[solved]exporting DirectX animation with blender 2.62

User avatar
stu
Member
 
Posts: 923
Joined: Sat Feb 02, 2013 02:51
Location: United Kingdom
GitHub: stujones11

[solved]exporting DirectX animation with blender 2.62

by stu » Sat Feb 09, 2013 17:52

Could someone please explain the correct procedure for exporting the default character.blend to character.x

I have been trying to do this using the built-in exporter but I only seem to get a still object, ie. no animation. I have tried various options like selecting 'full animation' and exporting armatures but nothing seems to work, even when no changes have been made to the default character.blend file itself.

Edit: I finally figured it out but for future reference, export settings are as follows.

X - Rotate X 90 Degrees
0 - Flip Normals
X - Apply Modifiers (what I was missing)
0 - Include Frame Rate
0 - Export Textures
X - Export Armatures

Animations: Full Animation
Export: Selected Objects

Note that both the mesh and the armature must be selected in object mode.
Last edited by stu on Sun Feb 10, 2013 15:28, edited 1 time in total.
 

Return to WIP Mods



Who is online

Users browsing this forum: No registered users and 2 guests