[Mod] XP [1.0]

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jordan4ibanez
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[Mod] XP [1.0]

by jordan4ibanez » Thu Oct 04, 2012 18:08

This adds in XP orbs, and rewards from xp.

How does one get xp? Well you have to assign some ores to the group xp=1 for this to work. when you dig an ore with xp=1 group, you get an orb and you just might level up.

a player loses all xp on death.

There is a neat level up sound.

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Last edited by jordan4ibanez on Thu Oct 04, 2012 18:09, edited 1 time in total.
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by Mito551 » Thu Oct 04, 2012 18:47

PilzAdam wrote:Yay! We are finaly Minecraft! </ironic>


+1
Last edited by Mito551 on Thu Oct 04, 2012 18:47, edited 1 time in total.
 

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by jordan4ibanez » Thu Oct 04, 2012 19:05

PilzAdam wrote:Yay! We are finaly Minecraft! </ironic>

your game mode uses the entire minecraft texture pack, why would you even say that?
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by leo_rockway » Fri Oct 05, 2012 01:06

jordan4ibanez wrote:This adds in XP orbs, and rewards from xp.

How does one get xp? Well you have to assign some ores to the group xp=1 for this to work.


I'm sorry, I don't see where to add this. Can you be more specific? Thank you.
 

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by jordan4ibanez » Fri Oct 05, 2012 01:14

leo_rockway wrote:
jordan4ibanez wrote:This adds in XP orbs, and rewards from xp.

How does one get xp? Well you have to assign some ores to the group xp=1 for this to work.


I'm sorry, I don't see where to add this. Can you be more specific? Thank you.

in an ore's group, like {cracky=1,chewy=2,xp=1}
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by leo_rockway » Fri Oct 05, 2012 01:29

jordan4ibanez wrote:
leo_rockway wrote:
jordan4ibanez wrote:This adds in XP orbs, and rewards from xp.

How does one get xp? Well you have to assign some ores to the group xp=1 for this to work.


I'm sorry, I don't see where to add this. Can you be more specific? Thank you.

in an ore's group, like {cracky=1,chewy=2,xp=1}


Oh, gotcha. Thanks a lot.
 

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by Mito551 » Fri Oct 05, 2012 03:58

is there any particular usage of xp at the moment?
 

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by jordan4ibanez » Fri Oct 05, 2012 03:58

Mito551 wrote:is there any particular usage of xp at the moment?

you get rewards from it
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by Mito551 » Fri Oct 05, 2012 04:00

what kind of rewards? how do you use them. i'm not convinced

the mc lacks it as well. proper xp usage.
Last edited by Mito551 on Fri Oct 05, 2012 04:04, edited 1 time in total.
 

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by leo_rockway » Fri Oct 05, 2012 07:09

Mito551 wrote:what kind of rewards?



level1 = 100
level1_drop = "default:steelblock 10"

level2 = 200
level2_drop = "default:steelblock 99"

level3 = 300
level3_drop = "default:mese 1"

level4 = 400
level4_drop = "default:mese 2"

level5 = 500
level5_drop = "default:mese 10"

level6 = 700
level6_drop = "default:mese 20"

level7 = 1000
level7_drop = "default:mese 30"

level8 = 1400
level8_drop = "default:mese 50"

level9 = 1800
level9_drop = "default:mese 70"

level10 = 2500
level10_drop = "default:mese 99"
 

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by Mito551 » Fri Oct 05, 2012 08:09

imo, that's ridiculous. but ok, do it your way. a skill tree would be nice( though i don't think it's possible through lua) with good working skills. like fire ball XD
 

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by snakevenom » Fri Oct 12, 2012 17:50

how can you assign ores to give you xp?
 

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by tinoesroho » Fri Oct 12, 2012 18:00

Either a) edit init.lua or b) write a mod that redefines the defaults
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by SegFault22 » Fri Oct 12, 2012 22:13

Hmm, this could be useful - in the future when an experience system and job system is implemented (RPG forks of minetest), experience can add up as one does something according to their job (knight gives XP for killing mobs/enemies with a sword, giving special abilities like cover and guard as the levels increase; miner gives XP for mining ores and making new pickaxes, could increase drop rate from ores; etc etc etc.), causing them to be able to equip a job and abilities depending on the job (knight/mage gives 1 open slot for abilities and the other is for the default ability of that job; ''bare'' gives 2 free slots for abilities).
Thank you for making this great addition to Minetest.
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by jordan4ibanez » Sat Oct 13, 2012 01:40

SegFault22 wrote:Hmm, this could be useful - in the future when an experience system and job system is implemented (RPG forks of minetest), experience can add up as one does something according to their job (knight gives XP for killing mobs/enemies with a sword, giving special abilities like cover and guard as the levels increase; miner gives XP for mining ores and making new pickaxes, could increase drop rate from ores; etc etc etc.), causing them to be able to equip a job and abilities depending on the job (knight/mage gives 1 open slot for abilities and the other is for the default ability of that job; ''bare'' gives 2 free slots for abilities).
Thank you for making this great addition to Minetest.

no problem bud, i wrote a better one, i will release it later though
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Re: [Mod] XP [1.0]

by Spirosxk » Fri Nov 14, 2014 16:10

Hi
I get this error and the server crashes when i activate the mod in my server. In singleplayer mode is working. I use Minetest version 4.10.

