[world] Houses I made

irksomeduck
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Posts: 224
Joined: Tue Aug 28, 2012 21:45
Location: Littleroot town, Hoenn region

[world] Houses I made

by irksomeduck » Sat Sep 15, 2012 15:24

Hi guys! This is my first ever upload to the forums. This is a world containing some cool houses I have made over time. It is also just good as a mess around world really. Whatever floats your goat. Ok, here it is.

Link- http://ompldr.org/vZmk0Ng

What it contains-

Lots of houses, but I only chose a few because they are the best, and here is the list,

An island with a small village-
Screen- Image
Co-ordinates- /teleport -403.416,22.24,15.654

My original house, (A bit neglected but useable)
Screen- Image
Co-ordinates- /teleport -245,1,-309

Nice cozy house in snow biome-
Screen- Image
Co-ordinates- /teleport 1812,17,79

Treehouse, man-made but still awesome
Screen- Image
Co-ordinates- /teleport -970,27,-313

Underwater base
Screen- Image
Co-ordinates- /teleport 583,-18,-22


Other co-ordinates, (Other places with no or less impressive buildings)

(-1046,3,354) Small lake with lots of trees, ideal place to start a homestead. Lake contains an underwater cave. desert nearby.
(-1102,2,499) Small estuary with beachy area, reserves of clay are here.
(-1117,3,587) Nice snowy area, with plenty of trees, short walk to the ocean.
(-1125,10,925) Huge desert biome. if you start here, you get a sapling to get you started. This is the hardest place to survive in.
(-1140,2,1123) Ocean island. A few saplings, nothing else. Gives the illusion of being totally excluded, but if you hop over the nearby ice, there is a tiaga biome waiting for you.
(-1215,14,1222) Mystery biome. I was surprised to find an entire biome made of stone, but it does exist and there are no trees, just snow. There are plenty of hermit caves to set up shop in. Travel around a bit, and you will find a blizzard biome.
(-1258,1,1313) Frozen lake biome, set in a deep hole
(-1132,3,1265) Noob house. Old house that I only used once and then left. Has wood,stone,coal,furnaces and other useful things in there. Has a small mine next to house. Set in a peaceful seaside forest biome.



Depends-
Carts
dicormod
farming
mesecons
moreores
panes
papyrus_bed
snow
throwing
workers


A few things to tell you-

The island village has an epically deep mine, just follow the minetracks down or take a minecart.

The snow biome house has a secret base underneath the floorboards, check it out.

The underwater base does have an airlock entrance, but you can only find it from the inside, so just use front door for now XD

Snow biome house has 2 rubber trees by it, these are legit.

The island villiage has a farm, but it is very neglected, so you'll have to sort it out.

All of the houses have items in them.

On the top floor of island village, you will find a locked chest. You will be able to get into it and all the mese in there is legit.

The treehouse has a hidden mine in it. if you remove the block after the ladder finishes at the bottom of the trunk, there will be more ladder leading donw to a small scale mine.


Enjoy and good luck.





EDIT- I forgot to mention, There are plenty of abandoned houses around one area, but I am not sure. If I find any more of my houses I will let you know.
Last edited by irksomeduck on Sat Sep 15, 2012 15:50, edited 1 time in total.
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
 

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qwrwed
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Posts: 325
Joined: Sun Jul 22, 2012 20:56
In-game: qwrwed or Nitro

