[Mod] Pictures wool Update 1.0 3x5

socramazibi
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Posts: 81
Joined: Mon Jan 28, 2013 12:29
Location: España

[Mod] Pictures wool Update 1.0 3x5

by socramazibi » Wed Jan 30, 2013 18:03

Hello, no schedule, but with a wiki tutorial and watch some mods anywhere. I created some paintings to decorate. Real images have no copyright images. Test it and see if something can be improved comment.

Image

Image

Image
Code: Select all
stick           paper                 stick

stick    wool colours or            stick
         diferente picture
stick           paper                stick


a greeting

Update 1.0

http://youtu.be/FXjStcEH2V4

Image

a greeting

30-01-2013 Descarga

31-01-2013 Descarga 1.0

Test version 0.4.4 d1 Minetest
Dependencies: default wool

The images came from here http://vectoresgratis.co

License is WTFPL for both code .

Images License :
Last edited by socramazibi on Thu Jan 31, 2013 22:27, edited 1 time in total.
Forgive my English, but it is the translator of google.My Spanish.
My mod:
Pictures wool 1.0 3x5 , Charcoal+Textures , Map
 

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kaeza
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by kaeza » Wed Jan 30, 2013 18:09

Very good, and congrats on your first mod!
+1
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Likwid H-Craft
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by Likwid H-Craft » Wed Jan 30, 2013 18:14

Yeah pics about time to!
+777 +1000 MESE
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Topywo
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by Topywo » Thu Jan 31, 2013 17:33

I tested it. The pictures look great!

I don't know if it is an improvement, but I made them also a light source. But I just like lightsources (dirt with a lightsource in default looks very nice too :-)) )
 

socramazibi
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Posts: 81
Joined: Mon Jan 28, 2013 12:29
Location: España

by socramazibi » Thu Jan 31, 2013 19:17

Topywo wrote:I tested it. The pictures look great!

I don't know if it is an improvement, but I made them also a light source. But I just like lightsources (dirt with a lightsource in default looks very nice too :-)) )



Glad you like it.

thank you very much
Forgive my English, but it is the translator of google.My Spanish.
My mod:
Pictures wool 1.0 3x5 , Charcoal+Textures , Map
 

Matsetes
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Posts: 70
Joined: Tue Sep 11, 2012 23:36

by Matsetes » Sat Apr 13, 2013 13:54

There is a little problem: the nodes are not like signs, they cannot let you walk near them...
You can solve that changing walkable=true in walkable=false
Last edited by Matsetes on Sat Apr 13, 2013 13:57, edited 1 time in total.
 


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