[Mod] In-game skin switching [skins]

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Zeg9
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[Mod] In-game skin switching [skins]

by Zeg9 » Thu Dec 20, 2012 08:04

Image
This adds a menu in the inventory that allows to switch player textures in-game.
You can use 3D skins (from 0.4.4 and higher) or 2D skins (from earlier versions)

Comes with 30 3D skins and 12 2D skins, feel free to submit your own, providing the license.
Depends on default ! else 3d players won't work correctly.
Depends also on Inventory++ (recommended), inventory_plus or mod menu
If you choose inventory++ or inventory_plus, the craft guide will be inside the inventory, else it will be in the mod menu (/m)
License code is WTFPL
See the README from the mod for individual textures licenses.

Thanks to all who helped with this !
New textures are still welcome huh ;)

Download

Original branch
Latest as .zip
Github: https://github.com/Zeg9/minetest-skins/

SkinDB branch
This version gets the skins from addi's skindb.
See the README for instructions about setting it up.
Latest as .zip
Github: https://github.com/Zeg9/minetest-skins/tree/skindb

Screenshot
Image
Last edited by Zeg9 on Mon Sep 02, 2013 16:59, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Aqua
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by Aqua » Thu Dec 20, 2012 08:19

Nice!
Hi there ^.~
 

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rubenwardy
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by rubenwardy » Thu Dec 20, 2012 17:43

http://minetest.net/forum/viewtopic.php?id=3590 is a platform for sync-ing textures.

If you give me a http based API, i can do it for you
 

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Zeg9
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by Zeg9 » Thu Dec 20, 2012 17:47

rubenwardy wrote:http://minetest.net/forum/viewtopic.php?id=3590 is a platform for sync-ing textures.

If you give me a http based API, i can do it for you


I'd love to use this but there is no license information :(
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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rubenwardy
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by rubenwardy » Thu Dec 20, 2012 18:12

Zeg9 wrote:
rubenwardy wrote:http://minetest.net/forum/viewtopic.php?id=3590 is a platform for sync-ing textures.

If you give me a http based API, i can do it for you


I'd love to use this but there is no license information :(


There is no need for license information.

Your mod would not contain the textures, it will download each player's individual texture and use that.
 

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Zeg9
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by Zeg9 » Thu Dec 20, 2012 18:33

rubenwardy wrote:
Zeg9 wrote:
rubenwardy wrote:http://minetest.net/forum/viewtopic.php?id=3590 is a platform for sync-ing textures.

If you give me a http based API, i can do it for you


I'd love to use this but there is no license information :(


There is no need for license information.

Your mod would not contain the textures, it will download each player's individual texture and use that.


I may make a version for your repo, then... Can you give me the archive name to download all skins ?
Also, I'm not sure lua can make http requests...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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rubenwardy
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by rubenwardy » Thu Dec 20, 2012 18:35

Zeg9 wrote:
rubenwardy wrote:
Zeg9 wrote:
I'd love to use this but there is no license information :(


There is no need for license information.

Your mod would not contain the textures, it will download each player's individual texture and use that.


I may make a version for your repo, then... Can you give me the archive name to download all skins ?
Also, I'm not sure lua can make http requests...


No, it can not in Minetest. I need to get someone to write a program to do so
 

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by 0gb.us » Thu Dec 20, 2012 19:09

This is really nice! I have some users using old 2D skins, so I couldn't upgrade to the 3D version, and had to disable 3D players. This will let 2D people keep their skins while allowing others to use 3D skins. Thanks!
 

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by kaeza » Thu Dec 20, 2012 20:36

Zeg9 wrote:I'm not sure lua can make http requests...


Not directly, but you can take a look at my IRC mod for some ideas. I may be able to help with this. It does not use a separate program per-se. Lua allows loading native libraries, and luasocket (an extension library for Lua) has modules to use HTTP and FTP protocols.

I'm on #minetest most of the time, so catch me.
Last edited by kaeza on Thu Dec 20, 2012 20:38, edited 1 time in total.
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by Obiewan1111 » Thu Dec 20, 2012 21:26

It would be nice for this to become a solid feature, and for players to choose their skin in the client, which will be available on all servers.

+1
Last edited by Obiewan1111 on Thu Dec 20, 2012 21:26, edited 1 time in total.
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by jmf » Thu Dec 20, 2012 21:50

several textures done (6 atm), more will follow soon.
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jojoa1997
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by jojoa1997 » Thu Dec 20, 2012 21:53

can we set our own textures
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by cornellius » Fri Dec 21, 2012 01:52

Nice Maybe U Should Make Mirror

,Thankyou
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by Josh » Fri Dec 21, 2012 02:07

Nifty + Nice!
:):):)
 

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Zeg9
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by Zeg9 » Fri Dec 21, 2012 06:17

jojoa1997 wrote:can we set our own textures


It needs the textures to be on the server, but you may ask the admin for that...
And if you have textures under WTFPL, please post them here so I can include them in the mod :D
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Zeg9
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by Zeg9 » Fri Dec 21, 2012 11:50

Updated !
Fixed page scrolling and added 8 more skins by john (jmf)
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by Dopium » Thu Dec 27, 2012 07:04

I really like the mod but i have noticed its dependent on the inventory_plus mod is it possible to change the dependency to unified_inventory? Am i able to do that in the lua?
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by Chinchow » Thu Dec 27, 2012 07:06

You can use my player textures if you want
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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by jojoa1997 » Thu Dec 27, 2012 07:07

mine too i have like 19
Coding;
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12X tweaking to be just right
 

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Zeg9
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by Zeg9 » Thu Dec 27, 2012 10:39

Dopium wrote:I really like the mod but i have noticed its dependent on the inventory_plus mod is it possible to change the dependency to unified_inventory? Am i able to do that in the lua?


I think unified inventory doesn't have an API to register more tabs yet...
But ask RealBadAngel about that.

Chinchow wrote:You can use my player textures if you want

Ok, I see it's WTFPL
Thanks ! They will be added to next update.

jojoa1997 wrote:mine too i have like 19

Please give a link, and license
I'd enjoy to add them too.

Now the mod has enough 3d skins, anyone has 2d skins to submit ? :D
Last edited by Zeg9 on Thu Dec 27, 2012 10:40, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by Iqualfragile » Thu Dec 27, 2012 11:34

Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
 

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Zeg9
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by Zeg9 » Thu Dec 27, 2012 14:37



This is a link to 3d mobs model...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by Iqualfragile » Thu Dec 27, 2012 19:10

jojoa1997 wrote:They are all WTFPL as long as they are not used to gain money. I got them from here http://www.minecraftskins.com/


you know, i dont think you have understood the concept of wtfpl, have you?
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
 

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Chinchow
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by Chinchow » Thu Dec 27, 2012 19:17

Jojoa1997 you can't give those a license if you didnt make them I hope that you made some of them
Last edited by Chinchow on Thu Dec 27, 2012 19:28, edited 1 time in total.
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by jojoa1997 » Thu Dec 27, 2012 19:35

you can use them but not for commercial puposes i changed my post also
Coding;
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3X debugging
12X tweaking to be just right
 

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