by qwrwed » Sun Sep 16, 2012 12:22

I tried opening this on the nightly package but it just suddenly shuts down. The debug.txt says:
Code: Select all
13:14:53: ACTION[main]:         .__               __                   __   
13:14:53: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
13:14:53: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
13:14:53: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
13:14:53: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
13:14:53: ACTION[main]:       \/        \/     \/          \/     \/       
13:14:53: ACTION[main]: World at [C:\Documents and Settings\****\My Documents\minetest_nightly\bin\..\worlds\Irksomeduck's House world]
13:14:53: ACTION[main]: Server for gameid="minetest" listening on port 30011.
13:14:53: INFO[main]: Creating client
13:14:53: INFO[main]: TextureSource::buildMainAtlas()
13:14:53: INFO[main]: Creating texture atlas out of textures: ""
13:14:53: INFO[main]: SourceImageCache::getOrLoad(): No path found for ""
13:14:53: INFO[main]: Connecting to server at 127.0.0.1:30011
13:14:53: INFO[main]: Client packetcounter (20s):
13:14:53: INFO[ServerThread]: Server creating detached inventory "craft_guide"
13:14:53: INFO[main]: Client::peerAdded(): peer->id=1
13:14:54: ACTION[ServerThread]: [CraftGuide] craft_guide_size: 444
13:14:54: VERBOSE[ServerThread]: Server::peerAdded(): peer->id=2
13:14:54: VERBOSE[ServerThread]: Server: Handling peer change: id=2, timeout=0
13:14:54: VERBOSE[ServerThread]: Server: Got TOSERVER_INIT from 2
13:14:54: INFO[ServerThread]: Server: New connection: "singleplayer" from 127.0.0.1
13:14:54: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=1; there are now 1 active objects.
13:14:54: INFO[ServerThread]: Server creating detached inventory "singleplayer_bags"
13:14:54: INFO[ServerThread]: Map::getNodeMetadata(): Need to emerge (-60,1,-22)
13:14:54: INFO[ServerThread]: WARNING: Database read statment failed to prepare: database disk image is malformed
13:14:54: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Cannot prepare read statement

In thread 1028:
/home/celeron55/mtbuild/celeron55-minetest-4a11323/src/server.cpp:152: Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 1028:
#0  Thread
(Leftover data: #1  Receive)
(Leftover data: #2  ProcessData)
(Leftover data: #3  emergeBlock: p=(-60,1,-22), allow_generate=0)
(Leftover data: #4  loadBlock)
DEBUG STACK FOR THREAD 13a8:
#0  main
(Leftover data: #1  step)
(Leftover data: #2  ReceiveAll)
(Leftover data: #3  Receive)


Do you (or anyone else) know how to sort this out?

P.S. The screenshots aren't showing, just the red "X" and the URL.
 

irksomeduck
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Posts: 224
Joined: Tue Aug 28, 2012 21:45
Location: Littleroot town, Hoenn region

by irksomeduck » Sun Sep 16, 2012 13:35

Sorry about the screenshots, I'm not sure what happened there. Sorry! Forgot to mention this was made on 0.4.2 :3 If you want an update let me know.
Links to screenshots-

Island village http://imgur.com/TnPgv

Original house http://imgur.com/oEaXA

Snow house http://imgur.com/niI6T

Treehouse http://imgur.com/i5ogG

Underwater base http://imgur.com/8x0rt
Last edited by irksomeduck on Sun Sep 16, 2012 13:42, edited 1 time in total.
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
 

User avatar
qwrwed
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Posts: 325
Joined: Sun Jul 22, 2012 20:56
In-game: qwrwed or Nitro

by qwrwed » Tue Sep 25, 2012 19:48

Tried to open it in 0.4.2 rc1, and got this
Code: Select all
20:44:42: INFO[EmergeThread]: WARNING: Database read statment failed to prepare: database disk image is malformed
20:44:42: VERBOSE[ServerThread]: Server: Sent object remove/add: 0 removed, 1 added, packet size is 181
20:44:42: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: Cannot prepare read statement

In thread 294:
/home/celeron55/mtbuild/celeron55-minetest-d38b465/src/server.cpp:405: Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 294:
#0  Thread
(Leftover data: #1  loadBlock)
(Leftover data: #2  loadSectorMeta)
DEBUG STACK FOR THREAD 6e8:
#0  main
(Leftover data: #1  step)
(Leftover data: #2  step)
(Leftover data: #3  Receive)
(Leftover data: #4  ProcessData)
(Leftover data: #5  deSerialize)
DEBUG STACK FOR THREAD 8a8:
#0  Thread
#1  Receive
(Leftover data: #2  SendBlocks)
(Leftover data: #3  GetNextBlocks)
(Leftover data: #4  addBlock)


Maybe try loading the world and making sure it works, then re-uploading it?
 

cornernote
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Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Thu Sep 27, 2012 04:26

download is corrupt, all CRC failed when unzipping. i redownloaded, same issue.

also, all your images are broken
 

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VanessaE
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Posts: 4389
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Location: Waynesville, NC
GitHub: VanessaE
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by VanessaE » Fri Sep 28, 2012 17:36

Irksomeduck: same here and for at least one other person. Please re-upload (and preferrably as a ZIP, not a RAR). Thanks.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 


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