stu wrote:Josh wrote:Intresting, What classes of armor are there?
Sorry, only steel armor for now.
Josh wrote:does it deteriorate when hurt by monsters?
On the Lua side, every punch calls ''entity:on_punch(puncher,
time_from_last_punch, tool_capabilities, direction)''. This should never be
called directly, because damage is usually not handled by the entity itself.
4aiman wrote:Looks good, but I prefer to have real 3d armor ;)
4aiman wrote:Maybe my own experiments combined with this way of setting textures...
sfan5 wrote:Screenshots please?
jojoa1997 wrote:could you make this open with the letter "O" so you can get rid of th dependency for inventory_plus. then it could be added to the next minetest update
At some point I will fork this and make a better system for hand wielding. Me thanks GPL V3.stu wrote:Updated: Added visible shields and wielded items. See the top post for more info.
Josh wrote:stu wrote:Updated: Added visible shields and wielded items. See the top post for more info.
Awesome! This should be included in the next minetest update.
No, armour is too Minecraft-like. It's okay for people who want it, but it would be sad to see the default game become too close to what Minecraft is like.
Unless you mean only the visible wield items. I get the feeling that's going to be added to default Minetest eventually.
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