[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

by sfan5 » Wed Apr 04, 2012 18:41

Minetest builds for Windows (32-bit & 64-bit)
My build script for building and uploading finally works, so i decided to provide daily/weekly builds.
You can download the builds here

List of different builds:
  • Latest git & stable version with Gettext, Freetype2, LuaJIT, LevelDB and Direct3D 64-bit
    Included subgames: minetest_game (obviously), Voxelgarden
  • Latest git & stable version with Gettext, Freetype2, LuaJIT and LevelDB and Direct3D 32-bit
    Included subgames: minetest_game (obviously), Voxelgarden

If you have trouble opening the .7z files download 7Zip from here and install it.
Last edited by sfan5 on Thu May 25, 2017 20:27, edited 3 times in total.
Reason:  
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by Jordach » Wed Apr 04, 2012 18:44

Thanks, with that Buildbot.sh this are a lot easier.

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by sfan5 » Wed Apr 04, 2012 18:44

Jordach wrote:Thanks, with that Buildbot.sh this are a lot easier.

I totally agree
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by Jordach » Wed Apr 04, 2012 18:48

Finally, the Windows OS can catch up to Linux users, oh, Macs, they can BURN.

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by sfan5 » Wed Apr 04, 2012 18:49

Jordach wrote:Finally, the Windows OS can catch up to Linux users, oh, Macs, they can BURN.

I could make Mac Builds, but i don't want to start VirtualBox every day
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by Death Dealer » Wed Apr 04, 2012 18:56

sfan5 wrote:My Build script for building and uploading finally works, so i decided to provide Minetest Builds.
URL: http://sfan.sf.funpic.de/minetest-builds/

Sfan5

THANK YOU!!!!!!!!!!
Keep calm and code python^_^
 

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by sfan5 » Wed Apr 04, 2012 18:58

Death Dealer wrote:
sfan5 wrote:My Build script for building and uploading finally works, so i decided to provide Minetest Builds.
URL: http://sfan.sf.funpic.de/minetest-builds/

Sfan5

THANK YOU!!!!!!!!!!

NO PROBLEM!!!!!!!!!!!!
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by sdzen » Wed Apr 04, 2012 20:09

WHY ARE WE USING CAPSLOCKS!!!!!!!!!!!!!!!
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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by Death Dealer » Wed Apr 04, 2012 20:10

i got excited.... and your question has no question mark..
Last edited by Death Dealer on Wed Apr 04, 2012 20:11, edited 1 time in total.
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by sdzen » Wed Apr 04, 2012 20:13

oh thanks for pointing that miniscule error out I am forever in you dept or maybe in dept last year after all new years on sunday............
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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by Jordach » Wed Apr 04, 2012 20:22

Those spinning blocks are awesome!

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by Death Dealer » Wed Apr 04, 2012 20:38

Jordach wrote:Those spinning blocks are awesome!

ya i wish they dropped to the ground when you broke them(like minecraft)
Last edited by Death Dealer on Wed Apr 04, 2012 22:45, edited 1 time in total.
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by JoseMing » Wed Apr 04, 2012 21:37

i can't understand this :s, someone explain me please...
Nothing is impossible, Only you need you mind to create... and Sorry for my Bad English :D
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by IPushButton2653 » Thu Apr 05, 2012 00:46

At least I won't have to change the init.lua for some mods.
 

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by sfan5 » Fri Apr 06, 2012 08:37

New Build!
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by sfan5 » Fri Apr 06, 2012 10:19

New Build again!
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by sfan5 » Sat Apr 07, 2012 10:30

New Build!
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by Jordach » Sat Apr 07, 2012 15:35

Deserts just got added, can we now have a new build please?

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by sfan5 » Sat Apr 07, 2012 17:19

New Build!
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by Jordach » Sun Apr 08, 2012 19:00

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by Death Dealer » Sun Apr 08, 2012 19:25

you should make the name area bigger, i cant see the full version number.
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by sfan5 » Mon Apr 09, 2012 09:50

Death Dealer wrote:you should make the name area bigger, i cant see the full version number.

Ok, i'll maybe do that
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