Post your screenshots!

User avatar
Calinou
Moderator
 
Posts: 3155
Joined: Mon Aug 01, 2011 14:26
Location: Troyes, France
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Thu May 30, 2013 08:07

ch98 wrote:
Evergreen wrote:
AspireMint wrote:Hello :)
Image

edit: Redcrab's server 0.4.4, Desert City

Now I'm really curious, how the **** do you make those photos?

maybe someone killed underwater or photoshop. (just paste upright people underwater sideways. background is one color so there is no need to cut it out exactly.)


You don't look like that when dead, this isn't Minecraft. :P
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam
 

User avatar
paramat
Developer
 
Posts: 3357
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

by paramat » Thu May 30, 2013 23:29

Casimir wrote:Papyrus that looks more like real papyrus.

Good idea in my realm generating mods i always place a grass block under papyrus so it looks like wet marshy ground instead of dry sand.
Last edited by paramat on Thu May 30, 2013 23:30, edited 1 time in total.
 

severak
Member
 
Posts: 24
Joined: Fri Jul 06, 2012 10:40
Location: Kudowa-Zdroj

by severak » Sun Jun 02, 2013 00:12

Bridge building process: http://imgur.com/a/9zS1w

Built by ZelenaVodaCZ and me.
 

twoelk
Member
 
Posts: 1288
Joined: Fri Apr 19, 2013 16:19
Location: northern Germany
GitHub: twoelk
IRC: twoelk
In-game: twoelk

by twoelk » Thu Jun 06, 2013 23:35

The other day on VanessaE's server ...

Suicidal sheep

Image

baah !Geronimooooo! splash ... glug glug - poof - gone
Last edited by twoelk on Thu Jun 06, 2013 23:39, edited 1 time in total.
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen
 

User avatar
Jordach
Member
 
Posts: 4521
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sat Jun 08, 2013 19:43

BlockMen wrote:Image

Ötzi?
Ice ice baby. *Gets booed off stage*
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
Casimir
Member
 
Posts: 1161
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Sat Jun 08, 2013 20:02

Image
Just want to share my mapgen-settings with you.
Code: Select all
# Perlin noise attributes for different map generation parameters
# Offset, scale, spread factor, seed offset, number of octaves, persistence
mgv6_np_terrain_base = -4, 25, (500, 500, 500), 82341, 5, 0.6
mgv6_np_terrain_higher = 20, 64, (750, 750, 750), 85039, 5, 0.6
mgv6_freq_desert = 0.75
mgv6_freq_beach = 0.25
mgv6_np_steepness = 0.85, 0.1, (25, 25, 25), -932, 5, 0.7

This creates a very diverse world. You can fly around for hours and still explore and explore and explore.
 

BAGPIPE
Member
 
Posts: 70
Joined: Tue Jan 22, 2013 20:37
Location: Washington

by BAGPIPE » Sun Jun 09, 2013 04:12

AspireMint wrote:Hello :)
Image

edit: Redcrab's server 0.4.4, Desert City


That's great!!! just saw it
My username tells almost everything about me.
 

issa
Member
 
Posts: 121
Joined: Wed Apr 03, 2013 19:01

by issa » Sun Jun 09, 2013 10:56

Rats family :

Image


Sheep goup Bug :

Image
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Sun Jun 09, 2013 12:06

Casimir wrote:Image
Just want to share my mapgen-settings with you.
Code: Select all
# Perlin noise attributes for different map generation parameters
# Offset, scale, spread factor, seed offset, number of octaves, persistence
mgv6_np_terrain_base = -4, 25, (500, 500, 500), 82341, 5, 0.6
mgv6_np_terrain_higher = 20, 64, (750, 750, 750), 85039, 5, 0.6
mgv6_freq_desert = 0.75
mgv6_freq_beach = 0.25
mgv6_np_steepness = 0.85, 0.1, (25, 25, 25), -932, 5, 0.7

This creates a very diverse world. You can fly around for hours and still explore and explore and explore.
Thanks Casimir. :D
Back from the dead!
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03
 

User avatar
Calinou
Moderator
 
Posts: 3155
Joined: Mon Aug 01, 2011 14:26
Location: Troyes, France
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Tue Jun 11, 2013 18:30

Mito551 wrote:nice texpack. what is it?


It's just some kind of filter, not a texture pack -- look at the edges of the lava in hand.
Last edited by Calinou on Tue Jun 11, 2013 18:30, edited 1 time in total.
 

User avatar
VanessaE
Moderator
 
Posts: 4402
Joined: Sun Apr 01, 2012 12:38
Location: Waynesville, NC
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE

by VanessaE » Wed Jun 12, 2013 04:22

Weird mapgen bug on my server - floating lava everywhere:

Image
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

User avatar
AspireMint
Member
 
Posts: 331
Joined: Mon Jul 09, 2012 12:59
Location: Stuck at spawn
GitHub: AspireMint
IRC: AspireMint
In-game: AspireMint

by AspireMint » Wed Jun 12, 2013 19:05

Hello,

Airport in Pyrite, Redcrab's server:
Image

Mushroom city, Redcrab's server:
Image
(do not eat green mushrooms! evergreen knows why :) )
"I came here to drink milk and kick ass, and I've just finished my milk!" ― Maurice Moss
 

User avatar
Jordach
Member
 
Posts: 4521
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Thu Jun 13, 2013 22:01

