[Modpack] Home Decor [git] [homedecor_modpack]

Post Reply
User avatar
VanessaE
Moderator
Posts: 4500
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

[Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

VanessaE's Home Decor modpack

Image

► Overview

This modpack is what I consider to be a nice, feature-filled home decor collection. It consists of multiple parts:
  • Home Decor itself, which consists of a bunch of semi-independent mods, and supplies a bunch of stuff found in and around most homes (like window shutters, flower pots, home electronics, brass and wrought-iron tables, kitchen stuff, bathroom fixtures, and lots more)
  • A "3d extras" mod, which redefines a few non-homedecor items to make them more 3d in appearance (e.g. bookshelves)
  • sdzen's building_blocks mod, which supplies a number of additional decorative nodes both for building and for use in recipes
  • thefamilygrog's lava lamps mod, revamped with meshnodes and new animations
  • kaeza's computers mod, which supplies several modern and classic computers, peripherals, and gaming consoles.
  • qwrwed's plasmascreen mod
  • bas080's inbox mod
  • jp's fork of the fake_fire mod
  • my fork of Doc's chains/chandelier mod, with brass textures by jp
  • my fork of Zeg9's Item Frames mod
  • thefamilygrog's lrfurn mod, which adds couches/sofas and small tables (this mod has been split apart and integrated with other homedecor components)
Most stuff can be made from materials found throughout a vanilla game world. Some stuff can only be crafted by using materials from another mod. Currently, this mod can use materials/recipes from More Ores, More Blocks, Mesecons, Vessels, and Wool (or Cotton).

This modpack is a work-in-progress, but is complete enough to be useful, and shouldn't irritate anyone too badly. :-)

► Mod Info

Dependencies: Minetest 5.0.1 or newer, a corresponding minetest_game, and at least unifieddyes and basic_materials. There will be other dependencies here and there, as each sub-mod has its own needs.

Recommends: signs_lib (commit 4ff54c9a or later only), windmill, moreblocks, unified_inventory, and currency.

Conflicts: Any of the mods mentioned in the "consists of multiple parts" list at the top of this post, if they had been installed separately. This modpack provides all of their functionality anyway, and in most cases improves on them.

License: LGPL 3.0 for code, CC-by-SA 4.0 for media and everything else.

Download:
PLEASE NOTE: This mod is a rolling-release and receives commits frequently. Check this thread and the "code" link below for updates!
Get it as a zip: https://gitlab.com/VanessaE/homedecor_m ... master.zip
...or browse the code: https://gitlab.com/VanessaE/homedecor_modpack

Install: Unzip the distribution archive, rename the resultant VanessaE-homedecor_modpack-blahblah folder to just "homedecor_modpack", move it into Minetest's mods directory, and enable the modpack via your desired world's "Configure" menu as usual.

► Colorization Support

This mod uses Unified Dyes to provide a wide range of colors to many of its objects. Of course, not everything can be colored (who needs a pink kitchen cabinet or a blue television?), but just about anything that one could reasonably expect to color can be. Those objects include bathroom tiles, beds, books, kitchen chairs (the ones with wool seats, not all-wooden), armchairs, curtains, glow lights (all three sizes), lava lamps, table and standing lamps, desk lamps, sofas, and window shutters.

► Credits / Miscellaneous

  • Various bits of code (especially for the inventory code used in various places), plus a few miscellaneous images, were borrowed from the files which come with Minetest and altered to suit.
  • Many thanks to Jeija for coming up with an elegant cylinder using nodeboxes (see his 'irregular' mods). A variation of his code is used for the round brass lampposts.
  • Many thanks also to GloopMaster for explaining how to do use the inventory stuff.
  • A special thanks to jin_xi and cornernote for helping me figure out what was going wrong with the on-placement code for the fridge.
  • The shapes for the various 3dforniture objects came from Tonyka's mod (though all code has been written from scratch). Many thanks to Kaeza for integrating those items into this modpack!
+ Spoiler
Attachments
homedecor1.png
(765.29 KiB) Not downloaded yet
Last edited by VanessaE on Wed Jan 29, 2014 22:45, edited 1 time in total.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Stef
Member
Posts: 394
Joined: Wed Apr 04, 2012 10:46
Location: Belgium

by Stef » Post

your crafting for LARGE GLASS TABLE top wil bug because that crafting is already used for glass panes
Sorry for my crappy english, im dutch :D

