.

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by sfan5 » Wed Apr 04, 2012 18:44

Jordach wrote:Thanks, with that Buildbot.sh this are a lot easier.

I totally agree
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by Jordach » Wed Apr 04, 2012 18:48

Finally, the Windows OS can catch up to Linux users, oh, Macs, they can BURN.

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by sfan5 » Wed Apr 04, 2012 18:49

Jordach wrote:Finally, the Windows OS can catch up to Linux users, oh, Macs, they can BURN.

I could make Mac Builds, but i don't want to start VirtualBox every day
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by Death Dealer » Wed Apr 04, 2012 18:56

sfan5 wrote:My Build script for building and uploading finally works, so i decided to provide Minetest Builds.
URL: http://sfan.sf.funpic.de/minetest-builds/

Sfan5

THANK YOU!!!!!!!!!!
Keep calm and code python^_^
 

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by sfan5 » Wed Apr 04, 2012 18:58

Death Dealer wrote:
sfan5 wrote:My Build script for building and uploading finally works, so i decided to provide Minetest Builds.
URL: http://sfan.sf.funpic.de/minetest-builds/

Sfan5

THANK YOU!!!!!!!!!!

NO PROBLEM!!!!!!!!!!!!
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by sdzen » Wed Apr 04, 2012 20:09

WHY ARE WE USING CAPSLOCKS!!!!!!!!!!!!!!!
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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by Death Dealer » Wed Apr 04, 2012 20:10

i got excited.... and your question has no question mark..
Last edited by Death Dealer on Wed Apr 04, 2012 20:11, edited 1 time in total.
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by sdzen » Wed Apr 04, 2012 20:13

oh thanks for pointing that miniscule error out I am forever in you dept or maybe in dept last year after all new years on sunday............
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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by Jordach » Wed Apr 04, 2012 20:22

Those spinning blocks are awesome!

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by Death Dealer » Wed Apr 04, 2012 20:38

Jordach wrote:Those spinning blocks are awesome!

ya i wish they dropped to the ground when you broke them(like minecraft)
Last edited by Death Dealer on Wed Apr 04, 2012 22:45, edited 1 time in total.
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by JoseMing » Wed Apr 04, 2012 21:37

i can't understand this :s, someone explain me please...
Nothing is impossible, Only you need you mind to create... and Sorry for my Bad English :D
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by IPushButton2653 » Thu Apr 05, 2012 00:46

At least I won't have to change the init.lua for some mods.
 

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by sfan5 » Fri Apr 06, 2012 08:37

New Build!
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by sfan5 » Fri Apr 06, 2012 10:19

New Build again!
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by sfan5 » Sat Apr 07, 2012 10:30

New Build!
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by Jordach » Sat Apr 07, 2012 15:35

Deserts just got added, can we now have a new build please?

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by sfan5 » Sat Apr 07, 2012 17:19

New Build!
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by Jordach » Sun Apr 08, 2012 19:00

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by Death Dealer » Sun Apr 08, 2012 19:25

you should make the name area bigger, i cant see the full version number.
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by sfan5 » Mon Apr 09, 2012 09:50

Death Dealer wrote:you should make the name area bigger, i cant see the full version number.

Ok, i'll maybe do that
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