[Mod] Charcoal mod [1.0][charcoal]

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Temperest
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by Temperest » Post

Neat mod! I think renewable coal should be the default.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.

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irksomeduck
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by irksomeduck » Post

Yay! Minetest needs this.
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066

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xyz
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[Mod] Charcoal mod [1.0][charcoal]

by xyz » Post

Code: Select all

// GloopMaster is gone, but his mods are not.
Original thread: http://minetest.net/forum/viewtopic.php?id=2921
Adds coal from trees. Supports moreblocks, but doesnt require it.

Tree/Jungletree give coal in a furnace. Same for horizontal tree/jungletree and allfaces trees from moreblocks.

Liscence: WTFPL
Textures: There are no textures

Depends: default

Ver. 1.0: http://www.sendspace.com/file/q4nz7t or http://mods.minetest.ru/charcoal/charcoal_1.0.zip

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xyz
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by xyz » Post


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0gb.us
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by 0gb.us » Post

Temperest wrote:Neat mod! I think renewable coal should be the default.
I know, right?

But then again, I think EVERYTHING in the default game should be renewable, with the exception of poptart cats and rainbows.

hajo
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Re: [Mod] Charcoal mod [1.0][charcoal]

by hajo » Post

xyz wrote:Adds coal from trees. .. Tree/Jungletree give coal in a furnace.
I had the same idea, after I started reading the mod-tutorial.
Looks like this has been around for some time now.
Supports moreblocks, but doesnt require it.
Why hardcoding different kinds of wood,
instead of using "group:wood" ?

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