User avatar
VanessaE
Moderator
Posts: 4500
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Fixed! Large tabletops are now crafted from the smaller ones.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Cooper
Member
Posts: 73
Joined: Sat Jun 02, 2012 00:43

by Cooper » Post

VanessaE wrote:Fixed! Large tabletops are now crafted from the smaller ones.
This is the most epic mod ever
TACOS!!!!!!!!!!!!!!!!!!!!!!!!!

User avatar
LolManKuba
Member
Posts: 939
Joined: Fri Feb 10, 2012 22:36
Location: Ontario, Canada
Contact:

by LolManKuba » Post

good mod

User avatar
lesliev
Member
Posts: 32
Joined: Thu Jun 21, 2012 10:57

by lesliev » Post

Wow, this truly is an epic mod! Thanks so much for all the amazing hard work!

User avatar
VanessaE
Moderator
Posts: 4500
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Thanks! As soon as I learn those new nodeboxes introduced in recent git, I'll be adding a few more items :-)

Edit: Obviously I have since started playing around with said nodeboxes. :-)
Last edited by VanessaE on Sat Jun 23, 2012 18:51, edited 1 time in total.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Baronboo12
New member
Posts: 3
Joined: Mon Jun 25, 2012 04:22

by Baronboo12 » Post

this mod is awesome but i cant install ANYTHING can someone help me please?

User avatar
Topywo
Member
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Post

VanessaE, The 23-06 version is not on your page.

Baronboo12, Can't you install mods in general, or this one in particular? And what message do you get, trying to install it?

User avatar
VanessaE
Moderator
Posts: 4500
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Oops! Sorry about that, forgot to upload the actual zip file! No matter, a new version is up (just bugfixes), and this time the download link works. ;-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Topywo
Member
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Post

Thanks :-)

User avatar
Baronboo12
New member
Posts: 3
Joined: Mon Jun 25, 2012 04:22

by Baronboo12 » Post

Topywo i actually download it but it doesnt work in minetest
and it is like this for all modding.

User avatar
Topywo
Member
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Post

Baronboo12 wrote:Topywo i actually download it but it doesnt work in minetest
and it is like this for all modding.
Which version of minetest are you using 0.3.1 --> Doesn't load mods or 0.4 --> does load mods

If 0.4 What operating system do you use? (Windows (I don't, but maybe someone else) or Linux (Ubuntu, Kubuntu, etc)
-- For windows, maybe the link Jeija gave you can help ( http://minetest.net/wiki/doku.php?id=installing_mods )

If 0.4 and Linux, did you use a launchpad like in this link https://code.launchpad.net/~minetestdev ... ily-builds or
did you compile it yourself like described (scroll down) here in the readme.txt https://github.com/celeron55/minetest

launchpad --> extract the mods in /usr/share/minetest/games/minetest_game/mods .
Self-compiling --> extract the mods in /home/TOPYWO/celeron55-minetest-c57e508/mods/minetest . Where TOPYWO is the name you gave your computer.

((General info: It looks like minetest can now use subfolders under this folder too))

It can come in handy to have the latest nightly built:
Windows: http://minetest.net/packages/nightly/?C=M;O=A , the one with c57 in it
Linux, just compile as described in the readme.txt.

I hope this will help you to enjoy the mods. Remember however, that some are not up to date. But VanessaE's home decor is.

User avatar
Calinou
Moderator
Posts: 3162
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

by Calinou » Post

launchpad --> extract the mods in /usr/share/minetest/games/minetest_game/mods
Sudo abuse is bad mkay?

Put the mods in ~/.minetest/mods/minetest
Also, put the MODS in /mods/minetest, not in /games/minetest_game. Everyone is doing it wrong right now.

User avatar
Topywo
Member
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Post

Calinou wrote:
launchpad --> extract the mods in /usr/share/minetest/games/minetest_game/mods
Sudo abuse is bad mkay?

