[Mod] Bones and bonemeal [0.3 beta] [bone]

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BlockMen
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[Mod] Bones and bonemeal [0.3 beta] [bone]

by BlockMen » Thu Apr 04, 2013 15:14

Hi everyone,

this mod implements Bones to Minetest. When you dig dirt there will drop bone with a chance of 2%. With Bones you can craft Bonemeal, that lets grow grass when used. Also you can grow trees instantly when using Bonemeal on a sapling. (since Version 0.2)

Since Version 0.3 this mod supports PilzAdam's farming mod. The wheat, cotton and pumpkin need a random number of bonemeal to get full grown. The bonemeal lets grow also flowers when used on grass block, but remember that they are only part of last Minetest-dev version and just in survival and build games.

1 Bone -> Output: 5 Bonemeal


Bonemeal can only used on Dirt with Grass, the height of the growing grass is random.

Screenshot:
Image

Depends:
default

Notice:
- only works with Minetest 0.4.6 or later
- flowers only available at last git (build and survival games)

Download:
Version 0.3 Beta: Download

Version 0.2: old Version
Version 0.1: first release

License:
WTFPL

Please give Feedback and ideas for improvement
Last edited by BlockMen on Mon Apr 29, 2013 17:31, edited 1 time in total.
 

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by PilzAdam » Thu Apr 04, 2013 15:27

Why not use the bones that are in the Build and Survival game (the other bones mod) to craft bonemeal?
In the screenshot I can see that your inventory image has semi transparent pixels at the sides, wich causes this strange looking wielditem.
 

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by rarkenin » Thu Apr 04, 2013 15:31

PilzAdam wrote:Why not use the bones that are in the Build and Survival game (the other bones mod) to craft bonemeal?
In the screenshot I can see that your inventory image has semi transparent pixels at the sides, wich causes this strange looking wielditem.


I think the point is difficulty. It is easier to kill oneself to get bones.
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by PilzAdam » Thu Apr 04, 2013 15:33

rarkenin wrote:
PilzAdam wrote:Why not use the bones that are in the Build and Survival game (the other bones mod) to craft bonemeal?
In the screenshot I can see that your inventory image has semi transparent pixels at the sides, wich causes this strange looking wielditem.


I think the point is difficulty. It is easier to kill oneself to get bones.

The "dead player" node is rather rare and you cant get it in singleplayer that easy (if you have no static spawn).
 

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BlockMen
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by BlockMen » Thu Apr 04, 2013 15:44

PilzAdam wrote:The "dead player" node is rather rare and you cant get it in singleplayer that easy (if you have no static spawn).


That is the main point. This mod allows bones in singleplayer too, but without dying.


And thanks for the hint with the texture, I will change next release.
 

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by Likwid H-Craft » Thu Apr 04, 2013 15:52

Can you make do trees?
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by BlockMen » Fri Apr 05, 2013 13:50

Version 0.2 released:

- Bonemeal can be used to grow trees instantly when put on sapling.
- improved bonemeal texture
 

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by Likwid H-Craft » Fri Apr 05, 2013 17:47

Thank you :) I need a faster way for trees :)
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by windmere33 » Wed Apr 10, 2013 20:37

This is an AWESOME mod, i downloaded it, and I love it. But does grass do anything? if it doesnt, could you modify PilzAdams farming mod so that u get seeds out of grass?
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by Josh » Thu Apr 11, 2013 03:09

In minecraft, i think if you kill a zombie you get a bone (which is used to craft bonemeal) maybe if you kill the DM in PilzAdam's Simple Mobs he can drop a bone which you can use to craft bonemeal?
 

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by jojoa1997 » Thu Apr 11, 2013 03:12

iiiiiiiii amm mmakking skkelletoons for minnnnnnnnitesttttttttt but need a 3d model
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by BlockMen » Thu Apr 11, 2013 15:20

windmere33 wrote:This is an AWESOME mod, i downloaded it, and I love it. But does grass do anything? if it doesnt, could you modify PilzAdams farming mod so that u get seeds out of grass?


