qwook's Mac OSX Builds

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qwook
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qwook's Mac OSX Builds

by qwook » Mon Apr 01, 2013 10:20

I just recently heard of what you guys were doing and saw that you needed a Mac OSX build.
I had to add some minor changes to the source in order for it to work, but the end-product is great and functional.

Download:
http://www.mediafire.com/?ag3dggfmxakf8eo
https://github.com/qwook/minetest
Last edited by qwook on Mon Apr 01, 2013 10:20, edited 1 time in total.
 

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sfan5
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by sfan5 » Mon Apr 01, 2013 10:40

Awesome, although I don't own a Mac!
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by pheonixfire » Mon Apr 01, 2013 23:26

Thanks for the build
I had been trying to compile it without success for a while

pheonixfire
 

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by qwook » Thu Apr 04, 2013 02:50

Here's 0.4.6, with Survival and Build mode.

Download:
http://www.mediafire.com/?7x7u40ho6b05ajh
Last edited by qwook on Thu Apr 04, 2013 02:52, edited 1 time in total.
 

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qwook
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by qwook » Fri Apr 05, 2013 01:32

Haha, thanks.

I just need someone to update the links so that they're labeled by version numbers, and I can't edit the OP for some reason. It tells me that I can't have more than two links.
 

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by Likwid H-Craft » Fri Apr 05, 2013 02:00

qwook wrote:Haha, thanks.

I just need someone to update the links so that they're labeled by version numbers, and I can't edit the OP for some reason. It tells me that I can't have more than two links.

Get 5 more posts qwook and, you can since only a Member can use, more links and, photos.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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by 12Me22 » Sun May 26, 2013 15:12

It seems that shift does not work to go down ladders.
 

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by Inocudom » Fri Jun 07, 2013 15:48

You should do a Macintosh build of 0.4.7, qwook. There are people that need one.
Recovering from the abomination I am. Clocking time for Garry's Mod I am too.
 

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by HolyPhoenix » Mon Jun 10, 2013 23:44

hey qwook! Thanks so much for doing this. I am with Inocudom wondering if you can do a Mac build for 4.7. I'd like to make my server available to people on macs, but also want to upgrade to 4.7.

If you had instructions on how you got it to build, that would also be awesome as well. My wife has a Mac that I can use to get them built in the future.

Again, thinks for your work. I appreciate it a lot!
 

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by Calinou » Tue Jun 11, 2013 07:32

I doubt qwook is still around.

PS: It's 0.4.7, not 4.7.
 

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by Jlhmad » Sun Jun 16, 2013 13:58

OH YES! THANK YOU QWOOK
 

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by qwook » Mon Jun 17, 2013 10:34

I'm probably not going to support Minetest for Mac anymore.

The are many reasons for why I don't plan on supporting it.
One of the reasons is because Minetest isn't different enough gameplay-wise from Minecraft for me, now that's for me. For other people, there's a clear difference, but I just don't see it.

Another is because modding Minetest is a mess, as the C++ side looks like the code of someone who just switched over from C and isn't used to OOP.

The Lua API is also a mess, and it looks like it was implemented by someone who doesn't know what userdata is and what custom classes are, you are forced to give reference indexes instead of calling methods.

Speed is highly negligible. Minecraft's JVM is JIT-compiled, if I recall correctly, and so it isn't interpreted, but instead translated into machine code. That means that the JVM is just as fast as C++.

Even if Minecraft modding isn't official, the modding is much more supported and much cleaner.

Sorry for ranting and going off-topic, I probably should have just said that I wasn't supporting it and be done, but I felt like the community and the project needed a little slap.
 

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by qwook » Tue Jun 18, 2013 01:06

I'd rather not submit my resume, but all I've probably had around 5~7 years experience in C++ and C, and am currently taking classes in my college for Java.

You should check out projects like Love2D if you really want to see better lua API structures. I'd say look at Garry's Mod as well, but it really falls under it's own style of lua.
 

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by kahrl » Tue Jun 18, 2013 01:29

Huh. I skimmed some tutorials on both and they don't look very different from the minetest API. Can you please elaborate?
 

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by HolyPhoenix » Mon Jun 24, 2013 00:10

qwook wrote:I'd rather not submit my resume, but all I've probably had around 5~7 years experience in C++ and C, and am currently taking classes in my college for Java.

You should check out projects like Love2D if you really want to see better lua API structures. I'd say look at Garry's Mod as well, but it really falls under it's own style of lua.



MM.... Some things in the code are kind "eh" to me too, but it isn't extremely bad from just glossing over it. I've seen much worse. Not sure about the LUA, since I have never actually touched LUA.

With that said, you said it was quite easy to get working with just a few small code changes(which means at least the code is programmed to support multiple platforms really easily, which is a very good thing programmatically). I'll run a compare on your branch against the 4.6 branch and see if I can't get 4.7 building on mac myself. Again, thanks for doing 4.6. I appreciate that and am sorry to hear your disagreements with the Minetest.

Also going to have to look into this JIT compilation. It's been a while since I used Java(my newest job uses C#) but it sounds really interesting if it does what you say.
 

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by OmniStudent » Fri Sep 13, 2013 09:31

Here's a mostly working version of 4.7 for osx:

https://github.com/Omnistudent/osxminecraft/

branch

working_compile10nov

You can get it by making a new directory and running

git clone -b working_compile10nov https://github.com/Omnistudent/osxminecraft/ minetest

The main problem was in porting.h, where you have to make a workaround for a get_realtime or somesuch which osx doens't have.
 


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