[Mod] Flags [1.1] [flags]

User avatar
Bas080
Member
Posts: 398
Joined: Mon May 21, 2012 15:54
GitHub: bas080
IRC: bas080
In-game: bas080
Location: Netherlands

[Mod] Flags [1.1] [flags]

by Bas080 » Post

Add some life to otherwise static buildings by decorating them with waving flags of different colors.

ImageImageImage

Craft
Image Image Image

Image Image Image
wool gives you 16 Image that wave

Image
Image
white flag and a dye gives you a Image that wave

Colors
Red
Orange
Yellow
Lime
Green
Aqua
Cyan
Sky-blue
Blue
Violet
Magenta
Red-violet

Changelog

Download
https://github.com/bas080/flags/zipball/master
or see code https://github.com/bas080/flags

Depends
default
wool
Unifieddyes

License
WTFPL (Textures & Code)
Last edited by Bas080 on Sat Apr 13, 2013 05:15, edited 1 time in total.

User avatar
Calinou
Moderator
Posts: 3164
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

by Calinou » Post

Heh, nice idea. :P
PS: feel free to request a topic move; I've also edited your post (added direct download link, let's not confuse newbies. :p).

User avatar
SegFault22
Member
Posts: 870
Joined: Mon May 21, 2012 03:17
Location: NaN

by SegFault22 » Post

MC-style pickaxes... >.<
Great, I like the idea of flags. It would make it a lot cooler to take-over cities and place your flag and ''remove'' the other flag. If you ever add flags for different nations, please make the nation flags NON-flamable (for obvious reasons), while other user-made flags (ex. the flag of your empire you built in someone's MT server) can be flamable, so that it is a lot ''cooler'' when taking over major bases/cities of other empires/factions/kingdoms...
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.

User avatar
VanessaE
Moderator
Posts: 4554
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Except the USA flag, if added. It is our law here that if you want to burn it in protest, you can. It's a right we defend rather.... fervently. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Splizard
Member
Posts: 224
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard
Location: New Zealand
Contact:

by Splizard » Post

Open source game Hedgewars has a collection of flags (including countries).
Maybe you could use those?

They can be found here: http://code.google.com/p/hedgewars/source/browse/#
(Click on share/hedgewars/Data/Graphics/Flags)
Games: The Hungry Games Mods: Lifters (Simple Lifts), Snow Biomes and Gates. Also checkout my texture pack Gridtoon!

User avatar
SegFault22
Member
Posts: 870
Joined: Mon May 21, 2012 03:17
Location: NaN

by SegFault22 » Post

yeah but it may make others angry and spark a hacker-war that would destroy all of Minetest. So it is best that we don't let that happen :P
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.

User avatar
Bas080
Member
Posts: 398
Joined: Mon May 21, 2012 15:54
GitHub: bas080
IRC: bas080
In-game: bas080
Location: Netherlands

by Bas080 » Post

Nice and thank you, I assume they are "free" as Hedgewars is opensource too.

Giving flags different functions is cool. If a person wants to burn a flag, they are most likely burning flags, not playing Minetest. :P All country flags will be treated equally! And for aesthetic reasons will be burnable. (floating flags are not nice looking)

Am thinking about types of game modes that are possible with flags.

Coloured flags depending on the unifieddyes mod is coming soon...

User avatar
cornernote
Member
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Post

how about paintable flags with the painting mod? =)

User avatar
Bas080
Member
Posts: 398
Joined: Mon May 21, 2012 15:54
GitHub: bas080
IRC: bas080
In-game: bas080
Location: Netherlands

by Bas080 » Post

cornernote wrote:how about paintable flags with the painting mod? =)
Interesting, can they still be animated if drawn with painting mod?

User avatar
jin_xi
Member
Posts: 165
Joined: Mon Jul 02, 2012 18:19

by jin_xi » Post

yes, they could be, but it is slow to do. look at painting and wobbly cactus mod. a combination of the two would result in awesome waving/lagging flags.

Guest10241024

by Guest10241024 » Post

Now, use the code from this, and make a nyancat rainbow. That will be fun.

User avatar
VanessaE
Moderator
Posts: 4554
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Guest, you're evil :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
VanessaE
Moderator
Posts: 4554
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Bas080: Can you update to the latest tweak of unifieddyes? It now requires the user to craft some glass bottles to hold the dyes. I split those off into a separate mod, "Vessels" (http://minetest.net/forum/viewtopic.php?id=2574), so you'll need both. It's a good idea to return the empty bottles to the player when a dye is used (using the "replacements = XXXX" argument, with "vessels:glass_bottle").
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Bas080
Member
Posts: 398
Joined: Mon May 21, 2012 15:54
GitHub: bas080
IRC: bas080
In-game: bas080
Location: Netherlands

by Bas080 » Post

Vanessa, For now this mod doesn't have a descent craft for making flags. Neither does the cotton mod from Jordach which requires "raw cotton" which is not part of the basic flower mod. I am working on a farming mod where cotton and all other types of raw materials can be grown so cotton based mods make more sense. And making a good foundation for other mods. for example a cooking mod (Which would go nicely with the vessels mod) and my rope mod (hemp ropes).