A support for PilzAdam's farming mod is already planned.

Josh wrote:In minecraft, i think if you kill a zombie you get a bone (which is used to craft bonemeal) maybe if you kill the DM in PilzAdam's Simple Mobs he can drop a bone which you can use to craft bonemeal?


If a good skelleton mod (maybe jojoa's?) is published i will add support for it too
 

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by jojoa1997 » Thu Apr 11, 2013 15:31

in minitest i made a skeleton mob. i stopped the mod from using it due to the attacking not wroking. i will edit it more later but it drops bones, bows, and arrows. though i will have to make a soft dependency for it.if anyone can provide a 3d model that would be great
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by BlockMen » Mon Apr 29, 2013 17:16

Update: Version 0.3

Changelog:
- supports PilzAdam's farming mod
- supports flowers of lastest dev-build
- improved grass growing (when using bonemeal)
 

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by jojoa1997 » Mon Apr 29, 2013 18:54

Could you support any tree. Maybe check to see if it has the droup tree and then have it grow.
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by BlockMen » Tue Apr 30, 2013 05:41

jojoa1997 wrote:Could you support any tree. Maybe check to see if it has the droup tree and then have it grow.


Supporting trees isn't that easy. There is currently no way to say "if jungle_saplinge then grow jungle_tree"(IIRC). This mod generates the default tree on its own, and when i will find the time i may add jungle trees...someday.
 

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by jojoa1997 » Tue Apr 30, 2013 10:04

Oh in minitest I have made jungle trees grow though they are not the normal shape. Also there should be a generate tree function.
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by rommiekerova » Mon Dec 09, 2013 11:41

I was trying to get it to use the bones used in the default game instead of yours but all I got was a failed init.lua. Can you please tell me how to make it use the default bones? I was playing on a server that does use the default bones to make bonemeal so I'm sure its possible.
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by BlockMen » Mon Dec 09, 2013 17:09

rommiekerova wrote:I was trying to get it to use the bones used in the default game instead of yours but all I got was a failed init.lua. Can you please tell me how to make it use the default bones? I was playing on a server that does use the default bones to make bonemeal so I'm sure its possible.


Add following to init.lua:

Code: Select all
minetest.register_craft({
    output = 'bone:bonemeal 5',
    recipe = {{'bones:bones'}}
})
 

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by rommiekerova » Tue Dec 10, 2013 08:21

Awesome. Works perfectly. Thanks.
I'm not saying your bones aren't good btw, I just don't see a need for an extra item when the default already has one. I'm playing on my own server thats open only to me right now so default bones is fine. ^_^
My Mods: Kerova - https://forum.minetest.net/viewtopic.php?id=8054
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by alissson8947 » Wed Dec 11, 2013 19:19

a im are new Meber of minetest.net
 

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by Topywo » Wed Dec 11, 2013 19:23

alissson8947 wrote:a im are new Meber of minetest.net


Welcome!

Take the time to read the forum and how it works, or at least the sticky posts and enjoy minetest.
 

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by D0431791 » Wed Jan 22, 2014 08:09

rarkenin wrote:
PilzAdam wrote:Why not use the bones that are in the Build and Survival game (the other bones mod) to craft bonemeal?
In the screenshot I can see that your inventory image has semi transparent pixels at the sides, wich causes this strange looking wielditem.


I think the point is difficulty. It is easier to kill oneself to get bones.

Bone Ore is also a choice.
Minetest can be better if
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface
 

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[Mod] Bones and bonemeal [0.3b] [bone]

by TenPlus1 » Tue Aug 04, 2015 17:26

This mod has a bug where hoe's no longer work on grass and dirt, so I've updated the bonemeal mod to work with the newer minetest 0.4.12 features:
Attachments
bone_0.3b-BlockMen.zip
(2.87 KiB) Downloaded 95 times
 


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