[Game] MiniTest

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PilzAdam
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[Game] MiniTest

by PilzAdam » Sat Jul 28, 2012 09:09

Hello everyone!
I have made a game for the Minetest engine wich tries to copy Minecraft.

Feature list:
  • Removed all not Minecraft stuff from minetest_game
  • Updated recipes to be Minecraft like
  • Deserts dont have their own stone and sand anymore; the default sand and sandstone is used
  • Added itemdrop mod
  • Added workbench; player only has a 2x2 crafting grid in his inventory
  • Added TNT mod
  • Added carts mod
  • Added flint and steel; flints drops randomly from gravel
  • Added undestroyable bedroch, wich spawns at -64; updated ore spawns accordingly
  • Added maximum build height of 192 nodes
  • Added nether mod
  • Changed chests to form doublechests when placed next to each other
  • MC like inventory, 9x4 size and stuff
  • Added some Minecraft-like textures (Note: Not availible as a texture pack)
  • Added beds mod
  • Added some basic redstone; currently indev
  • Added compass mod
  • Changed all digging times to be more MC like
  • Added shears
  • Movement physics tweaked

Compatibility with other mods:
Other mods are generally not compatible with this game.

Contributors:
Zeg9: Awesome MC like textures
Novatux: Code tweaks

GitHub:
https://github.com/PilzAdam/MiniTest

Download:
https://github.com/PilzAdam/MiniTest/zipball/master

Old version:
https://github.com/PilzAdam/MiniTest/archive/old.zip

How to install:
Unzip the folder minitest and copy it to your game/ folder in the Minetest directory. Then create a new world an select "MiniTest" as game.

License:
See README.txt of each mod (mostly WTFPL, CC BY-SA and LGPL).
Last edited by PilzAdam on Fri Jun 14, 2013 10:35, edited 1 time in total.
 

jin_xi
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by jin_xi » Sat Jul 28, 2012 09:46

nice to see a different game combining textures and mod, good work.

i also don't have MC but here are some details that i think are:

-mined stuff should drop on the floor and be added to inv when walking over it
-i think in MC you can mine stone and ore using your bare hands but you don't get the ores
 

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PilzAdam
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by PilzAdam » Sat Jul 28, 2012 09:50

jin_xi wrote:-mined stuff should drop on the floor and be added to inv when walking over it

Im working on this.

jin_xi wrote:-i think in MC you can mine stone and ore using your bare hands but you don't get the ores

I wont change this because its illogical.
 

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kddekadenz
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by kddekadenz » Sat Jul 28, 2012 13:47

PilzAdam wrote:I have made a game for the Minetest engine wich tries to copy Minecraft

Bwah, be more original :P
 

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PilzAdam
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by PilzAdam » Sat Jul 28, 2012 13:58

kddekadenz wrote:
PilzAdam wrote:I have made a game for the Minetest engine wich tries to copy Minecraft

Bwah, be more original :P

This is just a project to waste time because I have to much time and want to do something.
 

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by PilzAdam » Sat Jul 28, 2012 14:00

LolManKuba wrote:You should rename this to MiniTest.

I will do in the next Version.
 

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by LolManKuba » Sat Jul 28, 2012 18:20

madchicken13 wrote:You are ruining AlwaysCRaft

Who cares?
 

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by PilzAdam » Sat Jul 28, 2012 18:52

madchicken13 wrote:You are ruining AlwaysCRaft

This is much easier to use than AlwaysCraft because you just have to copy it into the game folder and create a new world. If you want to play AlwaysCraft you have to download the whole engine.
 

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by madchicken13 » Sat Jul 28, 2012 19:13

LolManKuba wrote:Who cares?


This is the problem with minetest
PEOPLE dont respect others work
 

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by LolManKuba » Sat Jul 28, 2012 20:08

I respect-ed Blockplanet, I respect Minetest 0.2 fork. I respect much more Minetest forks, one of those can be yours, and Pliz right.
 

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by sdzen » Sat Jul 28, 2012 23:30

theres lots of respect as long as i respect the player evne then i still will enjoy some disrespectful peoples work on occasion as well
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by Liandri » Sun Jul 29, 2012 00:10

madchicken13 wrote:You are ruining AlwaysCRaft


There are some other forks out there, I guess they are risking your proyect also lol

If you want your fork be more popular, make a better and useful mod, fork or whatever and stop complaining.