AspireMint wrote:Hello,

Airport in Pyrite, Redcrab's server:
Image

Mushroom city, Redcrab's server:
Image
(do not eat green mushrooms! evergreen knows why :) )
I smell GIMP usage...
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Thu Jun 13, 2013 22:34

PilzAdam wrote:
ch98 wrote:I don't think anyone made a good mod for moving boats

http://forum.minetest.net/viewtopic.php?id=4016 :'-(

I meant moving ships that size. sorry for the mistake.
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
 

User avatar
MirceaKitsune
Member
 
Posts: 853
Joined: Sat May 21, 2011 22:31
Location: Romania, Bucharest
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune

by MirceaKitsune » Fri Jun 14, 2013 00:02

Thought it would look better if block faces on the sun / moon axis would be brighter too (till we have hardware lighting once and for all). Doubt this will be accepted, but I pull requested it just in case.

Image

Image
 

cypher-neo
Member
 
Posts: 46
Joined: Wed Oct 17, 2012 12:15

by cypher-neo » Fri Jun 14, 2013 01:14

Working in a new world right now... I'm going to build as many things as possible, taking as long as possible, because I need to test the stability of my mod over a long period of time.

The mod I'm working on causes water erosion in Minetest... So when exposed to water, stone has a chance of disintegrating into gravel, and gravel into sand. Also when exposed to water, cobble has a chance of becoming mossycobble.

Anyway, I built this interesting tower first... thought I'd post a few screenshots. I am using a custom texture pack.

Image
Here's the whole tower. You can see the erosion mod at work, because some of the cobble has become mossy.

Image
Whole tower. Different angle.

Image
Looking in through the front entrance.

Image
Looking up the central shaft of the tower.

Image
That tiny little floor holds two furnaces.

Image
Looking out the window at the top of the tower, I realize I have a rat problem...
 

User avatar
Jordach
Member
 
Posts: 4521
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Fri Jun 14, 2013 06:43

MirceaKitsune wrote:Thought it would look better if block faces on the sun / moon axis would be brighter too (till we have hardware lighting once and for all). Doubt this will be accepted, but I pull requested it just in case.

Image

Image
Looks nice!
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
AspireMint
Member
 
Posts: 331
Joined: Mon Jul 09, 2012 12:59
Location: Stuck at spawn
GitHub: AspireMint
IRC: AspireMint
In-game: AspireMint

by AspireMint » Fri Jun 14, 2013 10:29

Jordach wrote:
AspireMint wrote:(blah blah blah)
I smell GIMP usage...

no, something like MS Paint :]
"I came here to drink milk and kick ass, and I've just finished my milk!" ― Maurice Moss
 

User avatar
Inocudom
Member
 
Posts: 3051
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Fri Jun 14, 2013 15:01

AspireMint wrote:
Jordach wrote:
AspireMint wrote:(blah blah blah)
I smell GIMP usage...

no, something like MS Paint :]


Try a better program like Gimp, Pixia, or Paint.NET. You can do more with those.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

User avatar
rubenwardy
Moderator
 
Posts: 5685
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
 

User avatar
PenguinDad
Member
 
Posts: 122
Joined: Wed Apr 10, 2013 16:46
Location: Germany
GitHub: PenguinDad
IRC: PenguinDad GhostDoge
In-game: PenguinDad

by PenguinDad » Sun Jun 16, 2013 14:37

cypher-neo wrote:Working in a new world right now... I'm going to build as many things as possible, taking as long as possible, because I need to test the stability of my mod over a long period of time.

The mod I'm working on causes water erosion in Minetest... So when exposed to water, stone has a chance of disintegrating into gravel, and gravel into sand. Also when exposed to water, cobble has a chance of becoming mossycobble.

Anyway, I built this interesting tower first... thought I'd post a few screenshots. I am using a custom texture pack.

Image
Here's the whole tower. You can see the erosion mod at work, because some of the cobble has become mossy.

Image
Whole tower. Different angle.

Image
Looking in through the front entrance.

Image
Looking up the central shaft of the tower.

Image
That tiny little floor holds two furnaces.

Image
Looking out the window at the top of the tower, I realize I have a rat problem...

Can I have this TP?
Last edited by PenguinDad on Sun Jun 16, 2013 14:38, edited 1 time in total.
<Cyndra> Programming properly in C++ feels like putting together a jigsaw puzzle
<Cyndra> where the peices don't fit and the picture doesn't matter.
 

User avatar
Inocudom
Member
 
Posts: 3051
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sun Jun 16, 2013 16:16

Hybrid Dog wrote:
Post y...
Ok, I explored a dungeon.


I think it would be neat if you made a new block type known as swamp stone cobble to go along with your swamp stone bricks. This would be useful for when dungeons appear inside swamps, because you could use those two block types to make the structures fit in better with their surroundings. Simply create stairs and slabs for swamp stone, swamp stone cobble, and swamp stone bricks. Then, replace the blocks of the dungeons inside your swamps with your blocks (cobble stone replaced by swamp stone bricks, and mossy cobble replaced by swamp stone cobble.) What are your thoughts on this idea?

Those are very nice pictures that you took of that dungeon. The jungle adds depth to the scenery.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

PreviousNext

Return to General Discussion



Who is online

Users browsing this forum: Google [Bot] and 4 guests