I also notice that the basic flower mod has irregularities. First of all the flowers are not dig-able and no cotton flowers which i already mentioned. Or am i using an older version of the flowers mod? Unifieddyes is dependent on the flowers mod. Shouldn't the flowers mod work good in that case. As many other mods are now dependent on the unifieddyes mod. For people that don't mod this is all very confusing...

User avatar
InfinityProject
Member
Posts: 1009
Joined: Sat Mar 17, 2012 00:52
Location: World of Infinity, US

by InfinityProject » Post

Olympics. USA Britain etc. flags.

User avatar
VanessaE
Moderator
Posts: 4554
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

It's possible that you have a very old version of Flowers then, probably as a result of me linking to an outdated one from the Unified Dyes page. The reason you couldn't dig them is probably due to the digging groups change, which the old flowers mod hasn't been updated separately to handle. I use the version of flowers found in Nature Pack, and there the flowers spawn regularly, and are all easily collected.

To get a wad of raw cotton, collect a cotton flower and place it in the crafting grid.

It's best if you just get a current release of Nature Pack or Nature Pack Controlled and use the flowers mod therein. The latter also comes with my Jungle Grass mod.

Now as for farming them, the only thing I can say that should definitely be the case is that seeds for flowers should come only from other flowers (including the ones spawned randomly by the flowers mod). Don't get them from some other random source, that'll just lead to confusion. This would probably require a new release of the flowers mod such that each gives up to 2 seeds when collected (I'd say a 20% chance of no seeds, 20% chance of 1 seed, and a 60% chance of 2 seeds). That way one can expand their flower garden at a somewhat realistic rate.
Last edited by VanessaE on Sat Jul 28, 2012 18:42, edited 1 time in total.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Bas080
Member
Posts: 398
Joined: Mon May 21, 2012 15:54
GitHub: bas080
IRC: bas080
In-game: bas080
Location: Netherlands

by Bas080 » Post

VanessaE, updated the mod to support your latest dyes mod. Also added a craft with wool for white base flag

User avatar
VanessaE
Moderator
Posts: 4554
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Cool :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
ETC
New member
Posts: 4
Joined: Thu Mar 28, 2013 18:45

by ETC » Post

Do you mind if I use the code to make a simpler version of this mod/in another mod?
My compliments on the animation by the way, it's very smooth and looks good.

User avatar
Bas080
Member
Posts: 398
Joined: Mon May 21, 2012 15:54
GitHub: bas080
IRC: bas080
In-game: bas080
Location: Netherlands

by Bas080 » Post

ETC wrote:Do you mind if I use the code to make a simpler version of this mod/in another mod?
My compliments on the animation by the way, it's very smooth and looks good.
I do not mind, could you share the link where you implemented it?

User avatar
Likwid H-Craft
Member
Posts: 1113
Joined: Sun Jan 06, 2013 14:20
Location: Lost in Crypt

by Likwid H-Craft » Post

Hmm, this may help for the moon mod:) but do it place with a pole?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)

User avatar
ETC
New member
Posts: 4
Joined: Thu Mar 28, 2013 18:45

by ETC » Post

Bas080 wrote:I do not mind, could you share the link where you implemented it?
Yeah, I'll put the link in the readme and the post. Thanks!

User avatar
ETC
New member
Posts: 4
Joined: Thu Mar 28, 2013 18:45

by ETC » Post

Likwid H-Craft wrote:Hmm, this may help for the moon mod:) but do it place with a pole?
You can stack fenceposts and stick the flag off the side of it, it will fly off the pole just like a real flag.

User avatar
Rehlgamer101
Member
Posts: 19
Joined: Thu Aug 22, 2013 22:01
Location: I'm there when you blink!
Contact:

by Rehlgamer101 » Post

Doesn't work with the carpet mod
Last edited by Rehlgamer101 on Fri Aug 23, 2013 01:14, edited 1 time in total.
Super Mario!!! Need I say more? I think not!!

User avatar
Bas080
Member
Posts: 398
Joined: Mon May 21, 2012 15:54
GitHub: bas080
IRC: bas080
In-game: bas080
Location: Netherlands

by Bas080 » Post

Rehlgamer101 wrote:Doesn't work with the carpet mod
What seems to be the issue?

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests