[Mod] Boats [boats]

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PilzAdam
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[Mod] Boats [boats]

by PilzAdam » Post

Hello everyone!
This is mod adds boats to Minetest. Craft a boat like this:

Code: Select all

wood      wood
wood wood wood
place it on water and jump in with a rightclick. Turn the boat with A and D and accelerate and decelerate with W and S.
Have Fun!

If anyone can provide new textures I will gladly take them.

License:
WTFPL

Depends:
default

GitHub:
https://github.com/PilzAdam/boats

Download:
https://github.com/PilzAdam/boats/archive/master.zip

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Jeija
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by Jeija » Post

Great mod!
Redstone for minetest: Mesecons (mesecons.net)

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Zeg9
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by Zeg9 » Post

o_O Great mod again PilzAdam !
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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babe223
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by babe223 » Post

very good mod ^ ^ boat, the question will be what to do with a car that your mod?
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458

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Zeg9
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by Zeg9 » Post

A question: where does the power come from ? ;)
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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PilzAdam
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by PilzAdam » Post

Zeg9 wrote:A question: where does the power come from ? ;)
IDK, ask the Minetest god.

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Mito551
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by Mito551 » Post

is this strange that these boats work better than minecraft ones?
Last edited by Mito551 on Sun Dec 09, 2012 20:42, edited 1 time in total.

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jordan4ibanez
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by jordan4ibanez » Post

These boats work better than minecraft boats
I've been gone for a long time

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jordan4ibanez
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by jordan4ibanez » Post

You should give them a fancy drawtype :D
I've been gone for a long time

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Topywo
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by Topywo » Post

Great!

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Josh
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by Josh » Post

Epic! Im gonna try this out :)

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leo_rockway
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by leo_rockway » Post

Awesome. Thank you!
Try Skyblock for MineClone 2
Listen to this sound and music pack!

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Josh
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by Josh » Post

Josh wrote:Epic! Im gonna try this out :)
Really good! But riding the boat is buggy.

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InfinityProject
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by InfinityProject » Post

This truly is amazing. Could you use a 3d mesh (Taoki) for this?

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tinoesroho
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by tinoesroho » Post

Awesome stuff - loving it!
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/

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PilzAdam
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by PilzAdam » Post

InfinityProject wrote:This truly is amazing. Could you use a 3d mesh (Taoki) for this?
As I mentioned in the first post the graphics are just dummy images/models. If anyone can provide better graphics or an model I will add them. Also nodeboxes are welcome.

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thetoon
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by thetoon » Post

Ok, here is a naïve contribution : http://dl.free.fr/khCLm1Iv6 (put all the files in /mods/minetest/boat/models, create it before)

And here is how the boat definition (in init.lua) should be modified :

Code: Select all

local boat = {
    physical = true,
    collisionbox = {-0.5,-0.4,-0.5, 0.5,0.4,0.5},
    visual = "mesh",
    mesh = "boat.x",
    -- visual_size = {x=1.2, y=0.8},
    textures = {"boat.png"},
    driver = nil,
    v = 0,
}
Maybe two animation frames should be defined : one with the boat higher than the other (for when it's empty).

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PilzAdam
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by PilzAdam » Post

thetoon wrote:Ok, here is a naïve contribution : http://dl.free.fr/khCLm1Iv6 (put all the files in /mods/minetest/boat/models, create it before)

And here is how the boat definition (in init.lua) should be modified :

Code: Select all

local boat = {
    physical = true,
    collisionbox = {-0.5,-0.4,-0.5, 0.5,0.4,0.5},
    visual = "mesh",
    mesh = "boat.x",
    -- visual_size = {x=1.2, y=0.8},
    textures = {"boat.png"},
    driver = nil,
    v = 0,
}
Maybe two animation frames should be defined : one with the boat higher than the other (for when it's empty).
Thank you!
But I think its a bit too... big. Maybe create something smaller (maybe you can look at the Minecraft ones to get inspiration).
But anyway, thanks a lot for trying!
Here is a picture how it looks in-game:
Image
If people like this I will add it, but I think some smaller model would fit better.

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thetoon
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by thetoon » Post

PilzAdam wrote:But I think its a bit too... big. Maybe create something smaller (maybe you can look at the Minecraft ones to get inspiration).
(Thanks for adding the screenshot, btw)

Well, it's far from perfect or finished. Took me a couple minutes on my lunch break. I'd like to try something more "rafty", as soon as I have time to.

Regarding its size, I'm not too sure. After all, the player should fit. I'll see what I can do.

Now, when it comes to Minecraft inspiration, I try to forget I ever played this game (as good as it is) when modelling. :]

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PilzAdam
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by PilzAdam » Post

I created a branch for the model. Download:
https://github.com/PilzAdam/boats/archive/model.zip

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Comp52
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by Comp52 » Post

I get an error from line 53: on_rightclick, or something like that. Do I need the latest version? i'm using 4.3

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PilzAdam
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by PilzAdam » Post

Comp52 wrote:I get an error from line 53: on_rightclick, or something like that. Do I need the latest version? i'm using 4.3
Sure you get an error when the mod tries to attach the player with a function that is added in 0.4.4

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0gb.us
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by 0gb.us » Post

Oh, nice. I forget who I was talking to the other day, but they were telling me that Minetest should have boats added to it.

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thetoon
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by thetoon » Post

Ok, here is a whole other take on the matter : http://dl.free.fr/fHqvYJm3h

This is also my first try at UV texturing under Blender, so it's a bit rough.

Image

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PilzAdam
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by PilzAdam » Post

thetoon wrote:Ok, here is a whole other take on the matter : http://dl.free.fr/fHqvYJm3h

This is also my first try at UV texturing under Blender, so it's a bit rough.

Image
This looks better, but is too small. If you make this one bigger and remove the thing at the back of it its fine.

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