And please, don't open a new thread every day about your proyect, it's annoying (any mod here?) and it's well known even to the martians lol
 

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by LolManKuba » Sun Jul 29, 2012 08:01

Liandri wrote:
madchicken13 wrote:You are ruining AlwaysCRaft


There are some other forks out there, I guess they are risking your proyect also lol

If you want your fork be more popular, make a better and useful mod, fork or whatever and stop complaining.

And please, don't open a new thread every day about your proyect, it's annoying (any mod here?) and it's well known even to the martians lol

You spelt proyect wrong, it's project by the way.
 

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by PilzAdam » Sun Jul 29, 2012 08:40

madchicken13 wrote:You are ruining AlwaysCRaft

I dont want to ruin other projects, but I tried AlwaysCraft and didnt feel like Minecraft. The only thing youve changed are the textures (it seems to me so).
In my MiniTest I realy changed a lot of things in the default mods. It is also a game for the engine and you can easily install and play it (in opposite to AlwaysCraft: You have to download the whole engine (as I mentioned above)).
So MiniTest an AlwaysCraft are two different things: MiniTest is closer to a normal mod and AlwaysCraft is a fork.
 

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by xyz » Sun Jul 29, 2012 11:46

Suggestion: install workbenches mod and replace default crafting grid with 2×2.
 

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by mauvebic » Sun Jul 29, 2012 12:12

madchicken13 wrote:
LolManKuba wrote:Who cares?


This is the problem with minetest
PEOPLE dont respect others work


Says the guy who built an entire website around a fork with few noticeable differences or mention of the original works' author. (just saying :p - i know you fixed it now )

The way i see some people just don't understand opensource. Its about people contributing source code, not re-packaging the same source code with different textures and a different name & credits to offer a competing yet nearly indentical application.

You can respect Jordach's efforts though because he's starting with something completely different (an ancient version) and building up new features from there. If i had to make a fork, i'd take the latest version and start disabling the more power-intensive features.

But if all you are doing is changing the textures, then offer it as a texture pack. I think you'll get more positive attention for your work that way :-)
Last edited by mauvebic on Sun Jul 29, 2012 12:18, edited 1 time in total.
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by Jordach » Sun Jul 29, 2012 12:55

mauvebic wrote:
madchicken13 wrote:
LolManKuba wrote:Who cares?


This is the problem with minetest
PEOPLE dont respect others work


Says the guy who built an entire website around a fork with few noticeable differences or mention of the original works' author. (just saying :p - i know you fixed it now )

The way i see some people just don't understand opensource. Its about people contributing source code, not re-packaging the same source code with different textures and a different name & credits to offer a competing yet nearly indentical application.

You can respect Jordach's efforts though because he's starting with something completely different (an ancient version) and building up new features from there. If i had to make a fork, i'd take the latest version and start disabling the more power-intensive features.

But if all you are doing is changing the textures, then offer it as a texture pack. I think you'll get more positive attention for your work that way :-)

I agree, working from the source to add highly used mods into C++ is a better job than slow and clunky LUA.

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by InfinityProject » Sun Jul 29, 2012 17:24

I keep getting an error with creative inventory from init.lua line 8.
 

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by PilzAdam » Sun Jul 29, 2012 17:30

InfinityProject wrote:I keep getting an error with creative inventory from init.lua line 8.

Do you mean the creative_inventory mod?
This is 100% copied from the minetest_game repo from github.
Do you have the latest version from github?
 

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by mauvebic » Sun Jul 29, 2012 18:15

Jordach wrote: C++ is a better job than slow and clunky LUA.


sure native C is gonna be faster than any interpreted language - but lua isn't that slow, at least not for what I run. My textures are all 64p but i keep an eye on what ABMs are running and how often. Some modders just abuse the API with excessive ABMs going off all the time all around you, and alot of users abuse the engine by loading too many mods lol - all mitigating factors :)
Last edited by mauvebic on Sun Jul 29, 2012 18:18, edited 1 time in total.
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by Bas080 » Wed Aug 01, 2012 10:22

Like the node dropping into an item and being picked up when nearby. I think many people would like to be able to add that mod.
 

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by toleaxus » Wed Aug 01, 2012 14:40

its cool mean i like it
Last edited by toleaxus on Sat Aug 04, 2012 05:28, edited 1 time in total.
 

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