xyz's Minetest win32 builds

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xyz
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xyz's Minetest win32 builds

by xyz » Post

Those builds should not be treated as "official" ones. If you find that something is broken, please, report.

All archives include both minimal and minetest_game games.

Builds are done using MSVC Express 2010. That means they have direct3d9/direct3d8 support (unlike sfan5's ones). When using directx you have to disable shaders as they are only supported with opengl video_driver.

--------------------------------------------------------------------------------

Libraries (may only be valid for latest build):
  • cURL 7.28.1 (without IDN support)
  • gettext 0.14.4
  • FreeType 2.3.5
  • Irrlicht 1.8
  • libogg 1.3.0
  • libvorbis 1.3.3
  • zlib 1.2.5
--------------------------------------------------------------------------------

DOWNLOAD
  • 04.04.13 — Minetest 0.4.6 — minetest/minetest@f85c1165c2ea9abbfe426b014dacb7b04238fbea — .zip
  • ^Minetest 0.4.6 or later builds are above this line^
  • 24.03.13 — minetest/minetest@73a5e987f4352ebeda8ba122d1be60316ae7784e — .zip
  • 05.03.13 — Minetest 0.4.5 — minetest/minetest@038529c7638ce48525df9c0ae610d99f2e58aedc — .zip
  • ^Minetest 0.4.5 or later builds are above this line^
  • 02.03.13 — minetest/minetest@3823878305568f099b7ebeac3fd5a226dd68c9b9 — .zip
  • 20.02.13 — celeron55/minetest@b29834ab02b47a120616b4c807a573a851b3ccd4 — .zip
  • 16.02.13 — celeron55/minetest@8d920dd09b2c354bf9993d9184132f7f2a68b027 — .zip (has cURL disabled due to my stupidness, will redo build later)
  • 07.02.13 — celeron55/minetest@97260d09a8e658b6ded7d9100b0aa1040fcfe50f — .zip
  • 30.01.13 — celeron55/minetest@6912f65cd73997ff1fedaf87aafc27fdd2c21fa4 — .zip
  • 24.01.13 — celeron55/minetest@13358c29b8a754709c49b0ba997f029af26134bc — .zip
  • 22.01.13 — celeron55/minetest@b52dfbe510b56557f73038db722733a49f2a7138 — .zip
  • 21.01.13 — celeron55/minetest@6af8a34d91582ce15a0341e75d3e55d847a5a47a — .zip
  • 14.01.13 — celeron55/minetest@61f5ca6b164b035de41bd32bb9409c7e04ea0d41 — .zip
  • 08.01.13 — celeron55/minetest@8eb717d4d0d4131eb5b82a73b343c7309b1ebf47 — .zip
  • 04.01.13 — celeron55/minetest@099d7ff2ad73b55b6227fd36ba56b49034b56354 — .zip
  • 03.01.13 — celeron55/minetest@5a13c49492d466e35624bafba5ac74ad728fef4f — .zip
  • 03.01.13 — celeron55/minetest@69bd803a3221bf02672431390e672b0510695254 — .zip
  • ^Minetest 0.4.4-d1 or later builds are above this line^
  • 31.12.12 — celeron55/minetest@5d18dc358b7f890f837e63ba717cfa9f2ac9e0af — .zip
  • 27.12.12 — celeron55/minetest@45029117f5d7ccef36508cf66f6659665530dabc — .zip
unofficial branches
  • 11.01.13 — PilzAdam/minetest/flat@114d96ad63ddaa69cab9e6eefeb0f0ed3d14a067 — .zip

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xyz
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by xyz » Post

New build: 5d18dc358b7f890f837e63ba717cfa9f2ac9e0af

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cHyper
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by cHyper » Post

can u post the changelog for every version please...

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by PilzAdam » Post

cHyper wrote:can u post the changelog for every version please...
https://github.com/celeron55/minetest/commits/master

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by cHyper » Post

30.12.12 version produce an dll-error ...

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by xyz » Post

cHyper wrote:30.12.12 version produce an dll-error ...
What's the error?

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by cHyper » Post

xyz wrote:
cHyper wrote:30.12.12 version produce an dll-error ...
What's the error?
MSVCP100D.dll error

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by xyz » Post

cHyper wrote:
xyz wrote:
cHyper wrote:30.12.12 version produce an dll-error ...
What's the error?
MSVCP100D.dll error
http://www.microsoft.com/en-us/download ... px?id=5555

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by cHyper » Post

xyz wrote:
cHyper wrote:
xyz wrote: What's the error?
MSVCP100D.dll error
http://www.microsoft.com/en-us/download ... px?id=5555
oh no.
this does not work for me.

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by xyz » Post

cHyper wrote:oh no.
this does not work for me.
My fault. Will rebuild and reupload in a few moments.
Uploaded new one, try it.

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by cHyper » Post

xyz wrote:
cHyper wrote:oh no.
this does not work for me.
My fault. Will rebuild and reupload in a few moments.
Uploaded new one, try it.
awesome version of minetest...
works all...

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by Mito551 » Post

cHyper wrote:awesome version of minetest...
+1

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by Inocudom » Post

Is is possible for DirectX to support shaders in any way? I found an article that seems to suggest that it might be possible.
http://www.google.com/url?sa=t&rct=j&q= ... 4169,d.dmQ
Last edited by Inocudom on Mon Dec 31, 2012 19:21, edited 1 time in total.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

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by xyz » Post

Inocudom wrote:Is is possible for DirectX to support shaders in any way? I found an article that seems to suggest that it might be possible.
DirectX has different shaders language and nobody is willing to rewrite them.

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by Casimir » Post

Am I doing it right? Downloading and extracting? Because it is not working for me. Compression procedure not supported. I have windows7 64 and that visual c++ thing installed.

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by Inocudom » Post

There must be something wrong with the .zip file of the latest build. I can't extract it.

There is a program known as PeaZip that you can use to make .zip files.
Last edited by Inocudom on Mon Dec 31, 2012 19:37, edited 1 time in total.
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by xyz » Post

Inocudom wrote:There must be something wrong with the .zip file of the latest build. I can't extract it.

There is a program known as PeaZip that you can use to make .zip files.
Both .zips are reuploaded.

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by Casimir » Post

Thank you! Now I can finally make some l_trees.

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by xyz » Post

New build: b7de864f2e2cc7bc45c39c4ce811dbec0aa7f98a (0.4.4-d1)

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by cHyper » Post

(0.4.4-d1)

the texturepacks,mods and other files should be installed into

C:\Users\<username>\AppData\Roaming\minetest

is by default for the configfiles, cache ...

are there more informations about the files and folders??
i dont know...

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by Mito551 » Post

do we get new treegen?

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by xyz » Post

cHyper wrote:(0.4.4-d1)

the texturepacks,mods and other files should be installed into

C:\Users\<username>\AppData\Roaming\minetest

is by default for the configfiles, cache ...

are there more informations about the files and folders??
i dont know...
My fault, again :/ Will fix in a moment.
UPD: fixed, also, new build.

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by xyz » Post

Mito551 wrote:do we get new treegen?
Yes, but no mods ATM use it, and mapgen doesn't use it either.

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by PilzAdam » Post

xyz wrote:
Mito551 wrote:do we get new treegen?
Yes, but no mods ATM use it, and mapgen doesn't use it either.
Wrong, technic's rubber trees use the L-System.

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by xyz » Post

New build: 5a13c49492d466e35624bafba5ac74ad728fef4f

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