[Mod] Mesh Voxelizer [03192013] [binvox]
[Mod] Mesh Voxelizer [03192013] [binvox]
Last edited by mauvebic on Sun Apr 21, 2013 00:49, edited 1 time in total.
ZOMG
ZOMG
ZOMGZOMGZOMG
I will probably try this with a couple of my blender models.
ZOMG
ZOMGZOMGZOMG
I will probably try this with a couple of my blender models.
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- jordan4ibanez
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- musicfreak34
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Wow thats really nice,
but the voyager.binvox just spawns to 50% and with parts of dirt and lawn blocks? lol
In witch folder i have to put the .obj files if I want to convert them?
In the textures folder it doesnt work, it says sucessfull converted but there is no .binvox file in the textures folder.
Please help me
but the voyager.binvox just spawns to 50% and with parts of dirt and lawn blocks? lol
In witch folder i have to put the .obj files if I want to convert them?
In the textures folder it doesnt work, it says sucessfull converted but there is no .binvox file in the textures folder.
Please help me

You have no chance, so use.
When is the release of the next minetestversion? ;-)
When is the release of the next minetestversion? ;-)
binvox/resources folder (.obj's and .binvox's), and make sure regular users have r/w access :-) partial spawn is because of hardware limitations, thats why the reference is saved so you can call spawn again without memorizing where you were the first time, and the dirt and lawn blocks are the result of the mapgen/cave generator 

Last edited by mauvebic on Tue Mar 26, 2013 23:21, edited 1 time in total.
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- prestidigitator
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You are frickin' insane. Very nice. Very, very nice. Star Trek, in blocks. Wow.Conversion
accepted formats: .obj,.off,.dxf,.ply,.stl - i've only tested obj. Returns the binvox name. dimension = grid cube root. (note: blender exports to obj). tested dimension max 1245.
Out of curiosity, how long does it take to spawn your average model like that?
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