Code: Select all
terminate called after throwing an instance of 'ServerError'
  what():  /home/spiros/.minetest/mods/experience/init.lua:68: attempt to index global 'xp' (a nil value)
stack traceback:
   /home/spiros/.minetest/mods/experience/init.lua:68: in function '?'
   /usr/share/minetest/builtin/game/register.lua:348: in function </usr/share/minetest/builtin/game/register.lua:336>
Aborted
 

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Re: [Mod] XP [1.0]

by burli » Fri May 06, 2016 06:37

Is this mod not compatible with better hud and hunger? I tried it and the xp bar is not shown
 

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Re: [Mod] XP [1.0]

by TailsTheFoxDoes MT » Sat May 07, 2016 18:50

jordan4ibanez wrote:This adds in XP orbs, and rewards from xp.

How does one get xp? Well you have to assign some ores to the group xp=1 for this to work. when you dig an ore with xp=1 group, you get an orb and you just might level up.

a player loses all xp on death.

There is a neat level up sound.

SCREENSHOT
Image

Download

License: dwtfywt

Can u make it work for mobs upon death?
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Re: [Mod] XP [1.0]

by D00Med » Sat May 14, 2016 04:09

Really nice mod!
I made some changes, which might be useful.
I made the texture much smaller(to be closer to the default textures) and added a hudbar. Fewer xp is required to gain levels but some of the rewards aren't as valuable(in my opinion).
Also, if anyone wants mobs from mobs_redo to drop experience when they die, add this to line 287 of api.lua in the mobs folder:
Code: Select all
minetest.env:add_entity(pos, "experience:orb")
Attachments
experience(with hudbar).zip
(49.85 KiB) Downloaded 20 times
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Re: [Mod] XP [1.0]

by TailsTheFoxDoes MT » Sat May 14, 2016 07:06

D00Med wrote:Really nice mod!
I made some changes, which might be useful.
I made the texture much smaller(to be closer to the default textures) and added a hudbar. Fewer xp is required to gain levels but some of the rewards aren't as valuable(in my opinion).
Also, if anyone wants mobs from mobs_redo to drop experience when they die, add this to line 287 of api.lua in the mobs folder:
Code: Select all
minetest.env:add_entity(pos, "experience:orb")

ONLY mobs_redo?
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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Re: [Mod] XP [1.0]

by D00Med » Sat May 14, 2016 20:41

It would have to be placed somewhere else for other mob mods. For creatures, I think you would need to add this into the code for each monster/animal:
Code: Select all
if self.object:get_hp() < 1 then
minetest.env:add_entity(pos, "experience:orb")
end

I haven't tried it though.
For other mob mods it would be similar -just look for the effects after a mobs death and add the code there.
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Re: [Mod] XP [1.0]

by MykieDoesStuff » Thu Jun 16, 2016 14:39

I got errors...

Code: Select all
2016-06-16 10:35:46: [Main]: Using world specified by --worldname on the command line
2016-06-16 10:35:46: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-06-16 10:35:46: ACTION[Server]: Announcing to servers.minetest.net
2016-06-16 10:35:46: ACTION[Main]: Announcing to servers.minetest.net        .__               __                   __   
2016-06-16 10:35:46: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2016-06-16 10:35:46: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-06-16 10:35:46: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2016-06-16 10:35:46: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2016-06-16 10:35:46: ACTION[Main]:       \/        \/     \/          \/     \/       
2016-06-16 10:35:46: ACTION[Main]: World at [C:\Users\Mykhaylo\Desktop\Server\minetest-0.4.14-win64\minetest-0.4.14\bin\..\worlds\Mykie]
2016-06-16 10:35:46: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:30000.
2016-06-16 10:35:57: ACTION[Server]: MykieDoesStuff [192.168.1.1] joins game.
2016-06-16 10:35:57: ACTION[Server]: MykieDoesStuff joins game. List of players: MykieDoesStuff
2016-06-16 10:35:57: WARNING[Server]: Assignment to undeclared global "xp" inside a function at ...14-win64\minetest-0.4.14\bin\..\mods\experience\init.lua:56.
2016-06-16 10:35:58: ERROR[Main]: Access denied. Reason: This server has experienced an internal error. You will now be disconnected.
2016-06-16 10:35:58: ERROR[Main]: ServerError: Runtime error from mod 'experience' in callback environment_Step(): ...14-win64\minetest-0.4.14\bin\..\mods\experience\init.lua:85: attempt to index global 'xp' (a nil value)
2016-06-16 10:35:58: ERROR[Main]: stack traceback:
2016-06-16 10:35:58: ERROR[Main]:    ...14-win64\minetest-0.4.14\bin\..\mods\experience\init.lua:85: in function <...14-win64\minetest-0.4.14\bin\..\mods\experience\init.lua:82>
2016-06-16 10:35:58: ERROR[Main]:    ...4-win64\minetest-0.4.14\bin\..\builtin\game\register.lua:369: in function <...4-win64\minetest-0.4.14\bin\..\builtin\game\register.lua:349>



Code: Select all
--hudbar
minetest.register_on_joinplayer(function(player)
xp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r")
            experience = xp:read("*l")
            xp:close()
local playername = player:get_player_name()
player:hud_add({
         hud_elem_type = "statbar",
         position = {x=0.5,y=1},
         size = {x=24, y=24},
         text = "experience_hud_bg.png",
         number = 50,
         alignment = {x=0,y=1},
         offset = {x=-300, y=-10},
         }
      )
xp_hud = player:hud_add({
         hud_elem_type = "statbar",
         position = {x=0.5,y=1},
         size = {x=24, y=24},
         text = "experience_hud.png",
         number = experience/20,
         alignment = {x=0,y=1},
         offset = {x=-300, y=-10},
         }
      )
end)



Any fix?
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Re: [Mod] XP [1.0]

by D00Med » Thu Jun 16, 2016 20:42

Aaah serves me right for only testing on my subgame.
I had a quick look, and I don't really know how to fix it, I'll work on it though
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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