Put the mods in ~/.minetest/mods/minetest
Also, put the MODS in /mods/minetest, not in /games/minetest_game. Everyone is doing it wrong right now.
Yes, if you use launchpad do as Calinou says. Sudoing each time is also annoying. (btw, ~ = /home/TOPYWO)

Calinou, I finally found the .minetest folder you mention :-) For me it's only ~/.minetest, with a "cache' or a 'worlds' folder, so no 'mods' folder (and thus no 'mods/minetest' folder). But it's 2 months old (I don't use it anymore for a while now). Does this mean you have to create the folder yourself or is it due to my old launchpad version?

User avatar
mrtux
Member
Posts: 141
Joined: Mon Jun 25, 2012 02:41
Contact:

by mrtux » Post

Nice mod! This will surely make my home more spiffy. I also had an idea that the TV's could play or display videos or pictures in a directory, and the stereo receiver could play audio files (.mp3, .ogg) in a directory as well.
thanks doge

User avatar
VanessaE
Moderator
Posts: 4500
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

I've been thinking about that actually - it should be possible, but displaying a video on the TV would take up quite a lot of space and would not be very good quality.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Nubelite
Member
Posts: 161
Joined: Mon Jul 16, 2012 23:10

by Nubelite » Post

i made a modified version for the less home like maps. Has flower pots, roofing, and the large glass table but as a glass sheet. Does not require the die mod either. Grass = green, coal = black, and sand = terracotta.

Home Decor Minimal

User avatar
Neuromancer
Member
Posts: 795
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Post

@Vanessa,

I love your doors with the stained glass. I also love the 3d doors on Menche's server. I think he's using xdoors Mod. I want my cake and eat it too. Think you could steal the xdoors code or do a nodebox and make the stained glass doors 3d? They would be epic.
Last edited by Neuromancer on Thu Aug 02, 2012 13:51, edited 1 time in total.

User avatar
VanessaE
Moderator
Posts: 4500
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

That might be possible, I'll have to give it some thought though.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
tonyka
Member
Posts: 320
Joined: Sat Jun 16, 2012 04:08
Location: Alicante, España

by tonyka » Post

you may want for your mod, this small television ...
features:

animated channels
multiple states, off, channel 1, channel 2 ....

I've only done 3 channels and the textures and animations are pretty bad, I have not included audio for now, but surely you can make it better ...

GitHub:
https://github.com/tony-ka/Minetest---TV-Mod
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

User avatar
madchicken13
Member
Posts: 741
Joined: Mon Jun 11, 2012 00:41
Location: Shelton, WA
Contact:

by madchicken13 » Post

Would you made a radio mod with me???
We could use your Stereo Textures.
And I Could Change The Format Of some Songs From MP3 to OGG.
And Code the Mod so When You Put The Stereo Down and pick it up it plays the song.

Or

Could You make Some Textures of a stereo for me and i could say in the post that they are your textures

PS : im not the Best a Textures :s

Thnx
Minetest-CC = viewtopic.php?pid=122782
My Minetest Mods = MoreBlocks
My Website: http://www.cddo.us/

User avatar
VanessaE
Moderator
Posts: 4500
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

I think the best thing is to make "on" and "off" versions of the stereo (basically one with all its lights turned on and one with no lights at all). Then, make the sound come from any speakers that are within say 15 nodes of an "on" stereo.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
madchicken13
Member
Posts: 741
Joined: Mon Jun 11, 2012 00:41
Location: Shelton, WA
Contact:

by madchicken13 » Post

VanessaE wrote:I think the best thing is to make "on" and "off" versions of the stereo (basically one with all its lights turned on and one with no lights at all). Then, make the sound come from any speakers that are within say 15 nodes of an "on" stereo.
Thats a GOOD idea BUT i made a mod where you enter command : /play_<1-20>
and it plays a song for the player
Minetest-CC = viewtopic.php?pid=122782
My Minetest Mods = MoreBlocks
My Website: http://www.cddo.us/

User avatar
rubenwardy
Moderator
Posts: 6080
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: United Kingdom
Contact:

by rubenwardy » Post

Hey VanessaA, nice mod.

Why do you always build that house on the servers?
Is it your house in real life?

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests